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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-26 03:47:23 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-26 03:47:23 +0100
commit30738e645ffe03458bf8051e2bf3189ddeed09fa (patch)
tree84d43f575b37a854c88cac1e56cf7580f8f81628 /src/server/game/Server
parent98f6c2fe8074ff671d9be893b68a9f20a8ed6260 (diff)
Core/Vehicles&Movement:
- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f4e1019acdf. - Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures. - Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle) - Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates. - Code cleanup and refactoring
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp201
-rw-r--r--src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp222
2 files changed, 222 insertions, 201 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 3624773a9b4..671f7541cf7 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -23,7 +23,6 @@
#include "Log.h"
#include "Corpse.h"
#include "Player.h"
-#include "Vehicle.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "Transport.h"
@@ -513,206 +512,6 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
_player->m_movementInfo = mi;
}
-void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
- recv_data.hexlike();
-
- uint64 vehicleGUID = _player->GetCharmGUID();
-
- if (!vehicleGUID) // something wrong here...
- {
- recv_data.rpos(recv_data.wpos()); // prevent warnings spam
- return;
- }
-
- uint64 guid;
-
- recv_data.readPackGUID(guid);
-
- MovementInfo mi;
- mi.guid = guid;
- ReadMovementInfo(recv_data, &mi);
-
- _player->m_movementInfo = mi;
-
- _player->ExitVehicle();
-}
-
-void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
- recv_data.hexlike();
-
- Unit* vehicle_base = GetPlayer()->GetVehicleBase();
- if (!vehicle_base)
- return;
-
- VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
- if (!seat->CanSwitchFromSeat())
- {
- sLog->outError("HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
- recv_data.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
- return;
- }
-
- switch (recv_data.GetOpcode())
- {
- case CMSG_REQUEST_VEHICLE_PREV_SEAT:
- GetPlayer()->ChangeSeat(-1, false);
- break;
- case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
- GetPlayer()->ChangeSeat(-1, true);
- break;
- case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
- {
- uint64 guid; // current vehicle guid
- recv_data.readPackGUID(guid);
-
- ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
-
- uint64 accessory; // accessory guid
- recv_data.readPackGUID(accessory);
-
- int8 seatId;
- recv_data >> seatId;
-
- if (vehicle_base->GetGUID() != guid)
- return;
-
- if (!accessory)
- GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
- else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
- {
- if (Vehicle *vehicle = vehUnit->GetVehicleKit())
- if (vehicle->HasEmptySeat(seatId))
- GetPlayer()->EnterVehicle(vehicle, seatId);
- }
- }
- break;
- case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
- {
- uint64 guid; // current vehicle guid
- recv_data.readPackGUID(guid);
-
- int8 seatId;
- recv_data >> seatId;
-
- if (vehicle_base->GetGUID() == guid)
- GetPlayer()->ChangeSeat(seatId);
- else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
- if (Vehicle *vehicle = vehUnit->GetVehicleKit())
- if (vehicle->HasEmptySeat(seatId))
- GetPlayer()->EnterVehicle(vehicle, seatId);
- }
- break;
- default:
- break;
- }
-}
-
-void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
-{
- // Read guid
- uint64 guid;
- data >> guid;
-
- if (Player* pl=ObjectAccessor::FindPlayer(guid))
- {
- if (!pl->GetVehicleKit())
- return;
- if (!pl->IsInRaidWith(_player))
- return;
- if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
- return;
- _player->EnterVehicle(pl);
- }
-}
-
-void WorldSession::HandleEjectPassenger(WorldPacket &data)
-{
- Vehicle* vehicle = _player->GetVehicleKit();
- if (!vehicle)
- {
- sLog->outError("HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
- return;
- }
-
- uint64 guid;
- data >> guid;
-
- if (IS_PLAYER_GUID(guid))
- {
- Player *plr = ObjectAccessor::FindPlayer(guid);
- if (!plr)
- {
- sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- return;
- }
-
- if (!plr->IsOnVehicle(vehicle->GetBase()))
- {
- sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- return;
- }
-
- VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr);
- ASSERT(seat);
- if (seat->IsEjectable())
- plr->ExitVehicle();
- else
- sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- }
-
- else if (IS_CREATURE_GUID(guid))
- {
- Unit *unit = ObjectAccessor::GetUnit(*_player, guid);
- if (!unit) // creatures can be ejected too from player mounts
- {
- sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- return;
- }
-
- if (!unit->IsOnVehicle(vehicle->GetBase()))
- {
- sLog->outError("Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- return;
- }
-
- VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
- ASSERT(seat);
- if (seat->IsEjectable())
- {
- ASSERT(GetPlayer() == vehicle->GetBase());
- unit->ExitVehicle();
- unit->ToCreature()->DespawnOrUnsummon(1000);
- ASSERT(!unit->IsOnVehicle(vehicle->GetBase()));
- }
- else
- sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- }
- else
- sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
-}
-
-void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
- recv_data.hexlike();
-
- if (Vehicle* vehicle = GetPlayer()->GetVehicle())
- {
- if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
- {
- if (seat->CanEnterOrExit())
- GetPlayer()->ExitVehicle();
- else
- sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
- GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
- }
- }
-}
-
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)
{
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
diff --git a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
new file mode 100644
index 00000000000..296ae23899c
--- /dev/null
+++ b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
@@ -0,0 +1,222 @@
+/*
+ * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Vehicle.h"
+#include "Player.h"
+#include "Log.h"
+
+void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
+ recv_data.hexlike();
+
+ uint64 vehicleGUID = _player->GetCharmGUID();
+
+ if (!vehicleGUID) // something wrong here...
