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authorShauren <shauren.dev@gmail.com>2011-01-02 21:33:37 +0100
committerShauren <shauren.dev@gmail.com>2011-01-02 21:33:37 +0100
commit9c0cd63e933ece1a9b878b90103b305358202d25 (patch)
tree03f63fa2a44ea6af7c1989c0b7979ba28b3feb06 /src/server/game/Server
parentc2f98606b2d0c33f13b55c07c4c0e55d3d959676 (diff)
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index c7483f1044b..adab71211bb 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -660,7 +660,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
ASSERT(GetPlayer() == vehicle->GetBase());
unit->ExitVehicle();
- unit->ToCreature()->ForcedDespawn(1000);
+ unit->ToCreature()->DespawnOrUnsummon(1000);
ASSERT(!unit->IsOnVehicle(vehicle->GetBase()));
}
else