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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Server
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Packets/EquipmentSetPackets.cpp6
-rw-r--r--src/server/game/Server/Packets/EquipmentSetPackets.h4
-rw-r--r--src/server/game/Server/WorldSession.cpp12
-rw-r--r--src/server/game/Server/WorldSession.h2
4 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.cpp b/src/server/game/Server/Packets/EquipmentSetPackets.cpp
index e4b8aadf00e..3ef50d4d525 100644
--- a/src/server/game/Server/Packets/EquipmentSetPackets.cpp
+++ b/src/server/game/Server/Packets/EquipmentSetPackets.cpp
@@ -37,7 +37,7 @@ WorldPacket const* WorldPackets::EquipmentSet::LoadEquipmentSet::Write()
_worldPacket << uint32(equipSet->SetID);
_worldPacket << uint32(equipSet->IgnoreMask);
- for (std::size_t i = 0; i < EQUIPEMENT_SET_SLOTS; ++i)
+ for (std::size_t i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket << equipSet->Pieces[i];
_worldPacket << int32(equipSet->Appearances[i]);
@@ -67,7 +67,7 @@ void WorldPackets::EquipmentSet::SaveEquipmentSet::Read()
_worldPacket >> Set.SetID;
_worldPacket >> Set.IgnoreMask;
- for (uint8 i = 0; i < EQUIPEMENT_SET_SLOTS; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket >> Set.Pieces[i];
_worldPacket >> Set.Appearances[i];
@@ -97,7 +97,7 @@ void WorldPackets::EquipmentSet::UseEquipmentSet::Read()
{
_worldPacket >> Inv;
- for (uint8 i = 0; i < EQUIPEMENT_SET_SLOTS; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket >> Items[i].Item;
_worldPacket >> Items[i].ContainerSlot;
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.h b/src/server/game/Server/Packets/EquipmentSetPackets.h
index 609372d1789..a36c95829e0 100644
--- a/src/server/game/Server/Packets/EquipmentSetPackets.h
+++ b/src/server/game/Server/Packets/EquipmentSetPackets.h
@@ -18,7 +18,7 @@
#pragma once
#include "Packet.h"
-#include "EquipementSet.h"
+#include "EquipmentSet.h"
#include "ItemPacketsCommon.h"
namespace WorldPackets
@@ -82,7 +82,7 @@ namespace WorldPackets
};
WorldPackets::Item::InvUpdate Inv;
- EquipmentSetItem Items[EQUIPEMENT_SET_SLOTS];
+ EquipmentSetItem Items[EQUIPMENT_SET_SLOTS];
uint64 GUID = 0; ///< Set Identifier
};
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index aec308cee5e..15a3b354d42 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -271,11 +271,11 @@ void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/
if ((cur_time - lastTime) < 60)
{
- sendPacketCount+=1;
- sendPacketBytes+=packet->size();
+ sendPacketCount += 1;
+ sendPacketBytes += packet->size();
- sendLastPacketCount+=1;
- sendLastPacketBytes+=packet->size();
+ sendLastPacketCount += 1;
+ sendLastPacketBytes += packet->size();
}
else
{
@@ -303,7 +303,7 @@ void WorldSession::QueuePacket(WorldPacket* new_packet)
}
/// Logging helper for unexpected opcodes
-void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
+void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char *reason)
{
TC_LOG_ERROR("network.opcode", "Received unexpected opcode %s Status: %s Reason: %s from %s",
GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str(), status, reason, GetPlayerInfo().c_str());
@@ -551,7 +551,7 @@ void WorldSession::LogoutPlayer(bool save)
}
}
- // Repop at GraveYard or other player far teleport will prevent saving player because of not present map
+ // Repop at Graveyard or other player far teleport will prevent saving player because of not present map
// Teleport player immediately for correct player save
while (_player->IsBeingTeleportedFar())
HandleMoveWorldportAck();
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 8027cec4f43..34c698f2a7f 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1809,7 +1809,7 @@ class TC_GAME_API WorldSession
bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const;
// logging helper
- void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason);
+ void LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char *reason);
// EnumData helpers
bool IsLegitCharacterForAccount(ObjectGuid lowGUID)