diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
| commit | e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch) | |
| tree | fcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/Server | |
| parent | 45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff) | |
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/Server')
29 files changed, 432 insertions, 444 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp index 8ee110a6b52..784126d96ce 100755 --- a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp @@ -98,7 +98,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target) AddOnPacked >> enabled >> crc >> unk2; - sLog->outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2); + sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2); uint8 state = (enabled ? 2 : 1); *Target << uint8(state); @@ -131,7 +131,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target) *Target << uint32(count); if(AddOnPacked.rpos() != AddOnPacked.size()) - sLog->outDebug("packet under read!"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!"); } else { diff --git a/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp b/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp index d51282be41b..c0e83dd2228 100755 --- a/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp @@ -29,11 +29,11 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data) { - sLog->outDebug("MSG_INSPECT_ARENA_TEAMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS"); uint64 guid; recv_data >> guid; - sLog->outDebug("Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); if (Player *plr = sObjectMgr->GetPlayer(guid)) { @@ -50,7 +50,7 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data) void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_ARENA_TEAM_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY"); uint32 ArenaTeamId; recv_data >> ArenaTeamId; @@ -64,7 +64,7 @@ void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data) void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_ARENA_TEAM_ROSTER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER"); uint32 ArenaTeamId; // arena team id recv_data >> ArenaTeamId; @@ -75,7 +75,7 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data) void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_ARENA_TEAM_INVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE"); uint32 ArenaTeamId; // arena team id std::string Invitedname; @@ -139,7 +139,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data) return; } - sLog->outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str()); player->SetArenaTeamIdInvited(arenateam->GetId()); @@ -148,12 +148,12 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data) data << arenateam->GetName(); player->GetSession()->SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE"); } void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("CMSG_ARENA_TEAM_ACCEPT"); // empty opcode + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode ArenaTeam *at = sObjectMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited()); if (!at) @@ -186,14 +186,14 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("CMSG_ARENA_TEAM_DECLINE"); // empty opcode + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode _player->SetArenaTeamIdInvited(0); // no more invited } void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_ARENA_TEAM_LEAVE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE"); uint32 ArenaTeamId; // arena team id recv_data >> ArenaTeamId; @@ -228,7 +228,7 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data) void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_ARENA_TEAM_DISBAND"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND"); uint32 ArenaTeamId; // arena team id recv_data >> ArenaTeamId; @@ -248,7 +248,7 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data) void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_ARENA_TEAM_REMOVE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE"); uint32 ArenaTeamId; std::string name; @@ -290,7 +290,7 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data) void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_ARENA_TEAM_LEADER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER"); uint32 ArenaTeamId; std::string name; diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp index 6288fb65b26..61ff1fab095 100755 --- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp @@ -40,7 +40,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { - sLog->outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -132,24 +132,20 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { - sLog->outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction()); if (!auctionHouseEntry) { - sLog->outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); return; } - sLog->outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); - // client send time in minutes, convert to common used sec time etime *= MINUTE; - sLog->outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); - // client understand only 3 auction time switch(etime) { @@ -268,7 +264,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { - sLog->outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } @@ -386,7 +382,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { - sLog->outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } @@ -471,7 +467,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { - sLog->outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -518,7 +514,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { - sLog->outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -571,7 +567,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { - sLog->outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -609,7 +605,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) { - sLog->outDebug("CMSG_AUCTION_LIST_PENDING_SALES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_LIST_PENDING_SALES"); recv_data.read_skip<uint64>(); diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp index 0641007b5c1..12f459741ef 100755 --- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp @@ -39,7 +39,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; - sLog->outDebug("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) @@ -98,7 +98,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); - sLog->outDebug("WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); // can do this, since it's battleground, not arena BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0); @@ -189,7 +189,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); - sLog->outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } else { @@ -208,7 +208,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (err > 0) { - sLog->outDebug("Battleground: the following players are joining as group:"); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); } @@ -235,9 +235,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) member->GetSession()->SendPacket(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->GetSession()->SendPacket(&data); - sLog->outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } - sLog->outDebug("Battleground: group end"); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: group end"); } sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); @@ -246,7 +246,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/) { // empty opcode - sLog->outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); Battleground *bg = _player->GetBattleground(); if (!bg) // can't be received if player not in battleground @@ -313,7 +313,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recv_ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Recvd MSG_PVP_LOG_DATA Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); Battleground *bg = _player->GetBattleground(); if (!bg) @@ -323,12 +323,12 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) sBattlegroundMgr->BuildPvpLogDataPacket(&data, bg); SendPacket(&data); - sLog->outDebug("WORLD: Sent MSG_PVP_LOG_DATA Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message"); } void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC @@ -353,7 +353,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 @@ -419,7 +419,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->GetSession()->SendPacket(&data2); action = 0; - sLog->outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->getLevel() > bg->GetMaxLevel()) @@ -470,7 +470,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); // add only in HandleMoveWorldPortAck() // bg->AddPlayer(_player,team); - sLog->outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); break; case 0: // leave queue // if player leaves rated arena match before match start, it is counted as he played but he lost @@ -479,7 +479,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) ArenaTeam * at = sObjectMgr->GetArenaTeamById(ginfo.Team); if (at) { - sLog->outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating); at->MemberLost(_player, ginfo.OpponentsMatchmakerRating); at->SaveToDB(); } @@ -491,7 +491,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) if (!ginfo.ArenaType) sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); SendPacket(&data); - sLog->outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); break; default: sLog->outError("Battleground port: unknown