diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-21 00:45:02 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-21 00:45:02 +0100 |
| commit | c0c2e533a967640bd14553fa98916974e013e7bd (patch) | |
| tree | 593c67bc0d63e33efe7658b2f81ccf1cc5df5134 /src/server/game/Server | |
| parent | 1df992e918e954431f49626d44345530b50e591a (diff) | |
| parent | 59c3c6b8a6a318c3b937defaeb165a5f77b25ff8 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Handlers/MiscHandler.cpp
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 39 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 2 |
2 files changed, 4 insertions, 37 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index d12128b11c1..1819b829404 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -447,14 +447,14 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) } /// %Log the player out -void WorldSession::LogoutPlayer(bool Save) +void WorldSession::LogoutPlayer(bool save) { // finish pending transfers before starting the logout while (_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; - m_playerSave = Save; + m_playerSave = save; if (_player) { @@ -469,39 +469,6 @@ void WorldSession::LogoutPlayer(bool Save) _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } - else if (!_player->getAttackers().empty()) - { - // build set of player who attack _player or who have pet attacking of _player - std::set<Player*> aset; - for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) - { - Unit* owner = (*itr)->GetOwner(); // including player controlled case - if (owner && owner->GetTypeId() == TYPEID_PLAYER) - aset.insert(owner->ToPlayer()); - else if ((*itr)->GetTypeId() == TYPEID_PLAYER) - aset.insert((Player*)(*itr)); - } - - // CombatStop() method is removing all attackers from the AttackerSet - // That is why it must be AFTER building current set of attackers - _player->CombatStop(); - _player->getHostileRefManager().setOnlineOfflineState(false); - _player->RemoveAllAurasOnDeath(); - _player->SetPvPDeath(!aset.empty()); - _player->KillPlayer(); - _player->BuildPlayerRepop(); - _player->RepopAtGraveyard(); - - // give honor to all attackers from set like group case - for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) - (*itr)->RewardHonor(_player, aset.size()); - - // give bg rewards and update counters like kill by first from attackers - // this can't be called for all attackers. - if (!aset.empty()) - if (Battleground* bg = _player->GetBattleground()) - bg->HandleKillPlayer(_player, *aset.begin()); - } else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION @@ -550,7 +517,7 @@ void WorldSession::LogoutPlayer(bool Save) ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) - if (Save) + if (save) { uint32 eslot; for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 70a405fd808..96b766fdf74 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -258,7 +258,7 @@ class WorldSession return (_logoutTime > 0 && currTime >= _logoutTime + 20); } - void LogoutPlayer(bool Save); + void LogoutPlayer(bool save); void KickPlayer(); void QueuePacket(WorldPacket* new_packet); |
