diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-06-07 19:56:40 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-06-07 19:56:40 +0200 |
| commit | 6226f04cafbcecb5b936cdb320b5bc05db3e4369 (patch) | |
| tree | f3982dbc46ed43e1ed3816f0a730c78b4bc4324d /src/server/game/Server | |
| parent | 737469cfaaaf45fe700ae8a9673015b88afd0b00 (diff) | |
Core/PacketIO: Updated query opcodes
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/MovementPackets.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/MovementPackets.h | 1 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/QueryPackets.cpp | 105 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/QueryPackets.h | 20 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 18 |
5 files changed, 81 insertions, 65 deletions
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index 4da78116d90..16b3b98646f 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -511,7 +511,7 @@ WorldPacket const* WorldPackets::Movement::MoveTeleport::Write() _worldPacket << uint32(SequenceIndex); _worldPacket << Pos.PositionXYZStream(); _worldPacket << float(Facing); - _worldPacket << uint8(0); //! New in 7.x (gets written into movement queue node) + _worldPacket << uint8(PreloadWorld); _worldPacket.WriteBit(Vehicle.is_initialized()); _worldPacket.WriteBit(TransportGUID.is_initialized()); diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h index 8a89dba4c79..7b56074db28 100644 --- a/src/server/game/Server/Packets/MovementPackets.h +++ b/src/server/game/Server/Packets/MovementPackets.h @@ -255,6 +255,7 @@ namespace WorldPackets ObjectGuid MoverGUID; Optional<ObjectGuid> TransportGUID; float Facing = 0.0f; + uint8 PreloadWorld = 0; }; struct MovementForce diff --git a/src/server/game/Server/Packets/QueryPackets.cpp b/src/server/game/Server/Packets/QueryPackets.cpp index aeaf43e6e8a..aa7a970d125 100644 --- a/src/server/game/Server/Packets/QueryPackets.cpp +++ b/src/server/game/Server/Packets/QueryPackets.cpp @@ -18,6 +18,7 @@ #include "QueryPackets.h" #include "BattlenetAccountMgr.h" #include "Player.h" +#include "PacketUtilities.h" #include "World.h" #include "ObjectMgr.h" @@ -58,24 +59,23 @@ WorldPacket const* WorldPackets::Query::QueryCreatureResponse::Write() for (uint8 i = 0; i < 2; ++i) _worldPacket << Stats.Flags[i]; - _worldPacket << Stats.CreatureType; - _worldPacket << Stats.CreatureFamily; - _worldPacket << Stats.Classification; + _worldPacket << int32(Stats.CreatureType); + _worldPacket << int32(Stats.CreatureFamily); + _worldPacket << int32(Stats.Classification); for (uint32 i = 0; i < MAX_KILL_CREDIT; ++i) - _worldPacket << Stats.ProxyCreatureID[i]; + _worldPacket << int32(Stats.ProxyCreatureID[i]); for (uint32 i = 0; i < MAX_CREATURE_MODELS; ++i) - _worldPacket << Stats.CreatureDisplayID[i]; - - _worldPacket << Stats.HpMulti; - _worldPacket << Stats.EnergyMulti; - - _worldPacket << int32(Stats.QuestItems.size()); - _worldPacket << Stats.CreatureMovementInfoID; - _worldPacket << Stats.RequiredExpansion; + _worldPacket << int32(Stats.CreatureDisplayID[i]); + _worldPacket << float(Stats.HpMulti); + _worldPacket << float(Stats.EnergyMulti); + _worldPacket << uint32(Stats.QuestItems.size()); + _worldPacket << int32(Stats.CreatureMovementInfoID); + _worldPacket << int32(Stats.RequiredExpansion); _worldPacket << int32(0); // FlagQuest + _worldPacket << int32(0); if (!Stats.Title.empty()) _worldPacket << Stats.Title; @@ -196,6 +196,21 @@ void WorldPackets::Query::QueryPageText::Read() _worldPacket >> ItemGUID; } + +ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::QueryPageTextResponse::PageTextInfo const& page) +{ + data << uint32(page.ID); + data << uint32(page.NextPageID); + data << int32(page.PlayerConditionID); + data << uint8(page.Flags); + data.WriteBits(page.Text.length(), 12); + data.FlushBits(); + + data.WriteString(page.Text); + + return data; +} + WorldPacket const* WorldPackets::Query::QueryPageTextResponse::Write() { _worldPacket << PageTextID; @@ -205,12 +220,9 @@ WorldPacket const* WorldPackets::Query::QueryPageTextResponse::Write() if (Allow) { - _worldPacket << Info.ID; - _worldPacket << Info.NextPageID; - _worldPacket.WriteBits(Info.Text.length(), 