action %u", action); @@ -501,7 +501,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); recv_data.read_skip<uint8>(); // unk1 recv_data.read_skip<uint8>(); // unk2 @@ -520,7 +520,7 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) { // empty opcode - sLog->outDebug("WORLD: Battleground status"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status"); WorldPacket data; // we must update all queues here @@ -583,7 +583,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); Battleground *bg = _player->GetBattleground(); @@ -604,7 +604,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); Battleground *bg = _player->GetBattleground(); @@ -625,7 +625,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); //recv_data.hexlike(); uint64 guid; // arena Battlemaster guid @@ -738,10 +738,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) if (err > 0) { - sLog->outDebug("Battleground: arena join as group start"); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: arena join as group start"); if (isRated) { - sLog->outDebug("Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),matchmakerRating,arenatype); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),matchmakerRating,arenatype); bg->SetRated(true); } else @@ -774,7 +774,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) member->GetSession()->SendPacket(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->GetSession()->SendPacket(&data); - sLog->outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } } else @@ -787,7 +787,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); SendPacket(&data); - sLog->outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } @@ -800,11 +800,11 @@ void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data) if (!reportedPlayer) { - sLog->outDebug("WorldSession::HandleReportPvPAFK: player not found"); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"WorldSession::HandleReportPvPAFK: player not found"); return; } - sLog->outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); reportedPlayer->ReportedAfkBy(_player); } diff --git a/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp b/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp index f4b97b5e8ff..6553f2b3f93 100755 --- a/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp @@ -27,7 +27,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR"); // empty + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GET_CALENDAR"); // empty time_t cur_time = time(NULL); @@ -126,21 +126,21 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/) } */ - sLog->outDebug("Sending calendar"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending calendar"); data.hexlike(); SendPacket(&data); } void WorldSession::HandleCalendarGetEvent(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_GET_EVENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GET_EVENT"); recv_data.hexlike(); recv_data.read_skip<uint64>(); // unk } void WorldSession::HandleCalendarGuildFilter(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_GUILD_FILTER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GUILD_FILTER"); recv_data.hexlike(); recv_data.read_skip<uint32>(); // unk1 recv_data.read_skip<uint32>(); // unk2 @@ -149,14 +149,14 @@ void WorldSession::HandleCalendarGuildFilter(WorldPacket &recv_data) void WorldSession::HandleCalendarArenaTeam(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_ARENA_TEAM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_ARENA_TEAM"); recv_data.hexlike(); recv_data.read_skip<uint32>(); // unk } void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_ADD_EVENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_ADD_EVENT"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -192,7 +192,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data) void WorldSession::HandleCalendarUpdateEvent(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_UPDATE_EVENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_UPDATE_EVENT"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -211,7 +211,7 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket &recv_data) void WorldSession::HandleCalendarRemoveEvent(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_REMOVE_EVENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_REMOVE_EVENT"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -223,7 +223,7 @@ void WorldSession::HandleCalendarRemoveEvent(WorldPacket &recv_data) void WorldSession::HandleCalendarCopyEvent(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_COPY_EVENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_COPY_EVENT"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -235,7 +235,7 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket &recv_data) void WorldSession::HandleCalendarEventInvite(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_EVENT_INVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_INVITE"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -249,7 +249,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket &recv_data) void WorldSession::HandleCalendarEventRsvp(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_EVENT_RSVP"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_RSVP"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -261,7 +261,7 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket &recv_data) void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_EVENT_REMOVE_INVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_REMOVE_INVITE"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -273,7 +273,7 @@ void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket &recv_data) void WorldSession::HandleCalendarEventStatus(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_EVENT_STATUS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_STATUS"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -286,7 +286,7 @@ void WorldSession::HandleCalendarEventStatus(WorldPacket &recv_data) void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_EVENT_MODERATOR_STATUS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_MODERATOR_STATUS"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -299,7 +299,7 @@ void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket &recv_data) void WorldSession::HandleCalendarComplain(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_CALENDAR_COMPLAIN"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_COMPLAIN"); recv_data.hexlike(); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam @@ -310,7 +310,7 @@ void WorldSession::HandleCalendarComplain(WorldPacket &recv_data) void WorldSession::HandleCalendarGetNumPending(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: CMSG_CALENDAR_GET_NUM_PENDING"); // empty + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GET_NUM_PENDING"); // empty WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4); data << uint32(0); // 0 - no pending invites, 1 - some pending invites diff --git a/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp index 87ba2fd9c15..0ccfce64045 100755 --- a/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp @@ -21,7 +21,7 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); uint32 channel_id; uint8 unknown1, unknown2; @@ -60,7 +60,7 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); uint32 unk; @@ -81,7 +81,7 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) void WorldSession::HandleChannelList(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname; recvPacket >> channelname; @@ -93,7 +93,7 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket) void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, pass; recvPacket >> channelname; @@ -107,7 +107,7 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, newp; recvPacket >> channelname; @@ -124,7 +124,7 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname; recvPacket >> channelname; @@ -135,7 +135,7 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; recvPacket >> channelname; @@ -152,7 +152,7 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; recvPacket >> channelname; @@ -169,7 +169,7 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) void WorldSession::HandleChannelMute(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; recvPacket >> channelname; @@ -186,7 +186,7 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket) void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; @@ -204,7 +204,7 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; recvPacket >> channelname; @@ -221,7 +221,7 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) void WorldSession::HandleChannelKick(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; recvPacket >> channelname; @@ -237,7 +237,7 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket) void WorldSession::HandleChannelBan(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; recvPacket >> channelname; @@ -254,7 +254,7 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket) void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname, otp; @@ -272,7 +272,7 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname; recvPacket >> channelname; @@ -289,7 +289,7 @@ void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket) void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname; recvPacket >> channelname; @@ -308,7 +308,7 