diff options
| author | megamage <none@none.none> | 2011-11-11 17:50:26 -0500 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-11 17:50:26 -0500 |
| commit | 07cf71fdd4ffa051770ddedd48e94fe6937450f3 (patch) | |
| tree | 3a282c0e7402871014d1d173ffa1c31223a3977d /src/server/game/Server | |
| parent | 3569f01adcbb9badc2a4211fd472bf5110239267 (diff) | |
Some cleanup of add/remove to/from map.
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/MovementHandler.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Server/WorldSession.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index a468d05bcdf..512cccb9bc9 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -920,7 +920,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) } } - if (!pCurrChar->GetMap()->AddToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid()) + if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid()) { AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId()); if (at) diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 0e96d22310d..90368ae3011 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -68,7 +68,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() if (GetPlayer()->IsInWorld()) { sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId()); - oldMap->RemoveFromMap(GetPlayer(), false); + oldMap->RemovePlayerFromMap(GetPlayer(), false); } // relocate the player to the teleport destination @@ -88,7 +88,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SetMap(newMap); GetPlayer()->SendInitialPacketsBeforeAddToMap(); - if (!GetPlayer()->GetMap()->AddToMap(GetPlayer())) + if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer())) { sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId()); GetPlayer()->ResetMap(); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index dccb320328d..14c86286718 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -494,7 +494,7 @@ void WorldSession::LogoutPlayer(bool Save) _player->CleanupsBeforeDelete(); sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow()); Map* _map = _player->GetMap(); - _map->RemoveFromMap(_player, true); + _map->RemovePlayerFromMap(_player, true); SetPlayer(NULL); // deleted in Remove call ///- Send the 'logout complete' packet to the client |
