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authorVincent_Michael <Vincent_Michael@gmx.de>2013-02-21 00:45:02 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-02-21 00:45:02 +0100
commitc0c2e533a967640bd14553fa98916974e013e7bd (patch)
tree593c67bc0d63e33efe7658b2f81ccf1cc5df5134 /src/server/game/Server
parent1df992e918e954431f49626d44345530b50e591a (diff)
parent59c3c6b8a6a318c3b937defaeb165a5f77b25ff8 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Handlers/MiscHandler.cpp
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSession.cpp39
-rw-r--r--src/server/game/Server/WorldSession.h2
2 files changed, 4 insertions, 37 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index d12128b11c1..1819b829404 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -447,14 +447,14 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
}
/// %Log the player out
-void WorldSession::LogoutPlayer(bool Save)
+void WorldSession::LogoutPlayer(bool save)
{
// finish pending transfers before starting the logout
while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
- m_playerSave = Save;
+ m_playerSave = save;
if (_player)
{
@@ -469,39 +469,6 @@ void WorldSession::LogoutPlayer(bool Save)
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
- else if (!_player->getAttackers().empty())
- {
- // build set of player who attack _player or who have pet attacking of _player
- std::set<Player*> aset;
- for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
- {
- Unit* owner = (*itr)->GetOwner(); // including player controlled case
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- aset.insert(owner->ToPlayer());
- else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
- aset.insert((Player*)(*itr));
- }
-
- // CombatStop() method is removing all attackers from the AttackerSet
- // That is why it must be AFTER building current set of attackers
- _player->CombatStop();
- _player->getHostileRefManager().setOnlineOfflineState(false);
- _player->RemoveAllAurasOnDeath();
- _player->SetPvPDeath(!aset.empty());
- _player->KillPlayer();
- _player->BuildPlayerRepop();
- _player->RepopAtGraveyard();
-
- // give honor to all attackers from set like group case
- for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
- (*itr)->RewardHonor(_player, aset.size());
-
- // give bg rewards and update counters like kill by first from attackers
- // this can't be called for all attackers.
- if (!aset.empty())
- if (Battleground* bg = _player->GetBattleground())
- bg->HandleKillPlayer(_player, *aset.begin());
- }
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
@@ -550,7 +517,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
- if (Save)
+ if (save)
{
uint32 eslot;
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 70a405fd808..96b766fdf74 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -258,7 +258,7 @@ class WorldSession
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
}
- void LogoutPlayer(bool Save);
+ void LogoutPlayer(bool save);
void KickPlayer();
void QueuePacket(WorldPacket* new_packet);