diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
| commit | 8e288dd6731ed608d8285f9f966783ee9b46eebf (patch) | |
| tree | a0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/Server | |
| parent | 7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff) | |
| parent | 050d56ac21fff48d260908e72e430f212e1d770d (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Protocol/PacketLog.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/PacketLog.h | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 74 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 8 |
5 files changed, 52 insertions, 52 deletions
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp index 8bd5bbf5a90..8ee3fade39f 100644 --- a/src/server/game/Server/Protocol/PacketLog.cpp +++ b/src/server/game/Server/Protocol/PacketLog.cpp @@ -98,7 +98,7 @@ void PacketLog::Initialize() } } -void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address addr, uint16 port) +void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address const& addr, uint16 port) { std::lock_guard<std::mutex> lock(_logPacketLock); diff --git a/src/server/game/Server/Protocol/PacketLog.h b/src/server/game/Server/Protocol/PacketLog.h index 36e8c675f63..06674b88b9e 100644 --- a/src/server/game/Server/Protocol/PacketLog.h +++ b/src/server/game/Server/Protocol/PacketLog.h @@ -48,7 +48,7 @@ class PacketLog void Initialize(); bool CanLogPacket() const { return (_file != NULL); } - void LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address addr, uint16 port); + void LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address const& addr, uint16 port); private: FILE* _file; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6d0ea9ea7a4..428e0582867 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -128,7 +128,7 @@ WorldSession::WorldSession(uint32 id, uint32 battlenetAccountId, std::shared_ptr _RBACData(NULL), expireTime(60000), // 1 min after socket loss, session is deleted forceExit(false), - m_currentBankerGUID(0) + m_currentBankerGUID() { memset(m_Tutorials, 0, sizeof(m_Tutorials)); @@ -192,9 +192,11 @@ std::string WorldSession::GetPlayerInfo() const { std::ostringstream ss; - ss << "[Player: " << GetPlayerName() - << " (Guid: " << (_player != NULL ? _player->GetGUID() : 0) - << ", Account: " << GetAccountId() << ")]"; + ss << "[Player: " << GetPlayerName() << " ("; + if (_player != NULL) + ss << _player->GetGUID().ToString() << ", "; + + ss << "Account: " << GetAccountId() << ")]"; return ss.str(); } @@ -476,7 +478,7 @@ void WorldSession::LogoutPlayer(bool save) if (_player) { - if (uint64 lguid = _player->GetLootGUID()) + if (ObjectGuid lguid = _player->GetLootGUID()) DoLootRelease(lguid); ///- If the player just died before logging out, make him appear as a ghost @@ -543,7 +545,7 @@ void WorldSession::LogoutPlayer(bool save) for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) { eslot = j - BUYBACK_SLOT_START; - _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); + _player->SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); } @@ -656,7 +658,7 @@ void WorldSession::SendNotification(uint32 string_id, ...) } } -const char *WorldSession::GetTrinityString(int32 entry) const +char const* WorldSession::GetTrinityString(uint32 entry) const { return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex()); } @@ -1089,7 +1091,7 @@ void WorldSession::ProcessQueryCallbacks() //- SendStabledPet if (_sendStabledPetCallback.IsReady()) { - uint64 param = _sendStabledPetCallback.GetParam(); + ObjectGuid param = _sendStabledPetCallback.GetParam(); _sendStabledPetCallback.GetResult(result); SendStablePetCallback(result, param); _sendStabledPetCallback.FreeResult(); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 7f4c487b607..4ec407f5254 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -287,38 +287,37 @@ class WorldSession /// Handle the authentication waiting queue (to be completed) void SendAuthWaitQue(uint32 position); - //void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue); - void SendNameQueryOpcode(uint64 guid); - - bool CanOpenMailBox(uint64 guid); - - void SendTrainerList(uint64 guid); - void SendTrainerList(uint64 guid, std::string const& strTitle); - void SendListInventory(uint64 guid); - void SendShowBank(uint64 guid); - void SendTabardVendorActivate(uint64 