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authorMachiavelli <machiavelli.trinity@gmail.com>2012-01-13 16:43:49 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-01-13 16:43:49 +0100
commit2293d2d7dfab3470c6d1fbdb84d7df691ac93240 (patch)
treed0f113764476a88114698adefa80e800445f21cd /src/server/game/Server
parente9b243991e365b9a45f7c69666f29eb1f113177c (diff)
Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index fc13ef802fd..68ce3153450 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -155,6 +155,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
case COMMAND_STAY: //flat=1792 //STAY
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
+ pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState(COMMAND_STAY);