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authorMachiavelli <none@none>2010-08-18 02:25:52 +0200
committerMachiavelli <none@none>2010-08-18 02:25:52 +0200
commit87218eadcdeac5ba86a035edfd079958405cb24f (patch)
treeb72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/game/Server
parent1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff)
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp6
-rw-r--r--src/server/game/Server/Protocol/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Server/Protocol/Handlers/QueryHandler.cpp2
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp25
4 files changed, 28 insertions, 7 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index f25dd5824dc..2a764a366e8 100644
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -27,7 +27,7 @@
#include "WorldSession.h"
#include "MD5.h"
#include "DatabaseEnv.h"
-#include "DatabaseImpl.h"
+#include "AsyncDatabaseImpl.h"
#include "ArenaTeam.h"
#include "Chat.h"
@@ -44,7 +44,7 @@
#include "Util.h"
#include "ScriptMgr.h"
-class LoginQueryHolder : public SqlQueryHolder
+class LoginQueryHolder : public SQLQueryHolder
{
private:
uint32 m_accountId;
@@ -117,7 +117,7 @@ class CharacterHandler
return;
session->HandleCharEnum(result);
}
- void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SqlQueryHolder * holder)
+ void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SQLQueryHolder * holder)
{
if (!holder) return;
WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 2656478f899..79e3374c975 100644
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -21,7 +21,7 @@
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
-#include "DatabaseImpl.h"
+#include "AsyncDatabaseImpl.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
index 0aa6ded77f0..7cb60435d69 100644
--- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
@@ -21,7 +21,7 @@
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
-#include "DatabaseImpl.h"
+#include "AsyncDatabaseImpl.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 9a50456919f..1293849c496 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -158,7 +158,21 @@ class ReactorRunnable : protected ACE_Task_Base
{
DEBUG_LOG ("Network Thread Starting");
- WorldDatabase.ThreadStart();
+ bool needInit = true;
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ {
+ LoginDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ {
+ CharacterDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (needInit)
+ MySQL::Thread_Init();
ACE_ASSERT (m_Reactor);
@@ -195,7 +209,14 @@ class ReactorRunnable : protected ACE_Task_Base
}
}
- WorldDatabase.ThreadEnd();
+ ///- Free MySQL thread resources and deallocate lingering connections
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ LoginDatabase.End_MySQL_Connection();
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ CharacterDatabase.End_MySQL_Connection();
+
+ if (needInit)
+ MySQL::Thread_End();
DEBUG_LOG ("Network Thread Exitting");