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authorSpp <none@none>2010-09-20 14:06:21 +0200
committerSpp <none@none>2010-09-20 14:06:21 +0200
commit33dc6b9d5f97e9a4f92988acb317bc8a4a74f365 (patch)
tree8cb60391f6049865423e04a7b420612ef40a1495 /src/server/game/Server
parent822421f625165cc6b409616ad5a0e6af820ee6fc (diff)
Core/Dungeon Finder: Multiple changes
- Code Style - Explicit removal of the proposal if player leaves the queue (do not waits to ::Update) - Force to leave LFG system if group/player is joining and its already in - Change some debug msgs and fix some typos (error --> debug) - Offer to continue: Remove duplicate checks - Move body functions from .h to .cpp - Revert 11e39d620d and check if group recently joined by comparing joinTimes --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/LFGHandler.cpp50
1 files changed, 23 insertions, 27 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index f54eb74f5c7..35facb23490 100644
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -23,7 +23,7 @@
#include "Player.h"
#include "ObjectMgr.h"
-void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
+void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
{
if (!lockSet || !lockSet->size())
{
@@ -41,7 +41,7 @@ void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
delete lockSet;
}
-void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap)
+void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
{
if (!lockMap || !lockMap->size())
{
@@ -75,8 +75,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return;
}
- sLFGMgr.SetJoining(GetPlayer()->GetGUID(), true);
-
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
@@ -91,7 +89,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
recv_data.rpos(recv_data.wpos());
- sLFGMgr.SetJoining(GetPlayer()->GetGUID(), false);
return;
}
@@ -107,10 +104,10 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
recv_data >> comment;
- LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
- Group *grp = GetPlayer()->GetGroup();
+ LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
+ Group* grp = GetPlayer()->GetGroup();
bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin());
- bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == *newDungeons.begin();
+ bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == (*newDungeons.begin());
if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons
{
@@ -123,12 +120,11 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] as group: %u - Dungeons: %u", GetPlayer()->GetGUID(), grp ? 1 : 0, uint8(newDungeons.size()));
newDungeons.clear();
sLFGMgr.Join(GetPlayer());
- sLFGMgr.SetJoining(GetPlayer()->GetGUID(), false);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
{
- Group *grp = GetPlayer()->GetGroup();
+ Group* grp = GetPlayer()->GetGroup();
sLog.outDebug("CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
@@ -153,7 +149,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
uint8 roles;
recv_data >> roles; // Player Group Roles
- Group *grp = GetPlayer()->GetGroup();
+ Group* grp = GetPlayer()->GetGroup();
if (!grp)
{
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID());
@@ -199,8 +195,8 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
uint32 rsize = 0;
uint32 lsize = 0;
bool done;
- LfgDungeonSet *randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
- LfgLockStatusSet *lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
+ LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
+ LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
if (randomlist)
rsize = randomlist->size();
@@ -267,7 +263,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
- if (LfgLockStatusMap *lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
+ if (LfgLockStatusMap* lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
{
uint32 size = 0;
for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
@@ -318,7 +314,7 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
extrainfo = true;
break;
}
- LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
+ LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
@@ -373,7 +369,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
break;
}
- LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
+ LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
@@ -411,26 +407,26 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data);
}
-void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
+void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck* pRoleCheck)
{
ASSERT(pRoleCheck);
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
- Player *plr;
+ Player* plr;
uint8 roles;
data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
- LFGDungeonEntry const *dungeon;
+ LFGDungeonEntry const* dungeon;
for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
{
dungeon = sLFGDungeonStore.LookupEntry(*it);
if (!dungeon)
{
- sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", *it);
+ sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", (*it));
data << uint32(0);
}
else
@@ -463,7 +459,7 @@ void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
SendPacket(&data);
}
-void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap *playersLockMap /* = NULL */)
+void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap* playersLockMap /* = NULL */)
{
uint32 size = 0;
if (playersLockMap)
@@ -499,7 +495,7 @@ void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgW
SendPacket(&data);
}
-void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew)
+void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
{
if (!rdungeonEntry || !sdungeonEntry || !qRew)
return;
@@ -535,7 +531,7 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
SendPacket(&data);
}
-void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
+void WorldSession::SendLfgBootPlayer(LfgPlayerBoot* pBoot)
{
int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()];
uint8 votesNum = 0;
@@ -567,7 +563,7 @@ void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
SendPacket(&data);
}
-void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
+void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal* pProp)
{
if (!pProp)
return;
@@ -577,7 +573,7 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
return;
- LfgProposalPlayer *ppPlayer = itPlayer->second;
+ LfgProposalPlayer* ppPlayer = itPlayer->second;
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
uint32 dLowGuid = pProp->groupLowGuid;
uint32 dungeonId = pProp->dungeonId;
@@ -586,8 +582,8 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
- dungeonId = *GetPlayer()->GetLfgDungeons()->begin();
- if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
+ dungeonId = (*GetPlayer()->GetLfgDungeons()->begin());
+ if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
dungeonId = dungeon->Entry();
data << uint32(dungeonId); // Dungeon
data << uint8(pProp->state); // Result state