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket) void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); //recvPacket.hexlike(); std::string channelname; recvPacket >> channelname; diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 7671a737233..9327906190d 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -543,7 +543,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) { uint8 unk; recv_data >> unk; - sLog->outDebug("Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk); } Player * pNewChar = new Player(this); @@ -1171,7 +1171,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) { - sLog->outDebug("CMSG_ALTER_APPEARANCE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); uint32 Hair, Color, FacialHair, SkinColor; recv_data >> Hair >> Color >> FacialHair >> SkinColor; @@ -1231,7 +1231,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data) if (slot >= MAX_GLYPH_SLOT_INDEX) { - sLog->outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); return; } @@ -1342,7 +1342,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) { - sLog->outDebug("CMSG_EQUIPMENT_SET_SAVE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); uint64 setGuid; recv_data.readPackGUID(setGuid); @@ -1386,7 +1386,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) { - sLog->outDebug("CMSG_EQUIPMENT_SET_DELETE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); uint64 setGuid; recv_data.readPackGUID(setGuid); @@ -1396,7 +1396,7 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) { - sLog->outDebug("CMSG_EQUIPMENT_SET_USE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); recv_data.hexlike(); for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) @@ -1407,7 +1407,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) uint8 srcbag, srcslot; recv_data >> srcbag >> srcslot; - sLog->outDebug("Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); Item *item = _player->GetItemByGuid(itemGuid); @@ -1761,7 +1761,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) CharacterDatabase.CommitTransaction(trans); std::string IP_str = GetRemoteAddress(); - sLog->outDebug("Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), lowGuid, newname.c_str()); + sLog->outDebug(LOG_FILTER_UNITS, "Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), lowGuid, newname.c_str()); WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1); data << uint8(RESPONSE_SUCCESS); diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp index 9981dfe2143..7695c4f4bad 100755 --- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp @@ -112,10 +112,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data) recv_data >> msg; if (msg.empty()) - { - sLog->outDebug("Player %s send empty addon msg", GetPlayer()->GetName()); return; - } sScriptMgr->OnPlayerChat(GetPlayer(), CHAT_MSG_ADDON, lang, msg); } @@ -581,7 +578,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data) { uint64 iguid; uint8 unk; - //sLog->outDebug("WORLD: Received CMSG_CHAT_IGNORED"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED"); recv_data >> iguid; recv_data >> unk; // probably related to spam reporting @@ -597,7 +594,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data) void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket) { - sLog->outDebug("Opcode %u", recvPacket.GetOpcode()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); } void WorldSession::SendPlayerNotFoundNotice(std::string name) diff --git a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp index 2b05238cca2..6ef0671b679 100755 --- a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp @@ -65,7 +65,7 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data) uint32 sheathed; recv_data >> sheathed; - //sLog->outDebug("WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed); if (sheathed >= MAX_SHEATH_STATE) { diff --git a/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp b/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp index dbdaf8f9f41..9703c3716a9 100755 --- a/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp @@ -41,7 +41,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) if (pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0) return; - //sLog->outDebug("WORLD: received CMSG_DUEL_ACCEPTED"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED"); sLog->outStaticDebug("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName()); sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName()); @@ -55,7 +55,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket) { - //sLog->outDebug("WORLD: received CMSG_DUEL_CANCELLED"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_CANCELLED"); // no duel requested if (!GetPlayer()->duel) diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp index 73eca2b947b..d3fbe4c157b 100755 --- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp @@ -57,7 +57,7 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string& void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_INVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); std::string membername; recv_data >> membername; @@ -193,7 +193,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_ACCEPT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); recv_data.read_skip<uint32>(); Group *group = GetPlayer()->GetGroupInvite(); @@ -245,7 +245,7 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data) void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Received CMSG_GROUP_DECLINE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; @@ -268,7 +268,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_UNINVITE_GUID"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID"); uint64 guid; std::string reason; @@ -316,7 +316,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_UNINVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE"); std::string membername; recv_data >> membername; @@ -360,7 +360,7 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_SET_LEADER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -384,7 +384,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data) void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Received CMSG_GROUP_DISBAND"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); Group *grp = GetPlayer()->GetGroup(); if (!grp) @@ -407,7 +407,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_LOOT_METHOD"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -464,7 +464,7 @@ void WorldSession::HandleLootRoll(WorldPacket &recv_data) void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: Received MSG_MINIMAP_PING"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING"); if (!GetPlayer()->GetGroup()) return; @@ -488,7 +488,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: Received MSG_RANDOM_ROLL"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL"); uint32 minimum, maximum, roll; recv_data >> minimum; @@ -517,7 +517,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received MSG_RAID_TARGET_UPDATE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -547,7 +547,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Received CMSG_GROUP_RAID_CONVERT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -568,7 +568,7 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); // we will get correct pointer for group here, so we don't have to check if group is BG raid Group *group = GetPlayer()->GetGroup(); @@ -607,7 +607,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -628,7 +628,7 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data) void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received MSG_PARTY_ASSIGNMENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -662,7 +662,7 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received MSG_RAID_READY_CHECK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); Group *group = GetPlayer()->GetGroup(); if (!group) @@ -879,7 +879,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; @@ -980,7 +980,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); uint32 passOnLoot; recv_data >> passOnLoot; // 1 always pass, 0 do not pass diff --git a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp index 9fae9ab7b9c..625cd3f6160 100755 --- a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp @@ -41,7 +41,7 @@ inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false) void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY"); uint32 guildId; recvPacket >> guildId; @@ -54,7 +54,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_CREATE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE"); std::string name; recvPacket >> name; @@ -71,7 +71,7 @@ void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_INVITE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE"); std::string invitedName; recvPacket >> invitedName; @@ -83,7 +83,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_REMOVE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE"); std::string playerName; recvPacket >> playerName; @@ -95,7 +95,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_ACCEPT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ACCEPT"); // Player cannot be in guild if (!GetPlayer()->GetGuildId()) // Guild where player was invited must exist @@ -105,7 +105,7 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_DECLINE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DECLINE"); GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetInGuild(0); @@ -113,7 +113,7 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_INFO"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO"); if (Guild* pGuild = _GetPlayerGuild(this, true)) pGuild->SendInfo(this); @@ -121,7 +121,7 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_ROSTER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER"); if (Guild* pGuild = _GetPlayerGuild(this)) pGuild->HandleRoster(this); @@ -129,7 +129,7 @@ void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_PROMOTE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE"); std::string playerName; recvPacket >> playerName; @@ -141,7 +141,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_DEMOTE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE"); std::string playerName; recvPacket >> playerName; @@ -153,7 +153,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_LEAVE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEAVE"); if (Guild* pGuild = _GetPlayerGuild(this, true)) pGuild->HandleLeaveMember(this); @@ -161,7 +161,7 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_DISBAND"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DISBAND"); if (Guild* pGuild = _GetPlayerGuild(this, true)) pGuild->HandleDisband(this); @@ -169,7 +169,7 @@ void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_LEADER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEADER"); std::string name; recvPacket >> name; @@ -181,7 +181,7 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_MOTD"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD"); std::string motd; // Empty by default if (!recvPacket.empty()) @@ -193,7 +193,7 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE"); std::string playerName; recvPacket >> playerName; @@ -208,7 +208,7 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE"); std::string playerName; recvPacket >> playerName; @@ -223,7 +223,7 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_RANK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK"); Guild* pGuild = _GetPlayerGuild(this, true); if (!pGuild) @@ -261,7 +261,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_ADD_RANK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK"); std::string rankName; recvPacket >> rankName; @@ -272,7 +272,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_GUILD_DEL_RANK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK"); if (Guild* pGuild = _GetPlayerGuild(this, true)) pGuild->HandleRemoveLowestRank(this); @@ -280,7 +280,7 @@ void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT"); std::string info; recvPacket >> info; @@ -291,7 +291,7 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_SAVE_GUILD_EMBLEM"); uint64 vendorGuid; recvPacket >> vendorGuid; @@ -315,13 +315,13 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) { // "That's not an emblem vendor!" Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); - sLog->outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid)); } } void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) { - sLog->outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)"); if (Guild* pGuild = _GetPlayerGuild(this)) pGuild->SendEventLog(this); @@ -329,7 +329,7 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) { - sLog->outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)"); if (Guild* pGuild = _GetPlayerGuild(this)) pGuild->SendMoneyInfo(this); @@ -337,7 +337,7 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) { - sLog->outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)"); if (Guild* pGuild = _GetPlayerGuild(this)) pGuild->SendPermissions(this); @@ -346,7 +346,7 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) // Called when clicking on Guild bank gameobject void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)"); uint64 GoGuid; recv_data >> GoGuid; @@ -366,7 +366,7 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) // Called when opening pGuild bank tab only (first one) void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)"); uint64 GoGuid; recv_data >> GoGuid; @@ -384,7 +384,7 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)"); uint64 GoGuid; recv_data >> GoGuid; @@ -400,7 +400,7 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)"); uint64 GoGuid; recv_data >> GoGuid; @@ -416,7 +416,7 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)"); uint64 GoGuid; recv_data >> GoGuid; @@ -497,7 +497,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)"); uint64 GoGuid; recv_data >> GoGuid; @@ -512,7 +512,7 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data) void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)"); uint64 GoGuid; recv_data >> GoGuid; @@ -534,7 +534,7 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)"); uint8 tabId; recv_data >> tabId; @@ -545,7 +545,7 @@ void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data) void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT"); uint8 tabId; recv_data >> tabId; @@ -556,7 +556,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT"); uint8 tabId; recv_data >> tabId; diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index 514461b5dfd..716715ecb2f 100755 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -29,7 +29,7 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_SPLIT_ITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM"); uint8 srcbag, srcslot, dstbag, dstslot; uint32 count; @@ -62,7 +62,7 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_SWAP_INV_ITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM"); uint8 srcslot, dstslot; recv_data >> dstslot >> srcslot; @@ -111,7 +111,7 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data) void WorldSession::HandleSwapItem(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_SWAP_ITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM"); uint8 dstbag, dstslot, srcbag, srcslot; recv_data >> dstbag >> dstslot >> srcbag >> srcslot ; @@ -141,7 +141,7 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data) void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_AUTOEQUIP_ITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM"); uint8 srcbag, srcslot; recv_data >> srcbag >> srcslot; @@ -235,7 +235,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_DESTROYITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM"); uint8 bag, slot, count, data1, data2, data3; recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; @@ -279,7 +279,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) // Only _static_ data send in this packet !!! void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE"); uint32 item; recv_data >> item; @@ -429,7 +429,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) } else { - sLog->outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); data << uint32(item | 0x80000000); SendPacket(&data); @@ -438,7 +438,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) void WorldSession::HandleReadItem(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_READ_ITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM"); uint8 bag, slot; recv_data >> bag >> slot; @@ -471,7 +471,7 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data) void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_PAGE_TEXT_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); uint32 itemid; uint64 guid; @@ -484,7 +484,7 @@ void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data) void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_SELL_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); uint64 vendorguid, itemguid; uint32 count; @@ -496,7 +496,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { - sLog->outDebug("WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); return; } @@ -598,7 +598,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) void WorldSession::HandleBuybackItem(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_BUYBACK_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM"); uint64 vendorguid; uint32 slot; @@ -607,7 +607,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { - sLog->outDebug("WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } @@ -646,7 +646,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); uint64 vendorguid, bagguid; uint32 item, slot, count; uint8 bagslot; @@ -688,7 +688,7 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_BUY_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); uint64 vendorguid; uint32 item, slot, count; uint8 unk1; @@ -713,19 +713,19 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data) if (!GetPlayer()->isAlive()) return; - sLog->outDebug("WORLD: Recvd CMSG_LIST_INVENTORY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY"); SendListInventory(guid); } void WorldSession::SendListInventory(uint64 vendorguid) { - sLog->outDebug("WORLD: Sent SMSG_LIST_INVENTORY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY"); Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { - sLog->outDebug("WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } @@ -802,7 +802,7 @@ void WorldSession::SendListInventory(uint64 vendorguid) void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) { - //sLog->outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM"); + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM"); uint8 srcbag, srcslot, dstbag; recv_data >> srcbag >> srcslot >> dstbag; @@ -853,7 +853,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: