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authorSpp <none@none>2010-12-08 21:29:43 +0100
committerSpp <none@none>2010-12-08 21:29:43 +0100
commitb434273ed897aef87beefbca2c2c4951c038ac1e (patch)
tree9f007bc016222d0d1afe10229d05af6ab262fc2e /src/server/game/Server
parente4e048ed570e7723f6e9a38c9f5ba37f53811a21 (diff)
Core/Dungeon Finder: Some optimizations
- Reduce core dependencies with LFGMgr - Remove reduntant calculations in RoleCheck code - Remove no longer needed functions - Fix some packet data (Missing 0 when arrays were null) - Add some debug msgs closes issue 5042 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LFGHandler.cpp117
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp3
2 files changed, 63 insertions, 57 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index fd0c77de0c8..7e65b02b1af 100755
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -15,20 +15,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "LFGMgr.h"
#include "WorldSession.h"
#include "WorldPacket.h"
+#include "DBCStores.h"
#include "Player.h"
-#include "ObjectMgr.h"
#include "Group.h"
+#include "LFGMgr.h"
+#include "ObjectMgr.h"
+
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
{
- if (!lockSet || !lockSet->size())
+ if (!lockSet)
{
data << uint8(0);
return;
}
+
data << uint32(lockSet->size()); // Size of lock dungeons
for (LfgLockStatusSet::iterator it = lockSet->begin(); it != lockSet->end(); ++it)
{
@@ -36,13 +39,13 @@ void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
data << uint32((*it)->lockstatus); // Lock status
delete (*it);
}
- lockSet->clear();
delete lockSet;
+ lockSet = NULL;
}
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
{
- if (!lockMap || !lockMap->size())
+ if (!lockMap)
{
data << uint8(0);
return;
@@ -54,8 +57,8 @@ void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
data << uint64(MAKE_NEW_GUID(it->first, 0, HIGHGUID_PLAYER)); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
- lockMap->clear();
delete lockMap;
+ lockMap = NULL;
}
void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
@@ -70,8 +73,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
- std::string comment;
- LfgDungeonSet* newDungeons;
recv_data >> roles;
recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
@@ -83,17 +84,18 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return;
}
- newDungeons = new LfgDungeonSet();
+ LfgDungeonSet newDungeons;
for (int8 i = 0 ; i < numDungeons; ++i)
{
recv_data >> dungeon;
- newDungeons->insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
+ newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
+ std::string comment;
recv_data >> comment;
- sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons->size()), comment.c_str());
+ sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr.Join(GetPlayer(), uint8(roles), newDungeons, comment);
}
@@ -130,9 +132,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID());
return;
}
- else
- sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Roles: %u", GetPlayer()->GetGUID(), roles);
-
+ sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Roles: %u", GetPlayer()->GetGUID(), roles);
GetPlayer()->SetLfgRoles(roles);
sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
}
@@ -167,20 +167,26 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
- uint32 rsize = 0;
- uint32 lsize = 0;
- LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
- LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
- if (randomlist)
- rsize = randomlist->size();
+ // FIXME - Should return seasonals (when not disabled)
+ LfgDungeonSet randomDungeons;
+ uint8 level = GetPlayer()->getLevel();
+ uint8 expansion = GetPlayer()->GetSession()->Expansion();
+ for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
+ {
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
+ if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon && dungeon->expansion <= expansion &&
+ dungeon->minlevel <= level && level <= dungeon->maxlevel)
+ randomDungeons.insert(dungeon->Entry());
+ }
- if (lockSet)
- lsize = lockSet->size();
+ LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
+ uint32 rsize = uint32(randomDungeons.size());
+ uint32 lsize = lockSet ? uint32(lockSet->size()) : 0;
sLog.outDebug("SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
