diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-02-08 01:03:56 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-02-08 01:03:56 +0100 |
| commit | b6e56e42eaebbe509cb0574829afafdf31ba9d2c (patch) | |
| tree | fb6cc44bbf258891ccc8768d54882941ebc55609 /src/server/game/Server | |
| parent | fb43a92cc2aaffab42efebf025b6a12c01af8fde (diff) | |
Core/Auth: Reverted part of fb43a92cc2aaffab42efebf025b6a12c01af8fde - session key is still needed after logging in to be able to switch realms
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 5260b5f77a9..b2534bfbb0c 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -933,12 +933,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) // NOTE ATM the socket is single-threaded, have this in mind ... ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_CLEAR_SESSIONKEY); - - stmt->setUInt32(0, id); - - LoginDatabase.Execute(stmt); - m_Crypt.Init(&k); m_Session->LoadGlobalAccountData(); |
