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authorShocker <none@none>2010-08-24 07:19:29 +0300
committerShocker <none@none>2010-08-24 07:19:29 +0300
commit5e92a8e55a0736d2d249c2c32a12894fafa84f31 (patch)
tree1a921d5b210899fb0f3717e82b6099e45249fe63 /src/server/game/Server
parentfcebd3117a31701ce2ea836c2eee0fe30662c49a (diff)
Fix accessories for vehicle player mounts (the vendors on Traveler's Tundra Mammoth for example)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/MovementHandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 008853064cd..f147b26e376 100644
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -659,6 +659,11 @@ void WorldSession::HandleEjectPasenger(WorldPacket &data)
data >> guid;
if (Player* Pl=ObjectAccessor::FindPlayer(guid))
Pl->ExitVehicle();
+ else if (Unit* Un = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
+ {
+ Un->ExitVehicle();
+ Un->ToCreature()->ForcedDespawn(1000);
+ }
}
}
}