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authormegamage <none@none.none>2011-11-11 17:50:26 -0500
committermegamage <none@none.none>2011-11-11 17:50:26 -0500
commit07cf71fdd4ffa051770ddedd48e94fe6937450f3 (patch)
tree3a282c0e7402871014d1d173ffa1c31223a3977d /src/server/game/Server
parent3569f01adcbb9badc2a4211fd472bf5110239267 (diff)
Some cleanup of add/remove to/from map.
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index a468d05bcdf..512cccb9bc9 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -920,7 +920,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
}
}
- if (!pCurrChar->GetMap()->AddToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
+ if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
{
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 0e96d22310d..90368ae3011 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -68,7 +68,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
- oldMap->RemoveFromMap(GetPlayer(), false);
+ oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
// relocate the player to the teleport destination
@@ -88,7 +88,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetMap(newMap);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
- if (!GetPlayer()->GetMap()->AddToMap(GetPlayer()))
+ if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
GetPlayer()->ResetMap();
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index dccb320328d..14c86286718 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -494,7 +494,7 @@ void WorldSession::LogoutPlayer(bool Save)
_player->CleanupsBeforeDelete();
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow());
Map* _map = _player->GetMap();
- _map->RemoveFromMap(_player, true);
+ _map->RemovePlayerFromMap(_player, true);
SetPlayer(NULL); // deleted in Remove call
///- Send the 'logout complete' packet to the client