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authorShauren <shauren.trinity@gmail.com>2023-05-13 15:46:27 +0200
committerShauren <shauren.trinity@gmail.com>2023-05-13 15:46:27 +0200
commit3260b94dd627b7b0c7114f94bb97d108b005af3e (patch)
tree980d58d6db4a3d20785f8bca881d36f79d0f5755 /src/server/game/Server
parentc4d40085964109893c76d301b6f7d99f03838fa0 (diff)
Core/Misc: Replace string to int conversion functions from Common.h with c++17 std::from_chars based ones Trinity::StringTo
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 93991977321..08c972cc12f 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -823,7 +823,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
- mutetime = GameTime::GetGameTime() + llabs(mutetime);
+ mutetime = GameTime::GetGameTime() + std::llabs(mutetime);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);