aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Server/Protocol
diff options
context:
space:
mode:
authorMachiavelli <machiavelli.trinity@gmail.com>2011-06-22 14:20:42 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-06-22 14:22:08 +0200
commitfe8cb75bf1616291abd93204d230a91fe4d69c5a (patch)
tree016c864a6e90dfb99b8b7555dfaa9d7367aee7c9 /src/server/game/Server/Protocol
parent5c85d43030334c76fbb42ab21b51c43ea44699e5 (diff)
Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
Closes #584 Closes #2089
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp383
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp14
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QueryHandler.cpp2
4 files changed, 252 insertions, 153 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 0c3b0c24e1b..1dd18d9c2f1 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -231,7 +231,7 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
- m_charEnumCallback =
+ _charEnumCallback =
CharacterDatabase.AsyncPQuery(
!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
@@ -381,42 +381,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
return;
}
- if (sObjectMgr->GetPlayerGUIDByName(name))
- {
- data << (uint8)CHAR_CREATE_NAME_IN_USE;
- SendPacket(&data);
- return;
- }
-
- QueryResult resultacct = LoginDatabase.PQuery("SELECT IFNULL(SUM(numchars), 0) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
- if (resultacct)
- {
- Field *fields = resultacct->Fetch();
- uint32 acctcharcount = fields[0].GetUInt32();
-
- if (acctcharcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
- {
- data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
- SendPacket(&data);
- return;
- }
- }
-
- QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
- uint8 charcount = 0;
- if (result)
- {
- Field *fields=result->Fetch();
- charcount = fields[0].GetUInt8();
-
- if (charcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
- {
- data << (uint8)CHAR_CREATE_SERVER_LIMIT;
- SendPacket(&data);
- return;
- }
- }
-
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
@@ -435,155 +399,290 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
return;
}
- bool AllowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
- uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
-
- bool have_same_race = false;
-
- // if 0 then allowed creating without any characters
- bool have_req_level_for_heroic = (req_level_for_heroic == 0);
+ delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
+ _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, data));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME);
+ stmt->setString(0, name);
+ _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
- if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
+void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo)
+{
+ /** This is a series of callbacks executed consecutively as a result from the database becomes available.
+ This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
+ It also prevents data syncrhonisation errors.
+ */
+ switch (createInfo->Stage)
{
- QueryResult result2 = CharacterDatabase.PQuery("SELECT level, race, class FROM characters WHERE account = '%u' %s",
- GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
- if (result2)
+ case 0:
{
- uint32 team_= Player::TeamForRace(race_);
+ if (result)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.FreeResult();
+ return;
+ }
- Field* field = result2->Fetch();
- uint8 acc_race = field[1].GetUInt32();
+ ASSERT(_charCreateCallback.GetParam() == createInfo);
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
- {
- uint8 acc_class = field[2].GetUInt32();
- if (acc_class == CLASS_DEATH_KNIGHT)
- {
- if (heroic_free_slots > 0)
- --heroic_free_slots;
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS);
+ stmt->setUInt32(0, GetAccountId());
- if (heroic_free_slots == 0)
- {
- data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket(&data);
- return;
- }
- }
+ _charCreateCallback.FreeResult();
+ _charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
- if (!have_req_level_for_heroic)
- {
- uint32 acc_level = field[0].GetUInt32();
- if (acc_level >= req_level_for_heroic)
- have_req_level_for_heroic = true;
- }
+ createInfo->Stage++;
+ }
+ break;
+ case 1:
+ {
+ uint16 acctCharCount = 0;
+ if (result)
+ {
+ Field *fields = result->Fetch();
+ // SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
+ const char* ch = fields[0].GetCString();
+ acctCharCount = atoi(ch);
}
- // need to check team only for first character
- // TODO: what to if account already has characters of both races?