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ uint64 guid;
+
+ recv_data.readPackGUID(guid);
+
+ MovementInfo mi;
+ mi.guid = guid;
+ ReadMovementInfo(recv_data, &mi);
+
+ _player->m_movementInfo = mi;
+
+ _player->ExitVehicle();
+}
+
+void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
+ recv_data.hexlike();
+
+ Unit* vehicle_base = GetPlayer()->GetVehicleBase();
+ if (!vehicle_base)
+ return;
+
+ VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
+ if (!seat->CanSwitchFromSeat())
+ {
+ sLog->outError("HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
+ recv_data.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
+ return;
+ }
+
+ switch (recv_data.GetOpcode())
+ {
+ case CMSG_REQUEST_VEHICLE_PREV_SEAT:
+ GetPlayer()->ChangeSeat(-1, false);
+ break;
+ case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
+ GetPlayer()->ChangeSeat(-1, true);
+ break;
+ case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
+ {
+ uint64 guid; // current vehicle guid
+ recv_data.readPackGUID(guid);
+
+ ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
+
+ uint64 accessory; // accessory guid
+ recv_data.readPackGUID(accessory);
+
+ int8 seatId;
+ recv_data >> seatId;
+
+ if (vehicle_base->GetGUID() != guid)
+ return;
+
+ if (!accessory)
+ GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
+ else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
+ {
+ if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
+ }
+ }
+ break;
+ case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
+ {
+ uint64 guid; // current vehicle guid
+ recv_data.readPackGUID(guid);
+
+ int8 seatId;
+ recv_data >> seatId;
+
+ if (vehicle_base->GetGUID() == guid)
+ GetPlayer()->ChangeSeat(seatId);
+ else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
+ if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
+{
+ // Read guid
+ uint64 guid;
+ data >> guid;
+
+ if (Player* pl=ObjectAccessor::FindPlayer(guid))
+ {
+ if (!pl->GetVehicleKit())
+ return;
+ if (!pl->IsInRaidWith(_player))
+ return;
+ if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ return;
+ _player->EnterVehicle(pl);
+ }
+}
+
+void WorldSession::HandleEjectPassenger(WorldPacket &data)
+{
+ Vehicle* vehicle = _player->GetVehicleKit();
+ if (!vehicle)
+ {
+ sLog->outError("HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ uint64 guid;
+ data >> guid;
+
+ if (IS_PLAYER_GUID(guid))
+ {
+ Player *plr = ObjectAccessor::FindPlayer(guid);
+ if (!plr)
+ {
+ sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ return;
+ }
+
+ if (!plr->IsOnVehicle(vehicle->GetBase()))
+ {
+ sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ return;
+ }
+
+ VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr);
+ ASSERT(seat);
+ if (seat->IsEjectable())
+ plr->ExitVehicle();
+ else
+ sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ }
+
+ else if (IS_CREATURE_GUID(guid))
+ {
+ Unit *unit = ObjectAccessor::GetUnit(*_player, guid);
+ if (!unit) // creatures can be ejected too from player mounts
+ {
+ sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ return;
+ }
+
+ if (!unit->IsOnVehicle(vehicle->GetBase()))
+ {
+ sLog->outError("Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ return;
+ }
+
+ VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
+ ASSERT(seat);
+ if (seat->IsEjectable())
+ {
+ ASSERT(GetPlayer() == vehicle->GetBase());
+ unit->ExitVehicle();
+ unit->AddObjectToRemoveList();
+ }
+ else
+ sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ }
+ else
+ sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
+}
+
+void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
+ recv_data.hexlike();
+
+ if (Vehicle* vehicle = GetPlayer()->GetVehicle())
+ {
+ if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
+ {
+ if (seat->CanEnterOrExit())
+ GetPlayer()->ExitVehicle();
+ else
+ sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
+ GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
+ }
+ }
+} \ No newline at end of file