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authorShocker <shocker@freakz.ro>2011-06-23 23:43:49 +0300
committerShocker <shocker@freakz.ro>2011-06-23 23:43:49 +0300
commit5ddf90c5fe8e51a72697fea5b483b0138bf0d308 (patch)
tree9ed971d639a07c7ff63d6618078a0f9e95b01188 /src/server/game/Server/Protocol
parentc33dbded94ea07d3ad51b6206372e390e9b65d0b (diff)
Core/Spells: Don't allow players to cast client-side hidden spells directly
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index b127831bad5..6193b0c6213 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -402,7 +402,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
- Spell* spell = new Spell(mover, spellInfo, false);
+ Spell* spell = new Spell(mover, spellInfo, false, 0, false, true);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}