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authorccrs <ccrs@users.noreply.github.com>2019-01-17 11:52:38 +0100
committerccrs <ccrs@users.noreply.github.com>2019-01-17 11:52:38 +0100
commitd8819147b023f318c0ca2c42da4d05e4f9551cce (patch)
treecc5e868908f4ed77e0cd101388b264d610769799 /src/server/game/Server
parentbcb0b03fac3cc1698b9764e377c727adf01aa659 (diff)
Core/Misc: update SMSG_UPDATE_WORLD_STATE uses
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Packets/WorldStatePackets.cpp6
-rw-r--r--src/server/game/Server/WorldSession.h14
2 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Server/Packets/WorldStatePackets.cpp b/src/server/game/Server/Packets/WorldStatePackets.cpp
index 1c8442ac955..5d9b2b350c7 100644
--- a/src/server/game/Server/Packets/WorldStatePackets.cpp
+++ b/src/server/game/Server/Packets/WorldStatePackets.cpp
@@ -17,17 +17,17 @@
#include "WorldStatePackets.h"
-WorldPackets::WorldState::InitWorldStates::InitWorldStates() : ServerPacket(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 4) { }
+WorldPackets::WorldState::InitWorldStates::InitWorldStates() : ServerPacket(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2) { }
WorldPacket const* WorldPackets::WorldState::InitWorldStates::Write()
{
- _worldPacket.reserve(4 + 4 + 4 + 4 + Worldstates.size() * 8);
+ _worldPacket.reserve(4 + 4 + 4 + 2 + Worldstates.size() * 8);
_worldPacket << int32(MapID);
_worldPacket << int32(ZoneID);
_worldPacket << int32(AreaID);
- _worldPacket << uint32(Worldstates.size());
+ _worldPacket << uint16(Worldstates.size());
for (WorldStateInfo const& wsi : Worldstates)
{
_worldPacket << int32(wsi.VariableID);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 3e7344794e8..7dc9a1d11c7 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -58,13 +58,13 @@ struct TradeStatusInfo;
namespace lfg
{
-struct LfgJoinResultData;
-struct LfgPlayerBoot;
-struct LfgProposal;
-struct LfgQueueStatusData;
-struct LfgPlayerRewardData;
-struct LfgRoleCheck;
-struct LfgUpdateData;
+ struct LfgJoinResultData;
+ struct LfgPlayerBoot;
+ struct LfgProposal;
+ struct LfgQueueStatusData;
+ struct LfgPlayerRewardData;
+ struct LfgRoleCheck;
+ struct LfgUpdateData;
}
namespace rbac