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authorShauren <shauren.trinity@gmail.com>2024-02-27 16:13:23 +0100
committerShauren <shauren.trinity@gmail.com>2024-02-27 16:13:23 +0100
commitdeb24f3f53540733bef15f0a90a1b7e41e76d60e (patch)
tree012925de787277ec25ce7233c3132816a56c0e4f /src/server/game/Server
parent9463933eda630be97e3ab16cf66e419d2f696109 (diff)
Core/Units: Added helper function to clear boss emote frame and enable SMSG_CLEAR_BOSS_EMOTES
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Packets/ChatPackets.h8
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/ChatPackets.h b/src/server/game/Server/Packets/ChatPackets.h
index 3755754bec1..ca54636921d 100644
--- a/src/server/game/Server/Packets/ChatPackets.h
+++ b/src/server/game/Server/Packets/ChatPackets.h
@@ -223,6 +223,14 @@ namespace WorldPackets
int32 EmoteID = 0;
};
+ class ClearBossEmotes final : public ServerPacket
+ {
+ public:
+ ClearBossEmotes() : ServerPacket(SMSG_CLEAR_BOSS_EMOTES, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
+
class TC_GAME_API PrintNotification final : public ServerPacket
{
public:
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index acc39b92863..74adcc445b8 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1219,7 +1219,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHROMIE_TIME_SELECT_EXPANSION_SUCCESS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLAIM_RAF_REWARD_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_ALL_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_RESURRECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);