diff options
| author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
|---|---|---|
| committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
| commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
| tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Server | |
| parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) | |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 2 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index bb22d27221e..e6896003175 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -180,9 +180,9 @@ std::string WorldSession::GetPlayerInfo() const } /// Get player guid if available. Use for logging purposes only -uint32 WorldSession::GetGuidLow() const +uint32 WorldSession::GetGUIDLow() const { - return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0; + return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0; } /// Send a packet to the client @@ -538,8 +538,8 @@ void WorldSession::LogoutPlayer(bool save) } //! Broadcast a logout message to the player's friends - sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); - sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow()); + sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID().GetCounter(), true); + sSocialMgr->RemovePlayerSocial(_player->GetGUID().GetCounter()); //! Call script hook before deletion sScriptMgr->OnPlayerLogout(_player); @@ -550,7 +550,7 @@ void WorldSession::LogoutPlayer(bool save) // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d", - GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel()); + GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->getLevel()); if (Map* _map = _player->FindMap()) _map->RemovePlayerFromMap(_player, true); @@ -830,7 +830,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi) { \ TC_LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \ "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \ - STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \ + STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().GetCounter(), maskToRemove); \ mi->RemoveMovementFlag((maskToRemove)); \ } \ } @@ -1082,7 +1082,7 @@ void WorldSession::SetPlayer(Player* player) // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if (_player) - m_GUIDLow = _player->GetGUIDLow(); + m_GUIDLow = _player->GetGUID().GetCounter(); } void WorldSession::InitializeQueryCallbackParameters() diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 3753f796768..e597cbff27b 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -287,7 +287,7 @@ class WorldSession std::string const& GetPlayerName() const; std::string GetPlayerInfo() const; - uint32 GetGuidLow() const; + uint32 GetGUIDLow() const; void SetSecurity(AccountTypes security) { _security = security; } std::string const& GetRemoteAddress() const { return m_Address; } void SetPlayer(Player* player); |
