diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-02-27 16:13:23 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-02-27 16:13:23 +0100 |
| commit | deb24f3f53540733bef15f0a90a1b7e41e76d60e (patch) | |
| tree | 012925de787277ec25ce7233c3132816a56c0e4f /src/server/game/Server | |
| parent | 9463933eda630be97e3ab16cf66e419d2f696109 (diff) | |
Core/Units: Added helper function to clear boss emote frame and enable SMSG_CLEAR_BOSS_EMOTES
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/ChatPackets.h | 8 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/ChatPackets.h b/src/server/game/Server/Packets/ChatPackets.h index 3755754bec1..ca54636921d 100644 --- a/src/server/game/Server/Packets/ChatPackets.h +++ b/src/server/game/Server/Packets/ChatPackets.h @@ -223,6 +223,14 @@ namespace WorldPackets int32 EmoteID = 0; }; + class ClearBossEmotes final : public ServerPacket + { + public: + ClearBossEmotes() : ServerPacket(SMSG_CLEAR_BOSS_EMOTES, 0) { } + + WorldPacket const* Write() override { return &_worldPacket; } + }; + class TC_GAME_API PrintNotification final : public ServerPacket { public: diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index acc39b92863..74adcc445b8 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1219,7 +1219,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHROMIE_TIME_SELECT_EXPANSION_SUCCESS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLAIM_RAF_REWARD_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_ALL_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_RESURRECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); |
