diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-05-29 12:53:58 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-05-29 12:53:58 +0200 |
| commit | 5e8adaabcc1bef7563036d3765a0c13894e860f7 (patch) | |
| tree | c3196fb58281f9268248f9e9091846da191af34f /src/server/game/Server | |
| parent | a37133e18f81d990a9bdd0c515efaaa4c4a72043 (diff) | |
Core/AreaTriggers: Fixed areatrigger spline duration calculation
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/MovementPackets.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/MovementPackets.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index 0075307b107..ac5413d59f2 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -513,7 +513,7 @@ void CommonMovement::WriteCreateObjectSplineDataBlock(::Movement::MoveSpline con } } -void CommonMovement::WriteCreateObjectAreaTriggerSpline(::Movement::Spline<int32> const& spline, ByteBuffer& data) +void CommonMovement::WriteCreateObjectAreaTriggerSpline(::Movement::Spline<float> const& spline, ByteBuffer& data) { data << BitsSize<16>(spline.getPoints()); data.append(reinterpret_cast<float const*>(spline.getPoints().data()), spline.getPoints().size() * 3); diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h index 71a51a5b9b4..020305d0b49 100644 --- a/src/server/game/Server/Packets/MovementPackets.h +++ b/src/server/game/Server/Packets/MovementPackets.h @@ -148,7 +148,7 @@ namespace WorldPackets { public: static void WriteCreateObjectSplineDataBlock(::Movement::MoveSpline const& moveSpline, ByteBuffer& data); - static void WriteCreateObjectAreaTriggerSpline(::Movement::Spline<int32> const& spline, ByteBuffer& data); + static void WriteCreateObjectAreaTriggerSpline(::Movement::Spline<float> const& spline, ByteBuffer& data); static void WriteMovementForceWithDirection(MovementForce const& movementForce, ByteBuffer& data, Position const* objectPosition = nullptr); }; |
