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authorShauren <shauren.trinity@gmail.com>2024-04-07 00:05:46 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:35:03 +0200
commit5c1021046a9a08101c0205e6ff60408e5dc3dbba (patch)
tree109f75d938126d24363edb27afeccca01ffd9070 /src/server/game/Server
parent093546f22c2908017bbcf36e0b589ca5d7660eff (diff)
Core/Movement: Ensure land and takeoff animations even if gravity enabled/disabled state is not what spline generator expects
(cherry picked from commit be3ae90dc488894afea8e4cca74d9105558fff53)
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Packets/MovementPackets.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp
index 7c2bc3206eb..2396bfde98b 100644
--- a/src/server/game/Server/Packets/MovementPackets.cpp
+++ b/src/server/game/Server/Packets/MovementPackets.cpp
@@ -513,7 +513,7 @@ void WorldPackets::Movement::MonsterMove::InitializeSplineData(::Movement::MoveS
movementSpline.FaceGUID = moveSpline.facing.target;
movementSpline.FaceSpot = Position(moveSpline.facing.f.x, moveSpline.facing.f.y, moveSpline.facing.f.z);
- if (splineFlags.animation)
+ if (moveSpline.anim_tier)
{
movementSpline.AnimTierTransition.emplace();
movementSpline.AnimTierTransition->TierTransitionID = moveSpline.anim_tier->TierTransitionId;