diff options
| author | Gigi1237 <luigi.sciolla@gmail.com> | 2015-03-15 16:50:43 +0100 |
|---|---|---|
| committer | Gigi1237 <luigi.sciolla@gmail.com> | 2015-03-15 17:26:19 +0100 |
| commit | 5a8db92e62452140ea87489f526f3b1b0ba192b9 (patch) | |
| tree | da4bafab4a360d5cf1543a03fdb114a321e8fead /src/server/game/Server | |
| parent | bb1f61bb1f6c9568a9bfaaf32dd133733a54e0a2 (diff) | |
Core/PacketIO: Updated and enabled _SPEED_CHANGE_ACK
Added packet structure for MovmentAck
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/MovementPackets.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/MovementPackets.h | 23 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 4 |
4 files changed, 48 insertions, 10 deletions
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index edac75346f8..d0a3e0038e9 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -595,3 +595,16 @@ void WorldPackets::Movement::MoveTeleportAck::Read() _worldPacket >> AckIndex; _worldPacket >> MoveTime; } + +void WorldPackets::Movement::MovementAck::Read() +{ + _worldPacket >> movementInfo; + _worldPacket >> AckIndex; +} + +void WorldPackets::Movement::MovementSpeedAck::Read() +{ + _worldPacket >> movementInfo; + _worldPacket >> AckIndex; + _worldPacket >> Speed; +} diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h index 85156234477..0e5449c7947 100644 --- a/src/server/game/Server/Packets/MovementPackets.h +++ b/src/server/game/Server/Packets/MovementPackets.h @@ -285,6 +285,29 @@ namespace WorldPackets int32 AckIndex = 0; int32 MoveTime = 0; }; + + class MovementAck final : public ClientPacket + { + public: + MovementAck(WorldPacket&& packet) : ClientPacket(std::move(packet)) { } + + void Read() override; + + MovementInfo movementInfo; + int32 AckIndex = 0; + }; + + class MovementSpeedAck final : public ClientPacket + { + public: + MovementSpeedAck(WorldPacket&& packet) : ClientPacket(std::move(packet)) { } + + void Read() override; + + MovementInfo movementInfo; + int32 AckIndex = 0; + float Speed = 0.0f; + }; } ByteBuffer& operator<<(ByteBuffer& data, Movement::MonsterSplineFilterKey const& monsterSplineFilterKey); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index afc17d028cd..61c6c906dcf 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -544,17 +544,17 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes); DEFINE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes); DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); + DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); + DEFINE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_ROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); + DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); + DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); + DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); + DEFINE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_UNROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck ); + DEFINE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck); DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 71ce6546d3c..61d52cc8bff 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -287,6 +287,8 @@ namespace WorldPackets class ClientPlayerMovement; class WorldPortAck; class MoveTeleportAck; + class MovementAck; + class MovementSpeedAck; } namespace NPC @@ -838,7 +840,7 @@ class WorldSession void HandleMoveKnockBackAck(WorldPacket& recvPacket); void HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet); - void HandleForceSpeedChangeAck(WorldPacket& recvData); + void HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet); void HandleSetCollisionHeightAck(WorldPacket& recvPacket); void HandlePingOpcode(WorldPacket& recvPacket); |
