aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Server
diff options
context:
space:
mode:
authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Server
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSession.cpp14
-rw-r--r--src/server/game/Server/WorldSession.h2
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index bb22d27221e..e6896003175 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -180,9 +180,9 @@ std::string WorldSession::GetPlayerInfo() const
}
/// Get player guid if available. Use for logging purposes only
-uint32 WorldSession::GetGuidLow() const
+uint32 WorldSession::GetGUIDLow() const
{
- return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0;
+ return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
}
/// Send a packet to the client
@@ -538,8 +538,8 @@ void WorldSession::LogoutPlayer(bool save)
}
//! Broadcast a logout message to the player's friends
- sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
- sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow());
+ sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID().GetCounter(), true);
+ sSocialMgr->RemovePlayerSocial(_player->GetGUID().GetCounter());
//! Call script hook before deletion
sScriptMgr->OnPlayerLogout(_player);
@@ -550,7 +550,7 @@ void WorldSession::LogoutPlayer(bool save)
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel());
+ GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->getLevel());
if (Map* _map = _player->FindMap())
_map->RemovePlayerFromMap(_player, true);
@@ -830,7 +830,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
{ \
TC_LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
"MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
- STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
+ STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().GetCounter(), maskToRemove); \
mi->RemoveMovementFlag((maskToRemove)); \
} \
}
@@ -1082,7 +1082,7 @@ void WorldSession::SetPlayer(Player* player)
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if (_player)
- m_GUIDLow = _player->GetGUIDLow();
+ m_GUIDLow = _player->GetGUID().GetCounter();
}
void WorldSession::InitializeQueryCallbackParameters()
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 3753f796768..e597cbff27b 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -287,7 +287,7 @@ class WorldSession
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
- uint32 GetGuidLow() const;
+ uint32 GetGUIDLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() const { return m_Address; }
void SetPlayer(Player* player);