diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
| commit | b23190393248455f04d3a06def030a1ec7efad1e (patch) | |
| tree | 1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Server | |
| parent | b20acfe701e6f5f995f2776f076d3c494c02e1aa (diff) | |
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/EquipmentSetPackets.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/EquipmentSetPackets.h | 4 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 2 |
4 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.cpp b/src/server/game/Server/Packets/EquipmentSetPackets.cpp index e4b8aadf00e..3ef50d4d525 100644 --- a/src/server/game/Server/Packets/EquipmentSetPackets.cpp +++ b/src/server/game/Server/Packets/EquipmentSetPackets.cpp @@ -37,7 +37,7 @@ WorldPacket const* WorldPackets::EquipmentSet::LoadEquipmentSet::Write() _worldPacket << uint32(equipSet->SetID); _worldPacket << uint32(equipSet->IgnoreMask); - for (std::size_t i = 0; i < EQUIPEMENT_SET_SLOTS; ++i) + for (std::size_t i = 0; i < EQUIPMENT_SET_SLOTS; ++i) { _worldPacket << equipSet->Pieces[i]; _worldPacket << int32(equipSet->Appearances[i]); @@ -67,7 +67,7 @@ void WorldPackets::EquipmentSet::SaveEquipmentSet::Read() _worldPacket >> Set.SetID; _worldPacket >> Set.IgnoreMask; - for (uint8 i = 0; i < EQUIPEMENT_SET_SLOTS; ++i) + for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i) { _worldPacket >> Set.Pieces[i]; _worldPacket >> Set.Appearances[i]; @@ -97,7 +97,7 @@ void WorldPackets::EquipmentSet::UseEquipmentSet::Read() { _worldPacket >> Inv; - for (uint8 i = 0; i < EQUIPEMENT_SET_SLOTS; ++i) + for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i) { _worldPacket >> Items[i].Item; _worldPacket >> Items[i].ContainerSlot; diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.h b/src/server/game/Server/Packets/EquipmentSetPackets.h index 609372d1789..a36c95829e0 100644 --- a/src/server/game/Server/Packets/EquipmentSetPackets.h +++ b/src/server/game/Server/Packets/EquipmentSetPackets.h @@ -18,7 +18,7 @@ #pragma once #include "Packet.h" -#include "EquipementSet.h" +#include "EquipmentSet.h" #include "ItemPacketsCommon.h" namespace WorldPackets @@ -82,7 +82,7 @@ namespace WorldPackets }; WorldPackets::Item::InvUpdate Inv; - EquipmentSetItem Items[EQUIPEMENT_SET_SLOTS]; + EquipmentSetItem Items[EQUIPMENT_SET_SLOTS]; uint64 GUID = 0; ///< Set Identifier }; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index aec308cee5e..15a3b354d42 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -271,11 +271,11 @@ void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/ if ((cur_time - lastTime) < 60) { - sendPacketCount+=1; - sendPacketBytes+=packet->size(); + sendPacketCount += 1; + sendPacketBytes += packet->size(); - sendLastPacketCount+=1; - sendLastPacketBytes+=packet->size(); + sendLastPacketCount += 1; + sendLastPacketBytes += packet->size(); } else { @@ -303,7 +303,7 @@ void WorldSession::QueuePacket(WorldPacket* new_packet) } /// Logging helper for unexpected opcodes -void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason) +void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char *reason) { TC_LOG_ERROR("network.opcode", "Received unexpected opcode %s Status: %s Reason: %s from %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str(), status, reason, GetPlayerInfo().c_str()); @@ -551,7 +551,7 @@ void WorldSession::LogoutPlayer(bool save) } } - // Repop at GraveYard or other player far teleport will prevent saving player because of not present map + // Repop at Graveyard or other player far teleport will prevent saving player because of not present map // Teleport player immediately for correct player save while (_player->IsBeingTeleportedFar()) HandleMoveWorldportAck(); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 8027cec4f43..34c698f2a7f 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -1809,7 +1809,7 @@ class TC_GAME_API WorldSession bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const; // logging helper - void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason); + void LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char *reason); // EnumData helpers bool IsLegitCharacterForAccount(ObjectGuid lowGUID) |
