diff options
| author | Shauren <none@none> | 2010-07-29 18:11:41 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-07-29 18:11:41 +0200 |
| commit | ade1bbdd62f980e7c1284f4f39dbd7f1fbf98860 (patch) | |
| tree | 791c58dc29d7c226e6bc1837f22b6a6fb1d6b136 /src/server/game/Server | |
| parent | dfe5ae36d33f2cceb6868d4a1d543804f94925b2 (diff) | |
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Handlers/MiscHandler.cpp | 6 |
2 files changed, 2 insertions, 6 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index ca08d197c3f..9d9132ae3c3 100644 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -67,7 +67,7 @@ bool LoginQueryHolder::Initialize() // !!! NOTE: including unused `zone`,`online` res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags," "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost," - "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," + "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask," "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk," "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT guid FROM group_member WHERE memberGuid =%u", GUID_LOPART(m_guid)); diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 4225a99c72b..88e4e70998d 100644 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -931,10 +931,6 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) if (!at) return; - // MapManager::CanPlayerEnter() calls players->Satisfy() so this is not needed here - // if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) - // return; - // Check only if target map != current player's map // check if player can enter instance : instance not full, and raid instance not in encounter fight if (GetPlayer()->GetMapId() != at->target_mapId && !sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false)) @@ -1623,7 +1619,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true); _player->SetRaidDifficulty(Difficulty(mode)); - } + } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) |