CMSG_BUY_BANK_SLOT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT"); uint64 guid; recvPacket >> guid; @@ -906,11 +906,11 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: CMSG_AUTOBANK_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM"); uint8 srcbag, srcslot; recvPacket >> srcbag >> srcslot; - sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); Item *pItem = _player->GetItemByPos(srcbag, srcslot); if (!pItem) @@ -936,11 +936,11 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) { - sLog->outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); uint8 srcbag, srcslot; recvPacket >> srcbag >> srcslot; - sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); Item *pItem = _player->GetItemByPos(srcbag, srcslot); if (!pItem) @@ -982,7 +982,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) return; } - sLog->outDebug("WORLD: CMSG_SET_AMMO"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); uint32 item; recv_data >> item; @@ -1021,7 +1021,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) recv_data >> itemid; recv_data.read_skip<uint64>(); // guid - sLog->outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); ItemSetNameEntry const *pName = sObjectMgr->GetItemSetNameEntry(itemid); if (pName) { @@ -1041,7 +1041,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) { - sLog->outDebug("Received opcode CMSG_WRAP_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); uint8 gift_bag, gift_slot, item_bag, item_slot; //recv_data.hexlike(); @@ -1049,7 +1049,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) recv_data >> gift_bag >> gift_slot; // paper recv_data >> item_bag >> item_slot; // item - sLog->outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); Item *gift = _player->GetItemByPos(gift_bag, gift_slot); if (!gift) @@ -1146,7 +1146,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: CMSG_SOCKET_GEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; @@ -1340,7 +1340,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); uint32 eslot; @@ -1364,7 +1364,7 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) { - sLog->outDebug("WORLD: CMSG_ITEM_REFUND_INFO"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); uint64 guid; recv_data >> guid; // item guid @@ -1372,7 +1372,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) Item *item = _player->GetItemByGuid(guid); if (!item) { - sLog->outDebug("Item refund: item not found!"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); return; } @@ -1381,14 +1381,14 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) void WorldSession::HandleItemRefund(WorldPacket &recv_data) { - sLog->outDebug("WORLD: CMSG_ITEM_REFUND"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); uint64 guid; recv_data >> guid; // item guid Item *item = _player->GetItemByGuid(guid); if (!item) { - sLog->outDebug("Item refund: item not found!"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); return; } @@ -1405,7 +1405,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) uint64 itemGuid; recv_data >> itemGuid; - sLog->outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index ac8ce189f4b..5e8532f351b 100755 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -62,7 +62,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) recv_data >> numDungeons; if (!numDungeons) { - sLog->outDebug("CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); recv_data.rpos(recv_data.wpos()); return; } @@ -78,7 +78,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) std::string comment; recv_data >> comment; - sLog->outDebug("CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment); } @@ -86,7 +86,7 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/) { Group* grp = GetPlayer()->GetGroup(); - sLog->outDebug("CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0); // Check cheating - only leader can leave the queue if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID()) @@ -100,7 +100,7 @@ void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data) recv_data >> lfgGroupID; recv_data >> accept; - sLog->outDebug("CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0); sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept); } @@ -112,11 +112,11 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data) Group* grp = GetPlayer()->GetGroup(); if (!grp) { - sLog->outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid); return; } uint64 gguid = grp->GetGUID(); - sLog->outDebug("CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles); sLFGMgr->UpdateRoleCheck(gguid, guid, roles); } @@ -125,7 +125,7 @@ void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data) std::string comment; recv_data >> comment; uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug("CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); sLFGMgr->SetComment(guid, comment); } @@ -135,7 +135,7 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data) bool agree; // Agree to kick player recv_data >> agree; - sLog->outDebug("CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0); sLFGMgr->UpdateBoot(GetPlayer(), agree); } @@ -144,14 +144,14 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data) bool out; recv_data >> out; - sLog->outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); sLFGMgr->TeleportPlayer(GetPlayer(), out, true); } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/) { uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); // Get Random dungeons that can be done at a certain level and expansion // FIXME - Should return seasonals (when not disabled) @@ -171,7 +171,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); - sLog->outDebug("SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid); WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); data << uint8(randomDungeons.size()); // Random Dungeon count @@ -232,7 +232,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/) { uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); Group* grp = GetPlayer()->GetGroup(); if (!grp) @@ -257,7 +257,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); - sLog->outDebug("SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); BuildPartyLockDungeonBlock(data, lockMap); SendPacket(&data); @@ -267,7 +267,7 @@ void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data) { uint32 entry; // Raid id to search recv_data >> entry; - sLog->outDebug("CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); //SendLfrUpdateListOpcode(entry); } @@ -275,7 +275,7 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data) { uint32 dungeonId; // Raid id queue to leave recv_data >> dungeonId; - sLog->outDebug("CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); //sLFGMgr->LeaveLfr(GetPlayer(), dungeonId); } @@ -302,7 +302,7 @@ void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData) uint64 guid = GetPlayer()->GetGUID(); uint8 size = uint8(updateData.dungeons.size()); - sLog->outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(extrainfo); // Extra info @@ -352,7 +352,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) uint64 guid = GetPlayer()->GetGUID(); uint8 size = uint8(updateData.dungeons.size()); - sLog->outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(extrainfo); // Extra info @@ -376,7 +376,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) { - sLog->outDebug("SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); data << uint64(guid); // Guid @@ -394,7 +394,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck) else dungeons = pRoleCheck->dungeons; - sLog->outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1)); data << uint32(pRoleCheck->state); // Check result @@ -444,7 +444,7 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData) for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); - sLog->outDebug("SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state); WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size); data << uint32(joinData.result); // Check Result data << uint32(joinData.state); // Check Value @@ -455,7 +455,7 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData) void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) { - sLog->outDebug("SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps); WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4); data << uint32(dungeon); // Dungeon @@ -478,7 +478,7 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0); - sLog->outDebug("SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done); WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4)); data << uint32(rdungeonEntry); // Random Dungeon Finished data << uint32(sdungeonEntry); // Dungeon Finished @@ -523,7 +523,7 @@ void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot) ++agreeNum; } } - sLog->outDebug("SMSG_LFG_BOOT_PLAYER [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PLAYER [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str()); WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length()); data << uint8(pBoot->inProgress); // Vote in progress @@ -563,7 +563,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue; } - sLog->outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state); WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1)); if (!isContinue) // Only show proposal dungeon if it's continue @@ -623,7 +623,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p