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authorSpp <none@none>2010-12-21 23:16:09 +0100
committerSpp <none@none>2010-12-21 23:16:09 +0100
commitf33f51c287ebaaad60ea0d91c182d24562d26e90 (patch)
treef4b027fb98a8c9c5877150cf6ee844b270a9ea30 /src/server/game/Server/Protocol
parent0c44943cd2e7b7ae550cc927420ab1a86a3b9a1f (diff)
Core/Dungeon Finder: Fix problems when joining queue
- Fix Rolechecks - Fix incorrect dungeon stored when queued as individual: * Those that joined as random were only matching with others that joined random * Teleport location was incorrect. Closes issue 5161 Updates issue 5162 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LFGHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index 61d5e6a2da4..f3c463dcdc4 100755
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -116,6 +116,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
return;
}
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Roles: %u", guid, roles);
+ sLFGMgr.SetRoles(guid, roles);
sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
}