- if (!AllowTwoSideAccounts)
+ if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
- uint32 acc_team=0;
- if (acc_race > 0)
- acc_team = Player::TeamForRace(acc_race);
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_ACCOUNT_LIMIT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.FreeResult();
+ return;
+ }
+
+
+ ASSERT(_charCreateCallback.GetParam() == createInfo);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS);
+ stmt->setUInt32(0, GetAccountId());
+
+ _charCreateCallback.FreeResult();
+ _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
- if (acc_team != team_)
+ createInfo->Stage++;
+ }
+ break;
+ case 2:
+ {
+ if (result)
+ {
+ Field *fields = result->Fetch();
+ createInfo->CharCount = fields[0].GetUInt8();
+
+ if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
- data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_SERVER_LIMIT);
SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.FreeResult();
return;
}
}
- // search same race for cinematic or same class if need
- // TODO: check if cinematic already shown? (already logged in?; cinematic field)
- while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
+ bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
+ uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
+ uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
+
+ // if 0 then allowed creating without any characters
+ bool hasHeroicReqLevel = (heroicReqLevel == 0);
+ if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.FreeResult();
+ return;
+ }
+
+ _charCreateCallback.FreeResult();
+
+ if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
{
- if (!result2->NextRow())
- break;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO);
+ stmt->setUInt32(0, GetAccountId());
+ stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
+ _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+ createInfo->Stage++;
+ return;
+ }
+
+ createInfo->Stage++;
+ HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
+ }
+ break;
+ case 3:
+ {
+ bool haveSameRace = false;
+ uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
+ bool hasHeroicReqLevel = (heroicReqLevel == 0);
+ bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
+ uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
- field = result2->Fetch();
- acc_race = field[1].GetUInt32();
+ if (result)
+ {
+ uint32 team = Player::TeamForRace(createInfo->Race);
+ uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
- if (!have_same_race)
- have_same_race = race_ == acc_race;
+ Field* field = result->Fetch();
+ uint8 accRace = field[1].GetUInt32();
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT)
{
- uint8 acc_class = field[2].GetUInt32();
- if (acc_class == CLASS_DEATH_KNIGHT)
+ uint8 accClass = field[2].GetUInt32();
+ if (accClass == CLASS_DEATH_KNIGHT)
{
- if (heroic_free_slots > 0)
- --heroic_free_slots;
+ if (freeHeroicSlots > 0)
+ --freeHeroicSlots;
- if (heroic_free_slots == 0)
+ if (freeHeroicSlots == 0)
{
- data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
+ delete createInfo;
return;
}
}
- if (!have_req_level_for_heroic)
+ if (!hasHeroicReqLevel)
+ {
+ uint32 accLevel = field[0].GetUInt32();
+ if (accLevel >= heroicReqLevel)
+ hasHeroicReqLevel = true;
+ }
+ }
+
+ // need to check team only for first character
+ // TODO: what to if account already has characters of both races?
+ if (!allowTwoSideAccounts)
+ {
+ uint32 accTeam = 0;
+ if (accRace > 0)
+ accTeam = Player::TeamForRace(accRace);
+
+ if (accTeam != team)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION);
+ SendPacket(&data);
+ delete createInfo;
+ return;
+ }
+ }
+
+ // search same race for cinematic or same class if need
+ // TODO: check if cinematic already shown? (already logged in?; cinematic field)
+ while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
+ {
+ if (!result->NextRow())
+ break;
+
+ field = result->Fetch();
+ accRace = field[1].GetUInt32();
+
+ if (!haveSameRace)
+ haveSameRace = createInfo->Race == accRace;
+
+ if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT)
{
- uint32 acc_level = field[0].GetUInt32();
- if (acc_level >= req_level_for_heroic)
- have_req_level_for_heroic = true;
+ uint8 acc_class = field[2].GetUInt32();
+ if (acc_class == CLASS_DEATH_KNIGHT)
+ {
+ if (freeHeroicSlots > 0)
+ --freeHeroicSlots;
+
+ if (freeHeroicSlots == 0)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
+ SendPacket(&data);
+ delete createInfo;
+ return;
+ }
+ }
+
+ if (!hasHeroicReqLevel)
+ {
+ uint32 acc_level = field[0].GetUInt32();
+ if (acc_level >= heroicReqLevel)
+ hasHeroicReqLevel = true;
+ }
}
}
}
- }
- }
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
- {
- data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
- SendPacket(&data);
- return;
- }
+ if (createInfo->Data.rpos() < createInfo->Data.wpos())
+ {
+ uint8 unk;
+ createInfo->Data >> unk;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
+ }
- if (recv_data.rpos() < recv_data.wpos())
- {
- uint8 unk;
- recv_data >> unk;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
- }
+ Player* pNewChar = new Player(this);
+ if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo))
+ {
+ // Player not create (race/class/etc problem?)
