diff options
| author | kandera <kanderacutie@hotmail.com> | 2012-01-03 08:37:21 -0500 |
|---|---|---|
| committer | kandera <kanderacutie@hotmail.com> | 2012-01-04 07:59:32 -0500 |
| commit | 46fb199ee1c5d27ea79f65d63f6fd8dbe29612c6 (patch) | |
| tree | 95f0308646161a57381293f12a2a7cbf433db598 /src/server/game/Server/Protocol | |
| parent | 5884f4be315a435c6d45ac7357ad4de7a6beb576 (diff) | |
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rw-r--r--[-rwxr-xr-x] | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 11de2c68ca1..47af8c9bc1e 100755..100644 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -93,9 +93,13 @@ bool LoginQueryHolder::Initialize() stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEKLYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS, stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSEASONALQUESTSTATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION); stmt->setUInt32(0, lowGuid); |
