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authorccrs <ccrs@users.noreply.github.com>2018-10-24 16:45:26 +0200
committerccrs <ccrs@users.noreply.github.com>2018-10-24 16:45:26 +0200
commit7417cbc655bf9c519b11c4821d8f0619851ea9f7 (patch)
tree0136ebb79c48970b4750d7d11c970ea4e5519770 /src/server/game/Server
parent5b99ce2f83036a685a93f597f63d4ec914be6970 (diff)
Core/Shared: add BattlefieldBattleId definitions
Also rename BG_TEAMS_COUNT and BattlegroundTeamId
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Packets/QuestPackets.cpp2
-rw-r--r--src/server/game/Server/Packets/QuestPackets.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Server/Packets/QuestPackets.cpp b/src/server/game/Server/Packets/QuestPackets.cpp
index c547c120b1d..f909752cddb 100644
--- a/src/server/game/Server/Packets/QuestPackets.cpp
+++ b/src/server/game/Server/Packets/QuestPackets.cpp
@@ -33,7 +33,7 @@ WorldPacket const* WorldPackets::Quest::QueryQuestInfoResponse::Write()
_worldPacket << uint32(Info.QuestType);
_worldPacket << uint32(Info.SuggestedGroupNum);
- for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
+ for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
{
_worldPacket << uint32(Info.RequiredFactionId[i]);
_worldPacket << uint32(Info.RequiredFactionValue[i]);
diff --git a/src/server/game/Server/Packets/QuestPackets.h b/src/server/game/Server/Packets/QuestPackets.h
index 9f47f83393b..dfb519a1759 100644
--- a/src/server/game/Server/Packets/QuestPackets.h
+++ b/src/server/game/Server/Packets/QuestPackets.h
@@ -52,8 +52,8 @@ namespace WorldPackets
uint32 SuggestedGroupNum = 0;
int32 AllowableRaces = -1;
- uint32 RequiredFactionId[BG_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction)
- int32 RequiredFactionValue[BG_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction)
+ uint32 RequiredFactionId[PVP_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction)
+ int32 RequiredFactionValue[PVP_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction)
uint32 RewardNextQuest = 0; // client will request this quest from NPC, if not 0
uint32 RewardXPDifficulty = 0; // used for calculating rewarded experience