+ pNewChar->CleanupsBeforeDelete();
+ delete pNewChar;
- Player* pNewChar = new Player(this);
- if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
- {
- // Player not create (race/class/etc problem?)
- pNewChar->CleanupsBeforeDelete();
- delete pNewChar;
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ delete createInfo;
+ return;
+ }
- data << (uint8)CHAR_CREATE_ERROR;
- SendPacket(&data);
+ if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
+ pNewChar->setCinematic(1); // not show intro
- return;
- }
+ pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
- if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
- pNewChar->setCinematic(1); // not show intro
+ // Player created, save it now
+ pNewChar->SaveToDB();
+ createInfo->CharCount += 1;
- pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
+ SQLTransaction trans = LoginDatabase.BeginTransaction();
- // Player created, save it now
- pNewChar->SaveToDB();
- charcount+=1;
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALMCHARACTERS);
+ stmt->setUInt32(0, GetAccountId());
+ stmt->setUInt32(1, realmID);
+ trans->Append(stmt);
- LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
- LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALMCHARACTERS);
+ stmt->setUInt32(0, createInfo->CharCount);
+ stmt->setUInt32(1, GetAccountId());
+ stmt->setUInt32(2, realmID);
+ trans->Append(stmt);
- pNewChar->CleanupsBeforeDelete();
+ LoginDatabase.CommitTransaction(trans);
- data << (uint8)CHAR_CREATE_SUCCESS;
- SendPacket(&data);
+ pNewChar->CleanupsBeforeDelete();
- std::string IP_str = GetRemoteAddress();
- sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
- sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
- sScriptMgr->OnPlayerCreate(pNewChar);
- delete pNewChar; // created only to call SaveToDB()
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_SUCCESS);
+ SendPacket(&data);
+ std::string IP_str = GetRemoteAddress();
+ sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow());
+ sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow());
+ sScriptMgr->OnPlayerCreate(pNewChar);
+
+ delete pNewChar; // created only to call SaveToDB()
+ delete createInfo;
+ _charCreateCallback.FreeResult();
+ }
+ break;
+ }
}
void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
@@ -677,7 +776,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
return;
}
- m_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
+ _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
@@ -1052,8 +1151,8 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
// make sure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
- m_charRenameCallback.SetParam(newname);
- m_charRenameCallback.SetFutureResult(
+ _charRenameCallback.SetParam(newname);
+ _charRenameCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery(
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 20955902820..81f771fdada 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -558,8 +558,8 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str());
- m_addFriendCallback.SetParam(friendNote);
- m_addFriendCallback.SetFutureResult(
+ _addFriendCallback.SetParam(friendNote);
+ _addFriendCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery("SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str())
);
}
@@ -647,7 +647,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str());
- m_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
+ _addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result)
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index d46efb1ea56..cbe9896065a 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -523,8 +523,8 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
void WorldSession::SendStablePet(uint64 guid)
{
- m_sendStabledPetCallback.SetParam(guid);
- m_sendStabledPetCallback.SetFutureResult(
+ _sendStabledPetCallback.SetParam(guid);
+ _sendStabledPetCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT)
);
@@ -622,7 +622,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
return;
}
- m_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
+ _stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
}
@@ -679,8 +679,8 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- m_unstablePetCallback.SetParam(petnumber);
- m_unstablePetCallback.SetFutureResult(
+ _unstablePetCallback.SetParam(petnumber);
+ _unstablePetCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
_player->GetGUIDLow(), petnumber, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT)
);
@@ -803,8 +803,8 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
}
// find swapped pet slot in stable
- m_stableSwapCallback.SetParam(pet_number);
- m_stableSwapCallback.SetFutureResult(
+ _stableSwapCallback.SetParam(pet_number);
+ _stableSwapCallback.SetFutureResult(
CharacterDatabase.PQuery("SELECT slot, entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
_player->GetGUIDLow(), pet_number)
);
diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
index ea3b7a804ed..6f766057cce 100755
--- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
@@ -75,7 +75,7 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
GUID_LOPART(guid)
);
- m_nameQueryCallbacks.insert(lFutureResult);
+ _nameQueryCallbacks.insert(lFutureResult);
// CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
}