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authorWarpten <vertozor@gmail.com>2012-03-21 18:52:07 +0100
committerKandera <KanderaDev@gmail.com>2012-08-20 13:50:49 -0400
commit094f98d3a955009a3f800e2b53ff62261a191f68 (patch)
tree8446fe5af2c5df4de182f4047902e954c62c572b /src/server/game/Server
parentd31902d85874d5c5f85bf590ceafb881934750c4 (diff)
Battlefield/Wintergrasp:
* Use correct spells on losing and winning factions * Enums renaming, lowerCamelCase wherever applicable * Rename some methods and class attributes for them to sound more English and less Engrish or even Frenglish (\o/) * Use correct spells when trying to build mechanical units at the Workshops.
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/WorldSession.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 8bddd63170d..98a8f3e5641 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -800,7 +800,7 @@ class WorldSession
// Battlefield
void SendBfInvitePlayerToWar(uint32 BattleId,uint32 ZoneId,uint32 time);
void SendBfInvitePlayerToQueue(uint32 BattleId);
- void SendBfQueueInviteResponce(uint32 BattleId,uint32 ZoneId, bool CanQueue = true, bool Full = false);
+ void SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue = true, bool Full = false);
void SendBfEntered(uint32 BattleId);
void SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
void HandleBfQueueInviteResponse(WorldPacket &recv_data);