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authorSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
committerSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
commit48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch)
tree1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/game/Server
parent6bc62d730ed08e6e12d9b57d4914e98019298781 (diff)
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSession.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 3a3a2730c2d..3511c4b3795 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -232,7 +232,7 @@ class WorldSession
void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName *declinedName);
void SendPartyResult(PartyOperation operation, std::string const& member, PartyResult res, uint32 val = 0);
void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2, 3);
- void SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps);
+ void SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps, std::set<uint32> const& worldMapAreaSwaps);
void SendQueryTimeResponse();
void SendAuthResponse(uint8 code, bool queued, uint32 queuePos = 0);