diff options
| author | Shauren <shauren.dev@gmail.com> | 2011-01-02 21:33:37 +0100 |
|---|---|---|
| committer | Shauren <shauren.dev@gmail.com> | 2011-01-02 21:33:37 +0100 |
| commit | 9c0cd63e933ece1a9b878b90103b305358202d25 (patch) | |
| tree | 03f63fa2a44ea6af7c1989c0b7979ba28b3feb06 /src/server/game/Server | |
| parent | c2f98606b2d0c33f13b55c07c4c0e55d3d959676 (diff) | |
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index c7483f1044b..adab71211bb 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -660,7 +660,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) { ASSERT(GetPlayer() == vehicle->GetBase()); unit->ExitVehicle(); - unit->ToCreature()->ForcedDespawn(1000); + unit->ToCreature()->DespawnOrUnsummon(1000); ASSERT(!unit->IsOnVehicle(vehicle->GetBase())); } else |
