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authorShauren <shauren.trinity@gmail.com>2013-02-08 01:03:56 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-08 01:03:56 +0100
commitb6e56e42eaebbe509cb0574829afafdf31ba9d2c (patch)
treefb6cc44bbf258891ccc8768d54882941ebc55609 /src/server/game/Server
parentfb43a92cc2aaffab42efebf025b6a12c01af8fde (diff)
Core/Auth: Reverted part of fb43a92cc2aaffab42efebf025b6a12c01af8fde - session key is still needed after logging in to be able to switch realms
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSocket.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 5260b5f77a9..b2534bfbb0c 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -933,12 +933,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_CLEAR_SESSIONKEY);
-
- stmt->setUInt32(0, id);
-
- LoginDatabase.Execute(stmt);
-
m_Crypt.Init(&k);
m_Session->LoadGlobalAccountData();