12); - _worldPacket.FlushBits(); - - _worldPacket.WriteString(Info.Text); + _worldPacket << uint32(Pages.size()); + for (PageTextInfo const& pageText : Pages) + _worldPacket << pageText; } return &_worldPacket; @@ -293,43 +305,47 @@ WorldPacket const* WorldPackets::Query::QueryGameObjectResponse::Write() _worldPacket.WriteBit(Allow); _worldPacket.FlushBits(); + ByteBuffer statsData; if (Allow) { - uint32 dataSize = Stats.GetDataSize(); - - _worldPacket << uint32(dataSize); - if (dataSize) - { - _worldPacket << Stats.Type; - _worldPacket << Stats.DisplayID; - for (int8 i = 0; i < 4; i++) - _worldPacket << Stats.Name[i]; - - _worldPacket << Stats.IconName; - _worldPacket << Stats.CastBarCaption; - _worldPacket << Stats.UnkString; + statsData << int32(Stats.Type); + statsData << int32(Stats.DisplayID); + for (int8 i = 0; i < 4; ++i) + statsData << Stats.Name[i]; - for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; i++) - _worldPacket << Stats.Data[i]; + statsData << Stats.IconName; + statsData << Stats.CastBarCaption; + statsData << Stats.UnkString; - _worldPacket << Stats.Size; + for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; ++i) + statsData << int32(Stats.Data[i]); - _worldPacket << uint8(Stats.QuestItems.size()); - for (int32 questItem : Stats.QuestItems) - _worldPacket << questItem; + statsData << float(Stats.Size); + statsData << uint8(Stats.QuestItems.size()); + for (int32 questItem : Stats.QuestItems) + statsData << int32(questItem); - _worldPacket << Stats.Expansion; - } + statsData << int32(Stats.Expansion); } + _worldPacket << uint32(statsData.size()); + if (!statsData.empty()) + _worldPacket.append(statsData); + return &_worldPacket; } +void WorldPackets::Query::QueryCorpseLocationFromClient::Read() +{ + _worldPacket >> Player; +} + WorldPacket const* WorldPackets::Query::CorpseLocation::Write() { _worldPacket.WriteBit(Valid); _worldPacket.FlushBits(); + _worldPacket << Player; _worldPacket << ActualMapID; _worldPacket << Position.x; _worldPacket << Position.y; @@ -342,14 +358,14 @@ WorldPacket const* WorldPackets::Query::CorpseLocation::Write() void WorldPackets::Query::QueryCorpseTransport::Read() { + _worldPacket >> Player; _worldPacket >> Transport; } WorldPacket const* WorldPackets::Query::CorpseTransportQuery::Write() { - _worldPacket << Position.x; - _worldPacket << Position.y; - _worldPacket << Position.z; + _worldPacket << Player; + _worldPacket << Position; _worldPacket << Facing; return &_worldPacket; @@ -357,8 +373,7 @@ WorldPacket const* WorldPackets::Query::CorpseTransportQuery::Write() WorldPacket const* WorldPackets::Query::QueryTimeResponse::Write() { - _worldPacket << uint32(CurrentTime); - _worldPacket << int32(TimeOutRequest); + _worldPacket << int32(CurrentTime); return &_worldPacket; } @@ -483,8 +498,8 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::ItemTextCache cons WorldPacket const* WorldPackets::Query::QueryItemTextResponse::Write() { _worldPacket.WriteBit(Valid); - _worldPacket << Id; _worldPacket << Item; + _worldPacket << Id; return &_worldPacket; } diff --git a/src/server/game/Server/Packets/QueryPackets.h b/src/server/game/Server/Packets/QueryPackets.h index 10a8924477f..2d6e488e4be 100644 --- a/src/server/game/Server/Packets/QueryPackets.h +++ b/src/server/game/Server/Packets/QueryPackets.h @@ -140,12 +140,14 @@ namespace WorldPackets { uint32 ID = 0; uint32 NextPageID = 0; + int32 PlayerConditionID = 0; + uint8 Flags = 0; std::string Text; }; - bool Allow = false; - PageTextInfo Info; uint32 PageTextID = 0; + bool Allow = false; + std::vector<PageTextInfo> Pages; }; class QueryNPCText final : public ClientPacket @@ -236,12 +238,6 @@ namespace WorldPackets float Size = 0.0f; std::vector<int32> QuestItems; uint32 Expansion = 0; - - size_t GetDataSize() const - { - // [1..3] always empty '\0' '\0' '\0' '\0' QuestItems counter - return sizeof(Type) + sizeof(DisplayID) + (Name->size() + (4 * 1)) + (IconName.size() + 1) + (CastBarCaption.size() + 1) + (UnkString.size() + 1) + sizeof(Data) + sizeof(Size) + sizeof(uint8) + (QuestItems.size() * sizeof(int32)) + sizeof(Expansion); - } }; class QueryGameObjectResponse final : public ServerPacket @@ -261,7 +257,9 @@ namespace WorldPackets public: QueryCorpseLocationFromClient(WorldPacket&& packet) : ClientPacket(CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT, std::move(packet)) { } - void Read() override { } + void Read() override; + + ObjectGuid Player; }; class CorpseLocation final : public ServerPacket @@ -271,6 +269,7 @@ namespace WorldPackets WorldPacket const* Write() override; + ObjectGuid Player; ObjectGuid Transport; G3D::Vector3 Position; int32 ActualMapID = 0; @@ -285,6 +284,7 @@ namespace WorldPackets void Read() override; + ObjectGuid Player; ObjectGuid Transport; }; @@ -295,6 +295,7 @@ namespace WorldPackets WorldPacket const* Write() override; + ObjectGuid Player; G3D::Vector3 Position; float Facing = 0.0f; }; @@ -315,7 +316,6 @@ namespace WorldPackets WorldPacket const* Write() override; time_t CurrentTime = time_t(0); - int32 TimeOutRequest = 0; }; class QuestPOIQuery final : public ClientPacket diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 6519bd63cf1..ca6f86e8a18 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -579,8 +579,8 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_PUSH_QUEST_TO_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::PushQuestToParty, &WorldSession::HandlePushQuestToParty); DEFINE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Battleground::PVPLogDataRequest, &WorldSession::HandlePVPLogDataOpcode); DEFINE_HANDLER(CMSG_QUERY_BATTLE_PET_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL); - DEFINE_HANDLER(CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseLocationFromClient, &WorldSession::HandleQueryCorpseLocation); - DEFINE_HANDLER(CMSG_QUERY_CORPSE_TRANSPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseTransport, &WorldSession::HandleQueryCorpseTransport); + DEFINE_HANDLER(CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseLocationFromClient, &WorldSession::HandleQueryCorpseLocation); + DEFINE_HANDLER(CMSG_QUERY_CORPSE_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseTransport, &WorldSession::HandleQueryCorpseTransport); DEFINE_HANDLER(CMSG_QUERY_COUNTDOWN_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL); DEFINE_HANDLER(CMSG_QUERY_CREATURE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Query::QueryCreature, &WorldSession::HandleCreatureQuery); DEFINE_HANDLER(CMSG_QUERY_GAME_OBJECT, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Query::QueryGameObject, &WorldSession::HandleGameObjectQueryOpcode); @@ -1007,9 +1007,9 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTROL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_LOCATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_LOCATION, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_TRANSPORT_QUERY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_TRANSPORT_QUERY, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATE_CHAR, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATE_SHIPMENT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); @@ -1474,19 +1474,19 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_SEASON, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_BATTLE_PET_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_CREATURE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GAME_OBJECT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_CREATURE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GAME_OBJECT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GARRISON_CREATURE_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GUILD_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_ITEM_TEXT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_ITEM_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_NPC_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PAGE_TEXT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PAGE_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PETITION_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PET_NAME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PLAYER_NAME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_REWARD_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_COMPLETION_NPC_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); |
