diff options
| author | Shauren <shauren.trinity@gmail.com> | 2021-02-27 21:49:35 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-02-27 21:49:35 +0100 |
| commit | 3e3b93b509b7546894dd098ae68d4f416f572a4e (patch) | |
| tree | a8dbb324755bdcf3e45179dcdffb3dbc13ca844f /src/server/game/Server | |
| parent | ee2ebfe87db6e43fc0ee2e27d760d656eadf9526 (diff) | |
Core/Scenes: Add support for encrypted scenes
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/ScenePackets.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/ScenePackets.h | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Server/Packets/ScenePackets.cpp b/src/server/game/Server/Packets/ScenePackets.cpp index 3720a9c576c..8622a80f949 100644 --- a/src/server/game/Server/Packets/ScenePackets.cpp +++ b/src/server/game/Server/Packets/ScenePackets.cpp @@ -20,12 +20,12 @@ WorldPacket const* WorldPackets::Scenes::PlayScene::Write() { _worldPacket << int32(SceneID); - _worldPacket << int32(PlaybackFlags); - _worldPacket << int32(SceneInstanceID); + _worldPacket << uint32(PlaybackFlags); + _worldPacket << uint32(SceneInstanceID); _worldPacket << int32(SceneScriptPackageID); _worldPacket << TransportGUID; _worldPacket << Location.PositionXYZOStream(); - _worldPacket.WriteBit(PerformTactCallbacks); + _worldPacket.WriteBit(Encrypted); _worldPacket.FlushBits(); return &_worldPacket; diff --git a/src/server/game/Server/Packets/ScenePackets.h b/src/server/game/Server/Packets/ScenePackets.h index 08e6c6a1381..c851d61f29f 100644 --- a/src/server/game/Server/Packets/ScenePackets.h +++ b/src/server/game/Server/Packets/ScenePackets.h @@ -33,12 +33,12 @@ namespace WorldPackets WorldPacket const* Write() override; int32 SceneID = 0; - int32 PlaybackFlags = 0; - int32 SceneInstanceID = 0; + uint32 PlaybackFlags = 0; + uint32 SceneInstanceID = 0; int32 SceneScriptPackageID = 0; ObjectGuid TransportGUID; Position Location; - bool PerformTactCallbacks = false; + bool Encrypted = false; }; class TC_GAME_API CancelScene final : public ServerPacket |
