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authorShauren <shauren.trinity@gmail.com>2013-10-26 17:06:50 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-26 17:06:50 +0200
commit75a790ca475c6af31730d331a3ab185f8abdd6e2 (patch)
treef961f8de614ac7e1dfc1f17c68e83c7d14feff20 /src/server/game/Server
parent8d6aec608f0cd323d291dc12efce32f630590a23 (diff)
parentb81bf7d0250939ee96b942f554c16d950f06c7b1 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSession.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 839e7a2f91e..f5c96e09961 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -313,6 +313,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
//! delayed packets that were re-enqueued due to improper timing. To prevent an infinite
//! loop caused by re-enqueueing the same packets over and over again, we stop updating this session
//! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session.
+ uint32 processedPackets = 0;
+
while (m_Socket && !m_Socket->IsClosed() &&
!_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket &&
_recvQueue.next(packet, updater))
@@ -414,6 +416,14 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
delete packet;
deletePacket = true;
+
+#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE 100
+ processedPackets++;
+
+ //process only a max amout of packets in 1 Update() call.
+ //Any leftover will be processed in next update
+ if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE)
+ break;
}
if (m_Socket && !m_Socket->IsClosed() && _warden)