diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-08-15 20:13:34 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-08-15 20:13:34 +0200 |
| commit | d0176f985d20604a23396c326af303327ef989be (patch) | |
| tree | 3b3e2ecbeb55531cb4863f0ad063f45699429ace /src/server/game/Server | |
| parent | 4a741258f145af59a224760651e735297ad92101 (diff) | |
| parent | aab4ab166de351e2c6e1c26a9d4001328e253ea9 (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Globals/ObjectMgr.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/shared/Database/Implementation/WorldDatabase.cpp
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldPacket.h | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 19 |
2 files changed, 13 insertions, 8 deletions
diff --git a/src/server/game/Server/WorldPacket.h b/src/server/game/Server/WorldPacket.h index bdacefabbeb..b047b20bce2 100644 --- a/src/server/game/Server/WorldPacket.h +++ b/src/server/game/Server/WorldPacket.h @@ -65,7 +65,7 @@ class WorldPacket : public ByteBuffer Opcodes GetOpcode() const { return m_opcode; } void SetOpcode(Opcodes opcode) { m_opcode = opcode; } - bool IsCompressed() const { return m_opcode & COMPRESSED_OPCODE_MASK; } + bool IsCompressed() const { return (m_opcode & COMPRESSED_OPCODE_MASK) != 0; } void Compress(z_stream_s* compressionStream); void Compress(z_stream_s* compressionStream, WorldPacket const* source); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 227be6ec45b..f7269ae977c 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -380,17 +380,22 @@ class WorldSession void SetLatency(uint32 latency) { m_latency = latency; } void ResetClientTimeDelay() { m_clientTimeDelay = 0; } - std::atomic<time_t> m_timeOutTime; + std::atomic<int32> m_timeOutTime; void UpdateTimeOutTime(uint32 diff) { - if (time_t(diff) > m_timeOutTime) - m_timeOutTime = 0; - else - m_timeOutTime -= diff; + m_timeOutTime -= int32(diff); + } + + void ResetTimeOutTime() + { + m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME)); + } + + bool IsConnectionIdle() const + { + return m_timeOutTime <= 0 && !m_inQueue; } - void ResetTimeOutTime() { m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME); } - bool IsConnectionIdle() const { return (m_timeOutTime <= 0 && !m_inQueue); } // Recruit-A-Friend Handling uint32 GetRecruiterId() const { return recruiterId; } |
