diff options
| author | megamage <none@none.none> | 2011-10-08 16:24:07 -0400 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-08 16:24:07 -0400 |
| commit | 45de1f01e014f4f473ccd7a4e8d54d61183da1d0 (patch) | |
| tree | c7d7cde1851fd279a27c5f4727a00b8f3416d325 /src/server/game/Server | |
| parent | 0bb86a3e97cf720512ae00c9bee209a30c5fb928 (diff) | |
Update char name data when create/delete char.
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 35fea620cfd..d4ca425d606 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -686,6 +686,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); sScriptMgr->OnPlayerCreate(&newChar); + sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass()); delete createInfo; _charCreateCallback.SetParam(NULL); @@ -741,6 +742,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); sScriptMgr->OnPlayerDelete(guid); + sWorld->DeleteCharaceterNameData(guid); if (sLog->IsOutCharDump()) // optimize GetPlayerDump call { |