void WorldSession::SendLfgUpdateSearch(bool update) { - sLog->outDebug("SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); data << uint8(update); // In Lfg Queue? SendPacket(&data); @@ -631,14 +631,14 @@ void WorldSession::SendLfgUpdateSearch(bool update) void WorldSession::SendLfgDisabled() { - sLog->outDebug("SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID()); WorldPacket data(SMSG_LFG_DISABLED, 0); SendPacket(&data); } void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) { - sLog->outDebug("SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4); data << uint32(dungeonEntry); SendPacket(&data); @@ -646,7 +646,7 @@ void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) void WorldSession::SendLfgTeleportError(uint8 err) { - sLog->outDebug("SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err); WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4); data << uint32(err); // Error SendPacket(&data); @@ -655,7 +655,7 @@ void WorldSession::SendLfgTeleportError(uint8 err) /* void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry) { - sLog->outDebug("SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); + sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); WorldPacket data(SMSG_UPDATE_LFG_LIST); SendPacket(&data); } diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp index 222d9bbe525..916ad8579e8 100755 --- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp @@ -32,7 +32,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); Player* player = GetPlayer(); uint64 lguid = player->GetLootGUID(); Loot* loot = NULL; @@ -96,7 +96,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: CMSG_LOOT_MONEY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); Player *player = GetPlayer(); uint64 guid = player->GetLootGUID(); @@ -187,7 +187,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleLootOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_LOOT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT"); uint64 guid; recv_data >> guid; @@ -205,7 +205,7 @@ void WorldSession::HandleLootOpcode(WorldPacket & recv_data) void WorldSession::HandleLootReleaseOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_LOOT_RELEASE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE"); // cheaters can modify lguid to prevent correct apply loot release code and re-loot // use internal stored guid @@ -426,7 +426,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) if (!target) return; - sLog->outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName()); if (_player->GetLootGUID() != lootguid) return; @@ -455,7 +455,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) if (slotid > pLoot->items.size()) { - sLog->outDebug("MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size()); + sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size()); return; } diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 8b659d82c02..caab8144ff3 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -52,7 +52,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_REPOP_REQUEST Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message"); recv_data.read_skip<uint8>(); @@ -66,7 +66,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { - sLog->outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); GetPlayer()->KillPlayer(); } @@ -78,7 +78,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 gossipListId; uint32 menuId; @@ -88,12 +88,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) recv_data >> guid >> menuId >> gossipListId; if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId)) - { - // recheck - sLog->outBasic("reading string"); recv_data >> code; - sLog->outBasic("string read: %s", code.c_str()); - } Creature *unit = NULL; GameObject *go = NULL; @@ -102,7 +97,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - sLog->outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } } @@ -111,13 +106,13 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) go = _player->GetMap()->GetGameObject(guid); if (!go) { - sLog->outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); return; } } else { - sLog->outDebug("WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); return; } @@ -127,7 +122,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) if ((unit && unit->GetCreatureInfo()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) { - sLog->outDebug("WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) unit->LastUsedScriptID = unit->GetCreatureInfo()->ScriptID; if (go) @@ -167,7 +162,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_WHO Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message"); //recv_data.hexlike(); uint32 matchcount = 0; @@ -194,7 +189,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) uint32 temp; recv_data >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; - sLog->outDebug("Zone %u: %u", i, zoneids[i]); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]); } recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) @@ -202,7 +197,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) if (str_count > 4) return; // can't be received from real client or broken packet - sLog->outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < str_count; ++i) @@ -215,7 +210,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) wstrToLower(str[i]); - sLog->outDebug("String %u: %s", i, temp.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; @@ -355,12 +350,12 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) data.put(4, matchcount); // insert right count, count of matches SendPacket(&data); - sLog->outDebug("WORLD: Send SMSG_WHO Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); @@ -417,12 +412,12 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); } void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); LogoutRequest(0); @@ -445,7 +440,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - sLog->outDebug("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message"); } void WorldSession::HandleTogglePvP(WorldPacket & recv_data) @@ -527,7 +522,7 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) { - // sLog->outDebug("WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop + // sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop uint32 animstate; recv_data >> animstate; @@ -536,16 +531,16 @@ void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_CONTACT_LIST"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST"); uint32 unk; recv_data >> unk; - sLog->outDebug("unk value is %u", unk); + sLog->outDebug(LOG_FILTER_NETWORKIO, "unk value is %u", unk); _player->GetSocial()->SendSocialList(_player); } void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_ADD_FRIEND"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND"); std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; @@ -559,7 +554,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call - sLog->outDebug("WORLD: %s asked to add friend : '%s'", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str()); m_addFriendCallback.SetParam(friendNote); @@ -607,7 +602,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult result, std::string if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; - sLog->outDebug("WORLD: %s's friend list is full.", GetPlayer()->GetName()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName()); } } GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); @@ -617,14 +612,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult result, std::string sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false); - sLog->outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) { uint64 FriendGUID; - sLog->outDebug("WORLD: Received CMSG_DEL_FRIEND"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND"); recv_data >> FriendGUID; @@ -632,12 +627,12 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); - sLog->outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_ADD_IGNORE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE"); std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); @@ -648,7 +643,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call - sLog->outDebug("WORLD: %s asked to Ignore: '%s'", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str()); m_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); @@ -688,14 +683,14 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result) sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false); - sLog->outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) { uint64 IgnoreGUID; - sLog->outDebug("WORLD: Received CMSG_DEL_IGNORE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE"); recv_data >> IgnoreGUID; @@ -703,12 +698,12 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); - sLog->outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_SET_CONTACT_NOTES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES"); uint64 guid; std::string note; recv_data >> guid >> note; @@ -725,12 +720,12 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data) recv_data >> typelen >> type; if (suggestion == 0) - sLog->outDebug("WORLD: Received CMSG_BUG [Bug Report]"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]"); else - sLog->outDebug("WORLD: Received CMSG_BUG [Suggestion]"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]"); - sLog->outDebug("%s", type.c_str()); - sLog->outDebug("%s", content.