- if (!randomlist)
+ if (!randomDungeons.size())
data << uint8(0);
else
{
@@ -188,11 +194,11 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
Quest const* qRew = NULL;
uint8 done;
- data << uint8(randomlist->size()); // Random Dungeon count
- for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
+ data << uint8(randomDungeons.size()); // Random Dungeon count
+ for (LfgDungeonSet::iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Entry
- reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
+ reward = sLFGMgr.GetRandomDungeonReward(*it, level);
qRew = NULL;
if (reward)
{
@@ -239,8 +245,6 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
data << uint8(0);
}
}
- randomlist->clear();
- delete randomlist;
}
BuildPlayerLockDungeonBlock(data, lockSet);
SendPacket(&data);
@@ -382,51 +386,55 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck* pRoleCheck)
{
ASSERT(pRoleCheck);
+ LfgDungeonSet dungeons;
+ if (pRoleCheck->rDungeonId)
+ dungeons.insert(pRoleCheck->rDungeonId);
+ else
+ dungeons = pRoleCheck->dungeons;
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
- WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
+ WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
Player* plr;
uint8 roles;
data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
- data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
- LFGDungeonEntry const* dungeon;
- for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
+ data << uint8(dungeons.size()); // Number of dungeons
+ if (dungeons.size())
{
- dungeon = sLFGDungeonStore.LookupEntry(*it);
- if (!dungeon)
+ for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
- sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", (*it));
- data << uint32(0);
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it);
+ data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
}
- else
- data << uint32(dungeon->Entry()); // Dungeon
}
data << uint8(pRoleCheck->roles.size()); // Players in group
- // Leader info MUST be sent 1st :S
- roles = pRoleCheck->roles[pRoleCheck->leader];
- uint64 guid = MAKE_NEW_GUID(pRoleCheck->leader, 0, HIGHGUID_PLAYER);
- data << uint64(guid); // Guid
- data << uint8(roles > 0); // Ready
- data << uint32(roles); // Roles
- plr = sObjectMgr.GetPlayer(guid);
- data << uint8(plr ? plr->getLevel() : 0); // Level
-
- for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
+ if (pRoleCheck->roles.size())
{
- if (itPlayers->first == pRoleCheck->leader)
- continue;
-
- roles = itPlayers->second;
- guid = MAKE_NEW_GUID(itPlayers->first, 0, HIGHGUID_PLAYER);
+ // Leader info MUST be sent 1st :S
+ roles = pRoleCheck->roles[pRoleCheck->leader];
+ uint64 guid = MAKE_NEW_GUID(pRoleCheck->leader, 0, HIGHGUID_PLAYER);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = sObjectMgr.GetPlayer(guid);
data << uint8(plr ? plr->getLevel() : 0); // Level
+
+ for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
+ {
+ if (itPlayers->first == pRoleCheck->leader)
+ continue;
+
+ roles = itPlayers->second;
+ guid = MAKE_NEW_GUID(itPlayers->first, 0, HIGHGUID_PLAYER);
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ plr = sObjectMgr.GetPlayer(guid);
+ data << uint8(plr ? plr->getLevel() : 0); // Level
+ }
}
SendPacket(&data);
}
@@ -444,8 +452,7 @@ void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
data << uint32(checkResult); // Check Result
data << uint32(checkValue); // Check Value
- if (playersLockMap)
- BuildPartyLockDungeonBlock(data, playersLockMap);
+ BuildPartyLockDungeonBlock(data, playersLockMap);
SendPacket(&data);
}
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index b782c8ad4ee..9a77a4b7187 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -47,7 +47,6 @@
#include "ScriptMgr.h"
#include "MapManager.h"
#include "InstanceScript.h"
-#include "LFGMgr.h"
#include "GameObjectAI.h"
#include "Group.h"
@@ -948,7 +947,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
// Check if we are in LfgGroup and trying to get out the dungeon
if (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->isLFGGroup() && GetPlayer()->GetMap()->IsDungeon() && at->target_mapId != GetPlayer()->GetMapId())
- sLFGMgr.TeleportPlayer(GetPlayer(), true);
+ GetPlayer()->TeleportToBGEntryPoint();
else
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}