guid); + void SendNameQueryOpcode(ObjectGuid guid); + + void SendTrainerList(ObjectGuid guid); + void SendTrainerList(ObjectGuid guid, std::string const& strTitle); + void SendListInventory(ObjectGuid guid); + void SendShowBank(ObjectGuid guid); + bool CanOpenMailBox(ObjectGuid guid); + void SendShowMailBox(ObjectGuid guid); + void SendTabardVendorActivate(ObjectGuid guid); void SendSpiritResurrect(); void SendBindPoint(Creature* npc); void SendAttackStop(Unit const* enemy); - void SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB); + void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB); void SendTradeStatus(TradeStatusInfo const& status); void SendUpdateTrade(bool trader_data = true); void SendCancelTrade(); - void SendPetitionQueryOpcode(uint64 petitionguid); + void SendPetitionQueryOpcode(ObjectGuid petitionguid); // Spell - void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets & targets); + void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets); // Pet - void SendPetNameQuery(uint64 guid, uint32 petnumber); - void SendStablePet(uint64 guid); - void SendStablePetCallback(PreparedQueryResult result, uint64 guid); + void SendPetNameQuery(ObjectGuid guid, uint32 petnumber); + void SendStablePet(ObjectGuid guid); + void SendStablePetCallback(PreparedQueryResult result, ObjectGuid guid); void SendStableResult(uint8 guid); - bool CheckStableMaster(uint64 guid); + bool CheckStableMaster(ObjectGuid guid); // Account Data AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; } @@ -342,18 +341,18 @@ class WorldSession //used with item_page table bool SendItemInfo(uint32 itemid, WorldPacket data); //auction - void SendAuctionHello(uint64 guid, Creature* unit); + void SendAuctionHello(ObjectGuid guid, Creature* unit); void SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); - void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template); + void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template); void SendAuctionOwnerNotification(AuctionEntry* auction); void SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId); //Item Enchantment - void SendEnchantmentLog(uint64 target, uint64 caster, uint32 itemId, uint32 enchantId); - void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration); + void SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId); + void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration); //Taxi - void SendTaxiStatus(uint64 guid); + void SendTaxiStatus(ObjectGuid guid); void SendTaxiMenu(Creature* unit); void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0); bool SendLearnNewTaxiNode(Creature* unit); @@ -362,11 +361,11 @@ class WorldSession // Guild/Arena Team void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0); void SendNotInArenaTeamPacket(uint8 type); - void SendPetitionShowList(uint64 guid); + void SendPetitionShowList(ObjectGuid guid); void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data); - void DoLootRelease(uint64 lguid); + void DoLootRelease(ObjectGuid lguid); // Account mute time time_t m_muteTime; @@ -374,7 +373,7 @@ class WorldSession // Locales LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; } LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; } - const char *GetTrinityString(int32 entry) const; + char const* GetTrinityString(uint32 entry) const; uint32 GetLatency() const { return m_latency; } void SetLatency(uint32 latency) { m_latency = latency; } @@ -673,7 +672,6 @@ class WorldSession void HandleMailCreateTextItem(WorldPacket& recvData); void HandleQueryNextMailTime(WorldPacket& recvData); void HandleCancelChanneling(WorldPacket& recvData); - void SendShowMailBox(uint64 guid); void SendItemPageInfo(ItemTemplate* itemProto); void HandleSplitItemOpcode(WorldPacket& recvPacket); @@ -778,7 +776,7 @@ class WorldSession //Pet void HandlePetAction(WorldPacket& recvData); void HandlePetStopAttack(WorldPacket& recvData); - void HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2, float x, float y, float z); + void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, float x, float y, float z); void HandlePetNameQuery(WorldPacket& recvData); void HandlePetSetAction(WorldPacket& recvData); void HandlePetAbandon(WorldPacket& recvData); @@ -814,11 +812,11 @@ class WorldSession void HandleRequestRatedBgStats(WorldPacket& recvData); // Battlefield - void SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 time); - void SendBfInvitePlayerToQueue(uint64 guid); - void SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue = true, bool full = false); - void SendBfEntered(uint64 guid); - void SendBfLeaveMessage(uint64 guid, BFLeaveReason reason = BF_LEAVE_REASON_EXITED); + void SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 time); + void SendBfInvitePlayerToQueue(ObjectGuid guid); + void SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue = true, bool full = false); + void SendBfEntered(ObjectGuid guid); + void SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason = BF_LEAVE_REASON_EXITED); void HandleBfQueueInviteResponse(WorldPacket& recvData); void HandleBfEntryInviteResponse(WorldPacket& recvData); void HandleBfExitRequest(WorldPacket& recvData); @@ -855,7 +853,7 @@ class WorldSession void HandleLfgGetStatus(WorldPacket& recvData); void SendLfgUpdateStatus(lfg::LfgUpdateData const& updateData, bool party); - void SendLfgRoleChosen(uint64 guid, uint8 roles); + void SendLfgRoleChosen(ObjectGuid guid, uint8 roles); void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck); void SendLfgLfrList(bool update); void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData); @@ -997,7 +995,7 @@ class WorldSession QueryCallback<PreparedQueryResult, std::string> _addFriendCallback; QueryCallback<PreparedQueryResult, uint32> _unstablePetCallback; QueryCallback<PreparedQueryResult, uint32> _stableSwapCallback; - QueryCallback<PreparedQueryResult, uint64> _sendStabledPetCallback; + QueryCallback<PreparedQueryResult, ObjectGuid> _sendStabledPetCallback; QueryCallback<PreparedQueryResult, CharacterCreateInfo*, true> _charCreateCallback; QueryResultHolderFuture _charLoginCallback; @@ -1035,21 +1033,21 @@ class WorldSession // private trade methods void moveItems(Item* myItems[], Item* hisItems[]); - bool CanUseBank(uint64 bankerGUID = 0) const; + bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const; // logging helper void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason); void LogUnprocessedTail(WorldPacket* packet); // EnumData helpers - bool IsLegitCharacterForAccount(uint32 lowGUID) + bool IsLegitCharacterForAccount(ObjectGuid lowGUID) { return _legitCharacters.find(lowGUID) != _legitCharacters.end(); } // this stores the GUIDs of the characters who can login // characters who failed on Player::BuildEnumData shouldn't login - std::set<uint32> _legitCharacters; + GuidSet _legitCharacters; uint32 m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set) Player* _player; @@ -1090,7 +1088,7 @@ class WorldSession rbac::RBACData* _RBACData; uint32 expireTime; bool forceExit; - uint64 m_currentBankerGUID; + ObjectGuid m_currentBankerGUID; WorldSession(WorldSession const& right) = delete; WorldSession& operator=(WorldSession const& right) = delete; diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 83bf2c2fff8..f37354f7e65 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -260,7 +260,7 @@ void WorldSocket::SendPacket(WorldPacket& packet) _authCrypt.EncryptSend(header.header, header.getHeaderLength()); -#ifndef BOOST_ASIO_HAS_IOCP +#ifndef TC_SOCKET_USE_IOCP if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= header.getHeaderLength() + packet.size()) { _writeBuffer.Write(header.header, header.getHeaderLength()); @@ -281,7 +281,7 @@ void WorldSocket::SendPacket(WorldPacket& packet) void WorldSocket::HandleAuthSession(WorldPacket& recvPacket) { - uint8 digest[20]; + uint8 digest[SHA_DIGEST_LENGTH]; uint32 clientSeed; uint8 security; uint16 clientBuild; @@ -421,7 +421,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket) sha.UpdateBigNumbers(&k, NULL); sha.Finalize(); - if (memcmp(sha.GetDigest(), digest, 20)) + if (memcmp(sha.GetDigest(), digest, SHA_DIGEST_LENGTH) != 0) { SendAuthResponseError(AUTH_FAILED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str()); @@ -432,7 +432,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket) ///- Re-check ip locking (same check as in auth). if (fields[3].GetUInt8() == 1) // if ip is locked { - if (strcmp(fields[2].GetCString(), address.c_str())) + if (strcmp(fields[2].GetCString(), address.c_str()) != 0) { SendAuthResponseError(AUTH_FAILED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str()); |
