diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-01-07 13:41:09 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-01-07 13:41:09 +0100 |
| commit | 039acb20e4c218757d6b9fc441dc2da6820dafd1 (patch) | |
| tree | 81cbe8a277bf570f540b91a8ec272fcef0246d61 /src/server/game/Server | |
| parent | 19aef6882d4ec21f790b67d94a6bd039970156a6 (diff) | |
Core/Network: Simplify worldserver port configuration: removed InstanceServerPort
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocketMgr.cpp | 44 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocketMgr.h | 9 |
4 files changed, 11 insertions, 54 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index a1f5fb23d42..01591b0b3c8 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -810,7 +810,7 @@ void WorldSession::SendConnectToInstance(WorldPackets::Auth::ConnectToSerial ser WorldPackets::Auth::ConnectTo connectTo; connectTo.Key = _instanceConnectKey.Raw; connectTo.Serial = serial; - connectTo.Payload.Port = sWorld->getIntConfig(CONFIG_PORT_INSTANCE); + connectTo.Payload.Port = sWorld->getIntConfig(CONFIG_PORT_WORLD); if (instanceAddress.is_v4()) { memcpy(connectTo.Payload.Where.Address.V4.data(), instanceAddress.to_v4().to_bytes().data(), 4); diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 04b6e30cdd1..4b2ad6c3c5c 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -63,13 +63,9 @@ std::array<uint8, 32> const WorldSocket::EncryptionKeySeed = { 0x71, 0xC9, 0xED, 0x5D, 0xA1, 0x48, 0xC8, 0x30, 0x47, 0x4A, 0xDE, 0xF6, 0x0D, 0x6C, 0xBE, 0x6F, 0xE4, 0x55, 0x73 }; WorldSocket::WorldSocket(boost::asio::ip::tcp::socket&& socket) : Socket(std::move(socket)), - _type(CONNECTION_TYPE_REALM), _key(0), _OverSpeedPings(0), - _worldSession(nullptr), _authed(false), _canRequestHotfixes(true), _sendBufferSize(4096), _compressionStream(nullptr) + _type(CONNECTION_TYPE_REALM), _key(0), _serverChallenge(), _sessionKey(), _encryptKey(), _OverSpeedPings(0), + _worldSession(nullptr), _authed(false), _canRequestHotfixes(true), _headerBuffer(sizeof(IncomingPacketHeader)), _sendBufferSize(4096), _compressionStream(nullptr) { - Trinity::Crypto::GetRandomBytes(_serverChallenge); - _sessionKey.fill(0); - _encryptKey.fill(0); - _headerBuffer.Resize(sizeof(IncomingPacketHeader)); } WorldSocket::~WorldSocket() @@ -246,6 +242,8 @@ bool WorldSocket::Update() void WorldSocket::HandleSendAuthSession() { + Trinity::Crypto::GetRandomBytes(_serverChallenge); + WorldPackets::Auth::AuthChallenge challenge; challenge.Challenge = _serverChallenge; memcpy(challenge.DosChallenge.data(), Trinity::Crypto::GetRandomBytes<32>().data(), 32); diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp index e53bcb698a0..58f242b52f8 100644 --- a/src/server/game/Server/WorldSocketMgr.cpp +++ b/src/server/game/Server/WorldSocketMgr.cpp @@ -24,7 +24,7 @@ static void OnSocketAccept(boost::asio::ip::tcp::socket&& sock, uint32 threadIndex) { - sWorldSocketMgr.OnSocketOpen(std::forward<boost::asio::ip::tcp::socket>(sock), threadIndex); + sWorldSocketMgr.OnSocketOpen(std::move(sock), threadIndex); } class WorldSocketThread : public NetworkThread<WorldSocket> @@ -42,14 +42,11 @@ public: } }; -WorldSocketMgr::WorldSocketMgr() : BaseSocketMgr(), _instanceAcceptor(nullptr), _socketSystemSendBufferSize(-1), _socketApplicationSendBufferSize(65536), _tcpNoDelay(true) +WorldSocketMgr::WorldSocketMgr() : BaseSocketMgr(), _socketSystemSendBufferSize(-1), _socketApplicationSendBufferSize(65536), _tcpNoDelay(true) { } -WorldSocketMgr::~WorldSocketMgr() -{ - ASSERT(!_instanceAcceptor, "StopNetwork must be called prior to WorldSocketMgr destruction"); -} +WorldSocketMgr::~WorldSocketMgr() = default; WorldSocketMgr& WorldSocketMgr::Instance() { @@ -57,7 +54,7 @@ WorldSocketMgr& WorldSocketMgr::Instance() return instance; } -bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, uint16 instancePort, int threadCount) +bool WorldSocketMgr::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) { _tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true); @@ -78,30 +75,7 @@ bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std: if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount)) return false; - AsyncAcceptor* instanceAcceptor = nullptr; - try - { - instanceAcceptor = new AsyncAcceptor(ioContext, bindIp, instancePort); - } - catch (boost::system::system_error const& err) - { - TC_LOG_ERROR("network", "Exception caught in WorldSocketMgr::StartNetwork ({}:{}): {}", bindIp, port, err.what()); - return false; - } - - if (!instanceAcceptor->Bind()) - { - TC_LOG_ERROR("network", "StartNetwork failed to bind instance socket acceptor"); - delete instanceAcceptor; - return false; - } - - _instanceAcceptor = instanceAcceptor; - - _instanceAcceptor->SetSocketFactory([this]() { return GetSocketForAccept(); }); - _acceptor->AsyncAcceptWithCallback<&OnSocketAccept>(); - _instanceAcceptor->AsyncAcceptWithCallback<&OnSocketAccept>(); sScriptMgr->OnNetworkStart(); return true; @@ -109,14 +83,8 @@ bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std: void WorldSocketMgr::StopNetwork() { - if (_instanceAcceptor) - _instanceAcceptor->Close(); - BaseSocketMgr::StopNetwork(); - delete _instanceAcceptor; - _instanceAcceptor = nullptr; - sScriptMgr->OnNetworkStop(); } @@ -146,9 +114,7 @@ void WorldSocketMgr::OnSocketOpen(boost::asio::ip::tcp::socket&& sock, uint32 th } } - //sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff); - - BaseSocketMgr::OnSocketOpen(std::forward<boost::asio::ip::tcp::socket>(sock), threadIndex); + BaseSocketMgr::OnSocketOpen(std::move(sock), threadIndex); } NetworkThread<WorldSocket>* WorldSocketMgr::CreateThreads() const diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h index 7049a6fff46..84b190575a4 100644 --- a/src/server/game/Server/WorldSocketMgr.h +++ b/src/server/game/Server/WorldSocketMgr.h @@ -39,7 +39,7 @@ public: static WorldSocketMgr& Instance(); /// Start network, listen at address:port . - bool StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, uint16 instancePort, int networkThreads); + bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) override; /// Stops all network threads, It will wait for all running threads . void StopNetwork() override; @@ -54,13 +54,6 @@ protected: NetworkThread<WorldSocket>* CreateThreads() const override; private: - // private, must not be called directly - bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) override - { - return BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount); - } - - AsyncAcceptor* _instanceAcceptor; int32 _socketSystemSendBufferSize; int32 _socketApplicationSendBufferSize; bool _tcpNoDelay; |
