diff options
| author | Machiavelli <none@none> | 2010-08-18 02:25:52 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-08-18 02:25:52 +0200 |
| commit | 87218eadcdeac5ba86a035edfd079958405cb24f (patch) | |
| tree | b72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/game/Server | |
| parent | 1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff) | |
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Server')
4 files changed, 28 insertions, 7 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index f25dd5824dc..2a764a366e8 100644 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -27,7 +27,7 @@ #include "WorldSession.h" #include "MD5.h" #include "DatabaseEnv.h" -#include "DatabaseImpl.h" +#include "AsyncDatabaseImpl.h" #include "ArenaTeam.h" #include "Chat.h" @@ -44,7 +44,7 @@ #include "Util.h" #include "ScriptMgr.h" -class LoginQueryHolder : public SqlQueryHolder +class LoginQueryHolder : public SQLQueryHolder { private: uint32 m_accountId; @@ -117,7 +117,7 @@ class CharacterHandler return; session->HandleCharEnum(result); } - void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SqlQueryHolder * holder) + void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SQLQueryHolder * holder) { if (!holder) return; WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId()); diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 2656478f899..79e3374c975 100644 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -21,7 +21,7 @@ #include "Common.h" #include "Language.h" #include "DatabaseEnv.h" -#include "DatabaseImpl.h" +#include "AsyncDatabaseImpl.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp index 0aa6ded77f0..7cb60435d69 100644 --- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp @@ -21,7 +21,7 @@ #include "Common.h" #include "Language.h" #include "DatabaseEnv.h" -#include "DatabaseImpl.h" +#include "AsyncDatabaseImpl.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp index 9a50456919f..1293849c496 100644 --- a/src/server/game/Server/WorldSocketMgr.cpp +++ b/src/server/game/Server/WorldSocketMgr.cpp @@ -158,7 +158,21 @@ class ReactorRunnable : protected ACE_Task_Base { DEBUG_LOG ("Network Thread Starting"); - WorldDatabase.ThreadStart(); + bool needInit = true; + if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA)) + { + LoginDatabase.Init_MySQL_Connection(); + needInit = false; + } + + if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA)) + { + CharacterDatabase.Init_MySQL_Connection(); + needInit = false; + } + + if (needInit) + MySQL::Thread_Init(); ACE_ASSERT (m_Reactor); @@ -195,7 +209,14 @@ class ReactorRunnable : protected ACE_Task_Base } } - WorldDatabase.ThreadEnd(); + ///- Free MySQL thread resources and deallocate lingering connections + if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA)) + LoginDatabase.End_MySQL_Connection(); + if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA)) + CharacterDatabase.End_MySQL_Connection(); + + if (needInit) + MySQL::Thread_End(); DEBUG_LOG ("Network Thread Exitting"); |
