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authorShauren <shauren.trinity@gmail.com>2014-08-15 20:13:34 +0200
committerShauren <shauren.trinity@gmail.com>2014-08-15 20:13:34 +0200
commitd0176f985d20604a23396c326af303327ef989be (patch)
tree3b3e2ecbeb55531cb4863f0ad063f45699429ace /src/server/game/Server
parent4a741258f145af59a224760651e735297ad92101 (diff)
parentaab4ab166de351e2c6e1c26a9d4001328e253ea9 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Globals/ObjectMgr.cpp src/server/scripts/Commands/cs_reload.cpp src/server/shared/Database/Implementation/WorldDatabase.cpp
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldPacket.h2
-rw-r--r--src/server/game/Server/WorldSession.h19
2 files changed, 13 insertions, 8 deletions
diff --git a/src/server/game/Server/WorldPacket.h b/src/server/game/Server/WorldPacket.h
index bdacefabbeb..b047b20bce2 100644
--- a/src/server/game/Server/WorldPacket.h
+++ b/src/server/game/Server/WorldPacket.h
@@ -65,7 +65,7 @@ class WorldPacket : public ByteBuffer
Opcodes GetOpcode() const { return m_opcode; }
void SetOpcode(Opcodes opcode) { m_opcode = opcode; }
- bool IsCompressed() const { return m_opcode & COMPRESSED_OPCODE_MASK; }
+ bool IsCompressed() const { return (m_opcode & COMPRESSED_OPCODE_MASK) != 0; }
void Compress(z_stream_s* compressionStream);
void Compress(z_stream_s* compressionStream, WorldPacket const* source);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 227be6ec45b..f7269ae977c 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -380,17 +380,22 @@ class WorldSession
void SetLatency(uint32 latency) { m_latency = latency; }
void ResetClientTimeDelay() { m_clientTimeDelay = 0; }
- std::atomic<time_t> m_timeOutTime;
+ std::atomic<int32> m_timeOutTime;
void UpdateTimeOutTime(uint32 diff)
{
- if (time_t(diff) > m_timeOutTime)
- m_timeOutTime = 0;
- else
- m_timeOutTime -= diff;
+ m_timeOutTime -= int32(diff);
+ }
+
+ void ResetTimeOutTime()
+ {
+ m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
+ }
+
+ bool IsConnectionIdle() const
+ {
+ return m_timeOutTime <= 0 && !m_inQueue;
}
- void ResetTimeOutTime() { m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME); }
- bool IsConnectionIdle() const { return (m_timeOutTime <= 0 && !m_inQueue); }
// Recruit-A-Friend Handling
uint32 GetRecruiterId() const { return recruiterId; }