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authorShauren <shauren.trinity@gmail.com>2020-07-28 19:44:38 +0200
committerShauren <shauren.trinity@gmail.com>2020-07-28 19:44:38 +0200
commit3ad05386c844438af0dda56bbb46fa665d870c5c (patch)
treef25d0020338bc9ca4cfc544881965541b67a6eaa /src/server/game/Server
parent5cd93df9eec1d1b310916fefecc9282e02e9cf2d (diff)
Core/Networking: Fixed authserver socket read handlers being called on incorrect thread
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 845ea4a52a8..3b801375903 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -74,8 +74,6 @@ bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std:
if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
return false;
- _acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
-
_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
sScriptMgr->OnNetworkStart();