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authorclick <clickvd@gonnamakeyou.com>2011-06-12 02:06:07 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-12 02:06:07 +0200
commitda03bbbdab7515434191ab1f48e686fcac11cca2 (patch)
tree85b6dc3353a101c64b91d45c1c31667e616189a5 /src/server/game/Server
parentc77aa6e846d7d99d5c00328310e7d68da02e0233 (diff)
Core: Yet more cleanups in codestyle...
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp12
-rwxr-xr-xsrc/server/game/Server/WorldSession.h4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index a64552bf0b6..9883699e086 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -43,7 +43,7 @@
#include "ScriptMgr.h"
#include "Transport.h"
-bool MapSessionFilter::Process(WorldPacket *packet)
+bool MapSessionFilter::Process(WorldPacket* packet)
{
OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
@@ -65,7 +65,7 @@ bool MapSessionFilter::Process(WorldPacket *packet)
//we should process ALL packets when player is not in world/logged in
//OR packet handler is not thread-safe!
-bool WorldSessionFilter::Process(WorldPacket *packet)
+bool WorldSessionFilter::Process(WorldPacket* packet)
{
OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
//check if packet handler is supposed to be safe
@@ -120,7 +120,7 @@ WorldSession::~WorldSession()
}
///- empty incoming packet queue
- WorldPacket *packet = NULL;
+ WorldPacket* packet = NULL;
while (_recvQueue.next(packet))
delete packet;
@@ -190,7 +190,7 @@ void WorldSession::QueuePacket(WorldPacket *new_packet)
}
/// Logging helper for unexpected opcodes
-void WorldSession::LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason)
+void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
{
sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
@@ -198,7 +198,7 @@ void WorldSession::LogUnexpectedOpcode(WorldPacket *packet, const char* status,
}
/// Logging helper for unexpected opcodes
-void WorldSession::LogUnprocessedTail(WorldPacket *packet)
+void WorldSession::LogUnprocessedTail(WorldPacket* packet)
{
sLog->outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), uint32(packet->rpos()), uint32(packet->wpos()));
@@ -218,7 +218,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not process packets if socket already closed
- WorldPacket *packet = NULL;
+ WorldPacket* packet = NULL;
while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
{
if (packet->GetOpcode() >= NUM_MSG_TYPES)
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 96d3d4631e3..97217786fe2 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -876,8 +876,8 @@ class WorldSession
void moveItems(Item* myItems[], Item* hisItems[]);
// logging helper
- void LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason);
- void LogUnprocessedTail(WorldPacket *packet);
+ void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason);
+ void LogUnprocessedTail(WorldPacket* packet);
// EnumData helpers
bool CharCanLogin(uint32 lowGUID)