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authorMachiavelli <none@none>2010-09-24 22:16:21 +0200
committerMachiavelli <none@none>2010-09-24 22:16:21 +0200
commit3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch)
treef209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/Server
parentb46b498141cc167163c6112e8e2bfa32fec2d7dc (diff)
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets - Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman) - Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both * NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x]. * NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop. * NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer. Still experimental and all that jazz, not recommended for production servers until feedback is given. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp11
-rw-r--r--src/server/game/Server/Protocol/Handlers/MiscHandler.cpp6
-rw-r--r--src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp4
-rw-r--r--src/server/game/Server/Protocol/Handlers/QueryHandler.cpp6
-rw-r--r--src/server/game/Server/WorldSession.cpp10
-rw-r--r--src/server/game/Server/WorldSocket.cpp8
6 files changed, 24 insertions, 21 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index c62e8d6a833..c9831f926d9 100644
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -607,7 +607,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
{
Field *fields = result->Fetch();
accountId = fields[0].GetUInt32();
- name = fields[1].GetCppString();
+ name = fields[1].GetString();
}
// prevent deleting other players' characters using cheating tools
@@ -741,8 +741,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD))
{
- pCurrChar->SetInGuild(resultGuild->GetUInt32(0));
- pCurrChar->SetRank(resultGuild->GetUInt8(1));
+ Field* fields = resultGuild->Fetch();
+ pCurrChar->SetInGuild(fields[0].GetUInt32());
+ pCurrChar->SetRank(fields[1].GetUInt8());
}
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
{
@@ -1067,7 +1068,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult result, std:
uint32 guidLow = result->Fetch()[0].GetUInt32();
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
- std::string oldname = result->Fetch()[1].GetCppString();
+ std::string oldname = result->Fetch()[1].GetString();
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
@@ -1318,7 +1319,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
CharacterDatabase.escape_string(newname);
if (QueryResult result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
{
- std::string oldname = result->Fetch()[0].GetCppString();
+ std::string oldname = result->Fetch()[0].GetString();
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newname.c_str());
}
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 0ed2a90b25c..935fe523621 100644
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -1331,13 +1331,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
}
Field *fields = result->Fetch();
- std::string acc = fields[0].GetCppString();
+ std::string acc = fields[0].GetString();
if (acc.empty())
acc = "Unknown";
- std::string email = fields[1].GetCppString();
+ std::string email = fields[1].GetString();
if (email.empty())
email = "Unknown";
- std::string lastip = fields[2].GetCppString();
+ std::string lastip = fields[2].GetString();
if (lastip.empty())
lastip = "Unknown";
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index 482ea587d8d..4b57d6d2292 100644
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -334,7 +334,7 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
{
Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- name = fields[1].GetCppString();
+ name = fields[1].GetString();
signs = fields[2].GetUInt8();
type = fields[3].GetUInt32();
}
@@ -725,7 +725,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
Field *fields = result->Fetch();
ownerguidlo = fields[0].GetUInt32();
- name = fields[1].GetCppString();
+ name = fields[1].GetString();
type = fields[2].GetUInt32();
}
else
diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
index f8e9342b49d..85aa0e55e64 100644
--- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
@@ -89,7 +89,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult result)
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
- std::string name = fields[1].GetCppString();
+ std::string name = fields[1].GetString();
uint8 pRace = 0, pGender = 0, pClass = 0;
if (name == "")
name = GetTrinityString(LANG_NON_EXIST_CHARACTER);
@@ -110,11 +110,11 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult result)
data << uint8(pClass); // class
// if the first declined name field (5) is empty, the rest must be too
- if (sWorld.getBoolConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
+ if (sWorld.getBoolConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetString() != "")
{
data << uint8(1); // is declined
for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
- data << fields[i].GetCppString();
+ data << fields[i].GetString();
}
else
data << uint8(0); // is not declined
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 1f278fd63fd..cdd8470854d 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -600,7 +600,8 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
do
{
- uint32 type = result->GetUInt32(0);
+ Field* fields = result->Fetch();
+ uint32 type = fields[0].GetUInt32();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
@@ -615,10 +616,11 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
continue;
}
- m_accountData[type].Time = result->GetUInt32(1);
- m_accountData[type].Data = result->GetString(2);
+ m_accountData[type].Time = fields[1].GetUInt32();
+ m_accountData[type].Data = fields[2].GetString();
- } while (result->NextRow());
+ }
+ while (result->NextRow());
}
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 90a969bc99d..e43ab13d2c0 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -851,8 +851,8 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword (7);
- v.SetHexStr(fields[4].GetString());
- s.SetHexStr (fields[5].GetString());
+ v.SetHexStr(fields[4].GetCString());
+ s.SetHexStr (fields[5].GetCString());
const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
@@ -867,7 +867,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
///- Re-check ip locking (same check as in realmd).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
- if (strcmp (fields[2].GetString(), GetRemoteAddress().c_str()))
+ if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
@@ -884,7 +884,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
security = SEC_ADMINISTRATOR;
*/
- K.SetHexStr (fields[1].GetString());
+ K.SetHexStr (fields[1].GetCString());
time_t mutetime = time_t (fields[7].GetUInt64());