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authorSpp <spp@jorge.gr>2012-10-04 10:39:37 +0200
committerSpp <spp@jorge.gr>2012-10-04 10:39:37 +0200
commit58c01c140dd9bac3cf72fd6cb794a35804cf8791 (patch)
tree113750d98d1f0659772d65e7d81f65778fef1257 /src/server/game/Server
parent02d68e461078a2abfb1ce37bfed8f2a9d0fdac0d (diff)
Core/Battleground: Make Battleground queues and Free slot queue structures private.
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 3805f69f927..a3a850ff1c1 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -483,7 +483,8 @@ void WorldSession::LogoutPlayer(bool Save)
if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
{
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
- sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
+ BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
+ queue.RemovePlayer(_player->GetGUID(), true);
}
}