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authorShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
commitce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch)
tree515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Server
parent53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff)
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now * Implemented stopping transports * Implemented spawning transports in instances * Implemented spawning gameobjects as transport passengers * Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSession.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index c60b09438c1..75da92158d1 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -786,10 +786,6 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
data >> mi->transport.time2;
-
- if (mi->pos.m_positionX != mi->transport.pos.m_positionX)
- if (GetPlayer()->GetTransport())
- GetPlayer()->GetTransport()->UpdatePosition(mi);
}
if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)))