diff options
| author | Azazel <azazel.kon@gmail.com> | 2011-04-29 16:48:15 +0600 |
|---|---|---|
| committer | Azazel <azazel.kon@gmail.com> | 2011-04-29 16:48:15 +0600 |
| commit | 6fb2bf4224b20c0ccecfceaca8d39ae27b8677ea (patch) | |
| tree | eedb96236b09d49bdbcbf5d8931dffc60f4b2f22 /src/server/game/Server | |
| parent | e1647aaa29cc984672a5f6e56b08278140375443 (diff) | |
Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
Diffstat (limited to 'src/server/game/Server')
5 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 37df0a63409..f117d3306fe 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -270,6 +270,11 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) recv_data >> race_; recv_data >> class_; + // extract other data required for player creating + uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; + recv_data >> gender >> skin >> face; + recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; + WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases if (GetSecurity() == SEC_PLAYER) @@ -279,10 +284,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) bool disabled = false; uint32 team = Player::TeamForRace(race_); - switch(team) + switch (team) { - case ALLIANCE: disabled = mask & (1<<0); break; - case HORDE: disabled = mask & (1<<1); break; + case ALLIANCE: disabled = mask & (1 << 0); break; + case HORDE: disabled = mask & (1 << 1); break; } if (disabled) @@ -534,11 +539,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) return; } - // extract other data required for player creating - uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; - recv_data >> gender >> skin >> face; - recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; - if (recv_data.rpos() < recv_data.wpos()) { uint8 unk; @@ -1423,7 +1423,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) continue; ItemPosCountVec sDest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false); + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false); if (msg == EQUIP_ERR_OK) { _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true); diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index 8acb73c3e94..52177bd0c24 100755 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -152,7 +152,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) return; // only at cheat uint16 dest; - uint8 msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); + InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pSrcItem, NULL); @@ -246,7 +246,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) // prevent drop unequipable items (in combat, for example) and non-empty bags if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) { - uint8 msg = _player->CanUnequipItem(pos, false); + InventoryResult msg = _player->CanUnequipItem(pos, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL); @@ -450,7 +450,7 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data) { WorldPacket data; - uint8 msg = _player->CanUseItem(pItem); + InventoryResult msg = _player->CanUseItem(pItem); if (msg == EQUIP_ERR_OK) { data.Initialize (SMSG_READ_ITEM_OK, 8); @@ -627,7 +627,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) } ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg == EQUIP_ERR_OK) { _player->ModifyMoney(-(int32)price); @@ -823,7 +823,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) // check unequip potability for equipped items and bank bags if (_player->IsEquipmentPos (src) || _player->IsBagPos (src)) { - uint8 msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); + InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); @@ -832,7 +832,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) } ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); + InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); @@ -917,7 +917,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) return; ItemPosCountVec dest; - uint8 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); @@ -949,7 +949,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory { ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); @@ -962,7 +962,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) else // moving from inventory to bank { ItemPosCountVec dest; - uint8 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); @@ -1294,7 +1294,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) // for equipped item check all equipment for duplicate equipped gems if (itemTarget->IsEquipped()) { - if (uint8 res = _player->CanEquipUniqueItem(Gems[i],slot,limit_newcount >= 0 ? limit_newcount : 0)) + if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0))) { _player->SendEquipError(res, itemTarget, NULL); return; @@ -1308,8 +1308,8 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) - _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) + _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false); for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp index 073bc3366ce..748b9a08589 100755 --- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp @@ -462,7 +462,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) LootItem& item = pLoot->items[slotid]; ItemPosCountVec dest; - uint8 msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); + InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); if (msg != EQUIP_ERR_OK) { target->SendEquipError(msg, NULL, NULL, item.itemid); diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp index d28d86a0ab9..eb301660c0a 100755 --- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp @@ -193,10 +193,10 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) } ItemPosCountVec dest; - uint8 msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount); + InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount); if (msg != EQUIP_ERR_OK) { - _player->SendBuyError(msg, pCreature, charterid, 0); + _player->SendEquipError(msg, NULL, NULL, charterid); return; } diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp index cddb571ebe6..3b5e6871632 100755 --- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp @@ -109,7 +109,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) return; } - uint8 msg = pUser->CanUseItem(pItem); + InventoryResult msg = pUser->CanUseItem(pItem); if (msg != EQUIP_ERR_OK) { pUser->SendEquipError(msg, pItem, NULL); |
