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authorleak <leakzx@googlemail.com>2011-12-31 20:14:38 +0100
committerleak <leakzx@googlemail.com>2011-12-31 20:14:38 +0100
commit73cf793e56b0750f717f31d91f54fdf94ff88682 (patch)
tree2df88688ff0c8149d2fd6343c782346f89bab52e /src/server/game/Server
parentff8874574f61cf92d6a05fb3c834406651ba0aab (diff)
Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.) {DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index d8be111cd18..f1122ca8a3c 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -410,7 +410,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
ASSERT(_charCreateCallback.GetParam() == createInfo);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
@@ -634,12 +634,12 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
SQLTransaction trans = LoginDatabase.BeginTransaction();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALMCHARACTERS);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realmID);
trans->Append(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALMCHARACTERS);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt32(2, realmID);
@@ -910,7 +910,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
CharacterDatabase.Execute(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_ACCOUNT_ONLINE);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 58f62396ac9..26d5d133095 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -890,7 +890,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
mutetime = time(NULL) + llabs(mutetime);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_MUTE_TIME);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, id);
@@ -992,7 +992,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Update the last_ip in the database
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, account);