diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-22 14:20:42 +0200 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-22 14:22:08 +0200 |
| commit | fe8cb75bf1616291abd93204d230a91fe4d69c5a (patch) | |
| tree | 016c864a6e90dfb99b8b7555dfaa9d7367aee7c9 /src/server/game/Server/Protocol | |
| parent | 5c85d43030334c76fbb42ab21b51c43ea44699e5 (diff) | |
Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
Closes #584
Closes #2089
Diffstat (limited to 'src/server/game/Server/Protocol')
4 files changed, 252 insertions, 153 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 0c3b0c24e1b..1dd18d9c2f1 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -231,7 +231,7 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/) CharacterDatabase.Execute(stmt); /// get all the data necessary for loading all characters (along with their pets) on the account - m_charEnumCallback = + _charEnumCallback = CharacterDatabase.AsyncPQuery( !sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ? // ------- Query Without Declined Names -------- @@ -381,42 +381,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) return; } - if (sObjectMgr->GetPlayerGUIDByName(name)) - { - data << (uint8)CHAR_CREATE_NAME_IN_USE; - SendPacket(&data); - return; - } - - QueryResult resultacct = LoginDatabase.PQuery("SELECT IFNULL(SUM(numchars), 0) FROM realmcharacters WHERE acctid = '%d'", GetAccountId()); - if (resultacct) - { - Field *fields = resultacct->Fetch(); - uint32 acctcharcount = fields[0].GetUInt32(); - - if (acctcharcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)) - { - data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT; - SendPacket(&data); - return; - } - } - - QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId()); - uint8 charcount = 0; - if (result) - { - Field *fields=result->Fetch(); - charcount = fields[0].GetUInt8(); - - if (charcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) - { - data << (uint8)CHAR_CREATE_SERVER_LIMIT; - SendPacket(&data); - return; - } - } - // speedup check for heroic class disabled case uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) @@ -435,155 +399,290 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) return; } - bool AllowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; - uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); - - bool have_same_race = false; - - // if 0 then allowed creating without any characters - bool have_req_level_for_heroic = (req_level_for_heroic == 0); + delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0 + _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, data)); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME); + stmt->setString(0, name); + _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); +} - if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) +void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo) +{ + /** This is a series of callbacks executed consecutively as a result from the database becomes available. + This is much more efficient than synchronous requests on packet handler, and much less DoS prone. + It also prevents data syncrhonisation errors. + */ + switch (createInfo->Stage) { - QueryResult result2 = CharacterDatabase.PQuery("SELECT level, race, class FROM characters WHERE account = '%u' %s", - GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1"); - if (result2) + case 0: { - uint32 team_= Player::TeamForRace(race_); + if (result) + { + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_NAME_IN_USE); + SendPacket(&data); + delete createInfo; + _charCreateCallback.FreeResult(); + return; + } - Field* field = result2->Fetch(); - uint8 acc_race = field[1].GetUInt32(); + ASSERT(_charCreateCallback.GetParam() == createInfo); - if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) - { - uint8 acc_class = field[2].GetUInt32(); - if (acc_class == CLASS_DEATH_KNIGHT) - { - if (heroic_free_slots > 0) - --heroic_free_slots; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS); + stmt->setUInt32(0, GetAccountId()); - if (heroic_free_slots == 0) - { - data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; - SendPacket(&data); - return; - } - } + _charCreateCallback.FreeResult(); + _charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt)); - if (!have_req_level_for_heroic) - { - uint32 acc_level = field[0].GetUInt32(); - if (acc_level >= req_level_for_heroic) - have_req_level_for_heroic = true; - } + createInfo->Stage++; + } + break; + case 1: + { + uint16 acctCharCount = 0; + if (result) + { + Field *fields = result->Fetch(); + // SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string + const char* ch = fields[0].GetCString(); + acctCharCount = atoi(ch); } - // need to check team only for first character - // TODO: what to if account already has characters of both races? - if (!AllowTwoSideAccounts) + if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)) { - uint32 acc_team=0; - if (acc_race > 0) - acc_team = Player::TeamForRace(acc_race); + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_ACCOUNT_LIMIT); + SendPacket(&data); + delete createInfo; + _charCreateCallback.FreeResult(); + return; + } + + + ASSERT(_charCreateCallback.GetParam() == createInfo); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS); + stmt->setUInt32(0, GetAccountId()); + + _charCreateCallback.FreeResult(); + _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); - if (acc_team != team_) + createInfo->Stage++; + } + break; + case 2: + { + if (result) + { + Field *fields = result->Fetch(); + createInfo->CharCount = fields[0].GetUInt8(); + + if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) { - data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION; + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_SERVER_LIMIT); SendPacket(&data); + delete createInfo; + _charCreateCallback.FreeResult(); return; } } - // search same race for cinematic or same class if need - // TODO: check if cinematic already shown? (already logged in?; cinematic field) - while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT) + bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; + uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); + uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER); + + // if 0 then allowed creating without any characters + bool hasHeroicReqLevel = (heroicReqLevel == 0); + if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel) + { + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT); + SendPacket(&data); + delete createInfo; + _charCreateCallback.FreeResult(); + return; + } + + _charCreateCallback.FreeResult(); + + if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) { - if (!result2->NextRow()) - break; + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO); + stmt->setUInt32(0, GetAccountId()); + stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1); + _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); + createInfo->Stage++; + return; + } + + createInfo->Stage++; + HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3 + } + break; + case 3: + { + bool haveSameRace = false; + uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER); + bool hasHeroicReqLevel = (heroicReqLevel == 0); + bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; + uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); - field = result2->Fetch(); - acc_race = field[1].GetUInt32(); + if (result) + { + uint32 team = Player::TeamForRace(createInfo->Race); + uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); - if (!have_same_race) - have_same_race = race_ == acc_race; + Field* field = result->Fetch(); + uint8 accRace = field[1].GetUInt32(); - if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) + if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT) { - uint8 acc_class = field[2].GetUInt32(); - if (acc_class == CLASS_DEATH_KNIGHT) + uint8 accClass = field[2].GetUInt32(); + if (accClass == CLASS_DEATH_KNIGHT) { - if (heroic_free_slots > 0) - --heroic_free_slots; + if (freeHeroicSlots > 0) + --freeHeroicSlots; - if (heroic_free_slots == 0) + if (freeHeroicSlots == 0) { - data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT); SendPacket(&data); + delete createInfo; return; } } - if (!have_req_level_for_heroic) + if (!hasHeroicReqLevel) + { + uint32 accLevel = field[0].GetUInt32(); + if (accLevel >= heroicReqLevel) + hasHeroicReqLevel = true; + } + } + + // need to check team only for first character + // TODO: what to if account already has characters of both races? + if (!allowTwoSideAccounts) + { + uint32 accTeam = 0; + if (accRace > 0) + accTeam = Player::TeamForRace(accRace); + + if (accTeam != team) + { + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION); + SendPacket(&data); + delete createInfo; + return; + } + } + + // search same race for cinematic or same class if need + // TODO: check if cinematic already shown? (already logged in?; cinematic field) + while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT) + { + if (!result->NextRow()) + break; + + field = result->Fetch(); + accRace = field[1].GetUInt32(); + + if (!haveSameRace) + haveSameRace = createInfo->Race == accRace; + + if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT) { - uint32 acc_level = field[0].GetUInt32(); - if (acc_level >= req_level_for_heroic) - have_req_level_for_heroic = true; + uint8 acc_class = field[2].GetUInt32(); + if (acc_class == CLASS_DEATH_KNIGHT) + { + if (freeHeroicSlots > 0) + --freeHeroicSlots; + + if (freeHeroicSlots == 0) + { + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT); + SendPacket(&data); + delete createInfo; + return; + } + } + + if (!hasHeroicReqLevel) + { + uint32 acc_level = field[0].GetUInt32(); + if (acc_level >= heroicReqLevel) + hasHeroicReqLevel = true; + } } } } - } - } - if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic) - { - data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; - SendPacket(&data); - return; - } + if (createInfo->Data.rpos() < createInfo->Data.wpos()) + { + uint8 unk; + createInfo->Data >> unk; + sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk); + } - if (recv_data.rpos() < recv_data.wpos()) - { - uint8 unk; - recv_data >> unk; - sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk); - } + Player* pNewChar = new Player(this); + if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo)) + { + // Player not create (race/class/etc problem?) + pNewChar->CleanupsBeforeDelete(); + delete pNewChar; - Player* pNewChar = new Player(this); - if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId)) - { - // Player not create (race/class/etc problem?) - pNewChar->CleanupsBeforeDelete(); - delete pNewChar; + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_ERROR); + SendPacket(&data); + delete createInfo; + return; + } - data << (uint8)CHAR_CREATE_ERROR; - SendPacket(&data); + if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2) + pNewChar->setCinematic(1); // not show intro - return; - } + pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login - if ((have_same_race && skipCinematics == 1) || skipCinematics == 2) - pNewChar->setCinematic(1); // not show intro + // Player created, save it now + pNewChar->SaveToDB(); + createInfo->CharCount += 1; - pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login + SQLTransaction trans = LoginDatabase.BeginTransaction(); - // Player created, save it now - pNewChar->SaveToDB(); - charcount+=1; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALMCHARACTERS); + stmt->setUInt32(0, GetAccountId()); + stmt->setUInt32(1, realmID); + trans->Append(stmt); - LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID); - LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALMCHARACTERS); + stmt->setUInt32(0, createInfo->CharCount); + stmt->setUInt32(1, GetAccountId()); + stmt->setUInt32(2, realmID); + trans->Append(stmt); - pNewChar->CleanupsBeforeDelete(); + LoginDatabase.CommitTransaction(trans); - data << (uint8)CHAR_CREATE_SUCCESS; - SendPacket(&data); + pNewChar->CleanupsBeforeDelete(); - std::string IP_str = GetRemoteAddress(); - sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow()); - sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow()); - sScriptMgr->OnPlayerCreate(pNewChar); - delete pNewChar; // created only to call SaveToDB() + WorldPacket data(SMSG_CHAR_CREATE, 1); + data << uint8(CHAR_CREATE_SUCCESS); + SendPacket(&data); + std::string IP_str = GetRemoteAddress(); + sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow()); + sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow()); + sScriptMgr->OnPlayerCreate(pNewChar); + + delete pNewChar; // created only to call SaveToDB() + delete createInfo; + _charCreateCallback.FreeResult(); + } + break; + } } void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) @@ -677,7 +776,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data) return; } - m_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); + _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); } void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) @@ -1052,8 +1151,8 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) // make sure that the character belongs to the current account, that rename at login is enabled // and that there is no character with the desired new name - m_charRenameCallback.SetParam(newname); - m_charRenameCallback.SetFutureResult( + _charRenameCallback.SetParam(newname); + _charRenameCallback.SetFutureResult( CharacterDatabase.AsyncPQuery( "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')", GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str() diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 20955902820..81f771fdada 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -558,8 +558,8 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str()); - m_addFriendCallback.SetParam(friendNote); - m_addFriendCallback.SetFutureResult( + _addFriendCallback.SetParam(friendNote); + _addFriendCallback.SetFutureResult( CharacterDatabase.AsyncPQuery("SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str()) ); } @@ -647,7 +647,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str()); - m_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); + _addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); } void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result) diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp index d46efb1ea56..cbe9896065a 100755 --- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp @@ -523,8 +523,8 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data) void WorldSession::SendStablePet(uint64 guid) { - m_sendStabledPetCallback.SetParam(guid); - m_sendStabledPetCallback.SetFutureResult( + _sendStabledPetCallback.SetParam(guid); + _sendStabledPetCallback.SetFutureResult( CharacterDatabase.AsyncPQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot", _player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT) ); @@ -622,7 +622,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data) return; } - m_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ", + _stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ", _player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT); } @@ -679,8 +679,8 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - m_unstablePetCallback.SetParam(petnumber); - m_unstablePetCallback.SetFutureResult( + _unstablePetCallback.SetParam(petnumber); + _unstablePetCallback.SetFutureResult( CharacterDatabase.AsyncPQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'", _player->GetGUIDLow(), petnumber, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT) ); @@ -803,8 +803,8 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data) } // find swapped pet slot in stable - m_stableSwapCallback.SetParam(pet_number); - m_stableSwapCallback.SetFutureResult( + _stableSwapCallback.SetParam(pet_number); + _stableSwapCallback.SetFutureResult( CharacterDatabase.PQuery("SELECT slot, entry FROM character_pet WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet_number) ); diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp index ea3b7a804ed..6f766057cce 100755 --- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp @@ -75,7 +75,7 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid) GUID_LOPART(guid) ); - m_nameQueryCallbacks.insert(lFutureResult); + _nameQueryCallbacks.insert(lFutureResult); // CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(), } |
