diff options
| author | leak <leakzx@googlemail.com> | 2011-01-20 02:11:49 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-01-20 02:11:49 +0100 |
| commit | f7af49291bea4497082e62e11480cd070495210e (patch) | |
| tree | 8d2722d1560e7faf6a815cbf810bbac7338a818d /src/server/game/Server/Protocol | |
| parent | c59ea4726e078a844f465407e5d893a1afee06fb (diff) | |
SQL: Characters db storage type cleanup No. 7 (final) - Note:
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data
- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp index 32be6613c51..b8cf982e990 100755 --- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp @@ -260,7 +260,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) return; } Field *fields = result->Fetch(); - uint32 type = fields[0].GetUInt32(); + uint32 type = fields[0].GetUInt8(); // if guild petition and has guild => error, return; if (type == GUILD_CHARTER_TYPE && _player->GetGuildId()) @@ -394,7 +394,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) if (result) { Field* fields = result->Fetch(); - type = fields[0].GetUInt32(); + type = fields[0].GetUInt8(); } else { @@ -614,7 +614,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) return; Field *fields = result->Fetch(); - type = fields[0].GetUInt32(); + type = fields[0].GetUInt8(); sLog->outDebug("OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid)); @@ -716,7 +716,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) Field *fields = result->Fetch(); ownerguidlo = fields[0].GetUInt32(); name = fields[1].GetString(); - type = fields[2].GetUInt32(); + type = fields[2].GetUInt8(); } else { |