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str()); CharacterDatabase.escape_string(type); CharacterDatabase.escape_string(content); @@ -817,29 +812,29 @@ void WorldSession::SendAreaTriggerMessage(const char* Text, ...) void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_AREATRIGGER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AREATRIGGER"); uint32 Trigger_ID; recv_data >> Trigger_ID; - sLog->outDebug("Trigger ID:%u",Trigger_ID); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Trigger ID:%u",Trigger_ID); if (GetPlayer()->isInFlight()) { - sLog->outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { - sLog->outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); return; } if (GetPlayer()->GetMapId() != atEntry->mapid) { - sLog->outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); return; } @@ -854,7 +849,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); if (dist > atEntry->radius + delta) { - sLog->outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); return; } @@ -885,7 +880,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) (fabs(dy) > atEntry->box_y/2 + delta) || (fabs(dz) > atEntry->box_z/2 + delta)) { - sLog->outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID); return; } @@ -961,7 +956,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) uint32 type, timestamp, decompressedSize; recv_data >> type >> timestamp >> decompressedSize; - sLog->outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); + sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); if (type > NUM_ACCOUNT_DATA_TYPES) return; @@ -1016,7 +1011,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) uint32 type; recv_data >> type; - sLog->outDebug("RAD: type %u", type); + sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type); if (type > NUM_ACCOUNT_DATA_TYPES) return; @@ -1032,7 +1027,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) { - sLog->outDebug("RAD: Failed to compress account data"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); return; } @@ -1049,7 +1044,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: Received CMSG_SET_ACTION_BUTTON"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON"); uint8 button; uint32 packetData; recv_data >> button >> packetData; @@ -1111,7 +1106,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) uint32 time_skipped; recv_data >> guid; recv_data >> time_skipped; - sLog->outDebug("WORLD: CMSG_MOVE_TIME_SKIPPED"); + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED"); /// TODO must be need use in Trinity @@ -1144,7 +1139,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) return; } - sLog->outDebug("WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); recv_data.read_skip<uint32>(); // unk @@ -1170,7 +1165,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) return; } - sLog->outDebug("WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); recv_data.read_skip<uint32>(); // unk @@ -1295,7 +1290,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) //sLog->outDebug("Received opcode CMSG_WORLD_TELEPORT"); if (GetPlayer()->isInFlight()) { - sLog->outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); return; } @@ -1305,12 +1300,12 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation); else SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); - sLog->outDebug("Received worldport command from player %s", GetPlayer()->GetName()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received worldport command from player %s", GetPlayer()->GetName()); } void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) { - sLog->outDebug("Received opcode CMSG_WHOIS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS"); std::string charname; recv_data >> charname; @@ -1360,12 +1355,12 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) data << msg; _player->GetSession()->SendPacket(&data); - sLog->outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); } void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_COMPLAIN"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN"); recv_data.hexlike(); uint8 spam_type; // 0 - mail, 1 - chat @@ -1401,12 +1396,12 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) data << uint8(0); SendPacket(&data); - sLog->outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); } void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_REALM_SPLIT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; @@ -1426,7 +1421,7 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_FAR_SIGHT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT"); //recv_data.hexlike(); uint8 apply; @@ -1435,18 +1430,18 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) switch(apply) { case 0: - sLog->outDebug("Player %u set vision to self", _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow()); _player->SetSeer(_player); break; case 1: - sLog->outDebug("Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); if (WorldObject *target = _player->GetViewpoint()) _player->SetSeer(target); else sLog->outError("Player %s requests non-existing seer", _player->GetName()); break; default: - sLog->outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Unhandled mode in CMSG_FAR_SIGHT: %u", apply); return; } @@ -1455,7 +1450,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) { - sLog->outDebug("CMSG_SET_TITLE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE"); int32 title; recv_data >> title; @@ -1474,27 +1469,27 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) { - sLog->outDebug("CMSG_TIME_SYNC_RESP"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP"); uint32 counter, clientTicks; recv_data >> counter >> clientTicks; if (counter != _player->m_timeSyncCounter - 1) - sLog->outDebug("Wrong time sync counter from player %s (cheater?)", _player->GetName()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName()); - sLog->outDebug("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer); // diff should be small - sLog->outDebug("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); _player->m_timeSyncClient = clientTicks; } void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: CMSG_RESET_INSTANCES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); Group *pGroup = _player->GetGroup(); if (pGroup) { @@ -1513,7 +1508,7 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) { - sLog->outDebug("MSG_SET_DUNGEON_DIFFICULTY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY"); uint32 mode; recv_data >> mode; @@ -1574,7 +1569,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) { - sLog->outDebug("MSG_SET_RAID_DIFFICULTY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY"); uint32 mode; recv_data >> mode; @@ -1635,7 +1630,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA"); //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz @@ -1657,7 +1652,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) { // fly mode on/off - sLog->outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); //recv_data.hexlike(); uint64 guid; // guid - unused @@ -1678,7 +1673,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) { /* - sLog->outDebug("WORLD: CMSG_REQUEST_PET_INFO"); + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO"); recv_data.hexlike(); */ } @@ -1688,7 +1683,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) uint8 mode; recv_data >> mode; - sLog->outDebug("Client used \"/timetest %d\" command", mode); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) @@ -1706,7 +1701,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) { // empty opcode - sLog->outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); data << uint32(time(NULL)); @@ -1716,7 +1711,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) { // empty opcode - sLog->outDebug("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); SendAccountDataTimes(GLOBAL_CACHE_MASK); } diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 1090f3c064b..3624773a9b4 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -34,7 +34,7 @@ void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK."); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); } @@ -191,7 +191,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) { - sLog->outDebug("MSG_MOVE_TELEPORT_ACK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK"); uint64 guid; recv_data.readPackGUID(guid); @@ -395,7 +395,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { uint32 opcode = recv_data.GetOpcode(); - sLog->outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); /* extract packet */ uint64 guid; @@ -473,7 +473,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); uint64 guid; recv_data >> guid; @@ -501,7 +501,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); uint64 old_mover_guid; recv_data.readPackGUID(old_mover_guid); @@ -515,7 +515,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); recv_data.hexlike(); uint64 vehicleGUID = _player->GetCharmGUID(); @@ -541,7 +541,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); recv_data.hexlike(); Unit* vehicle_base = GetPlayer()->GetVehicleBase(); @@ -697,7 +697,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data) { - sLog->outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); recv_data.hexlike(); if (Vehicle* vehicle = GetPlayer()->GetVehicle()) @@ -723,7 +723,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/) void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) { - sLog->outDebug("CMSG_MOVE_KNOCK_BACK_ACK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK"); uint64 guid; // guid - unused recv_data.readPackGUID(guid); @@ -736,7 +736,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data) { - sLog->outDebug("CMSG_MOVE_HOVER_ACK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK"); uint64 guid; // guid - unused recv_data.readPackGUID(guid); @@ -751,7 +751,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data) void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data) { - sLog->outDebug("CMSG_MOVE_WATER_WALK_ACK"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK"); uint64 guid; // guid - unused recv_data.readPackGUID(guid); diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp index 48fa099eb81..eda793d2a94 100755 --- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp @@ -54,7 +54,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER); if (!unit) { - sLog->outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -76,14 +76,14 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data) { uint64 guid; - sLog->outDebug("WORLD: Received CMSG_BANKER_ACTIVATE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE"); recv_data >> guid; Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER); if (!unit) { - sLog->outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -117,12 +117,12 @@ void WorldSession::SendTrainerList(uint64 guid) void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) { - sLog->outDebug("WORLD: SendTrainerList"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList"); Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER); if (!unit) { - sLog->outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -138,14 +138,14 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) if (!ci) { - sLog->outDebug("WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid)); return; } TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if (!trainer_spells) { - sLog->outDebug("WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", GUID_LOPART(guid), unit->GetEntry()); return; } @@ -241,12 +241,12 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data) uint32 spellId = 0; recv_data >> guid >> spellId; - sLog->outDebug("WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId); Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { - sLog->outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -304,7 +304,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data) void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_GOSSIP_HELLO"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO"); uint64 guid; recv_data >> guid; @@ -312,7 +312,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - sLog->outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -349,7 +349,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) /*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 option; uint32 unk; @@ -360,15 +360,15 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) if (_player->PlayerTalkClass->GossipOptionCoded(option)) { - sLog->outDebug("reading string"); + sLog->outDebug(LOG_FILTER_PACKETIO, "reading string"); recv_data >> code; - sLog->outDebug("string read: %s", code.c_str()); + sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str()); } Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - sLog->outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -390,7 +390,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); uint64 guid; @@ -399,7 +399,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER); if (!unit) { - sLog->outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -454,7 +454,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER); if (!unit) { - sLog->outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); return; } @@ -495,7 +495,7 @@ void WorldSession::SendBindPoint(Creature *npc) void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recv MSG_LIST_STABLED_PETS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS"); uint64 npcGUID; recv_data >> npcGUID; @@ -528,7 +528,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid) if (!GetPlayer()) return; - sLog->outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send."); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send."); WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size @@ -585,7 +585,7 @@ void WorldSession::SendStableResult(uint8 res) void WorldSession::HandleStablePet(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recv CMSG_STABLE_PET"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET"); uint64 npcGUID; recv_data >> npcGUID; @@ -656,7 +656,7 @@ void WorldSession::HandleStablePetCallback(QueryResult result) void WorldSession::HandleUnstablePet(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recv CMSG_UNSTABLE_PET."); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET."); uint64 npcGUID; uint32 petnumber; @@ -733,7 +733,7 @@ void WorldSession::HandleUnstablePetCallback(QueryResult result, uint32 petnumbe void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT."); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT."); uint64 npcGUID; recv_data >> npcGUID; @@ -766,12 +766,12 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data) void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */) { - sLog->outDebug("HandleStableRevivePet: Not implemented"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented"); } void WorldSession::HandleStableSwapPet(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET."); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET."); uint64 npcGUID; uint32 pet_number; @@ -854,7 +854,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_REPAIR_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM"); uint64 npcGUID, itemGUID; uint8 guildBank; // new in 2.3.2, bool that means from guild bank money @@ -864,7 +864,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR); if (!unit) { - sLog->outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); return; } @@ -878,7 +878,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data) uint32 TotalCost = 0; if (itemGUID) { - sLog->outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); Item* item = _player->GetItemByGuid(itemGUID); if (item) @@ -886,7 +886,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data) } else { - sLog->outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); TotalCost = _player->DurabilityRepairAll(true, discountMod, guildBank); } } diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index eefb8664820..9dd53dd14dc 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -36,13 +36,13 @@ void WorldSession::HandleDismissCritter(WorldPacket &recv_data) uint64 guid; recv_data >> guid; - sLog->outDebug("WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid); Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); if (!pet) { - sLog->outDebug("Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)", + sLog->outDebug(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)", uint32(GUID_LOPART(guid)), GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetAccountId()); return; } @@ -114,7 +114,7 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recv_data) uint64 guid; recv_data >> guid; - sLog->outDebug("WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid); Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); @@ -731,7 +731,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) recvPacket >> guid >> castCount >> spellId >> castFlags; - sLog->outDebug("WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags); // This opcode is also sent from charmed and possessed units (players and creatures) if (!_player->GetGuardianPet() && !_player->GetCharm()) @@ -836,7 +836,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_PET_LEARN_TALENT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT"); uint64 guid; uint32 talent_id, requested_rank; @@ -848,7 +848,7 @@ void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data) void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data) { - sLog->outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET"); uint64 guid; recv_data >> guid; diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp index b8cf982e990..1417661fba8 100755 --- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp @@ -56,7 +56,7 @@ enum CharterCosts void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode CMSG_PETITION_BUY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY"); recv_data.hexlike(); uint64 guidNPC; @@ -86,13 +86,13 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) recv_data >> clientIndex; // index recv_data.read_skip<uint32>(); // 0 - sLog->outDebug("Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); // prevent cheating Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC,UNIT_NPC_FLAG_PETITIONER); if (!pCreature) { - sLog->outDebug("WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC)); return; } @@ -141,7 +141,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) type = ARENA_TEAM_CHARTER_5v5_TYPE; break; default: - sLog->outDebug("unknown selection at buy arena petition: %u", clientIndex); + sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex); return; } @@ -230,7 +230,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) // delete petitions with the same guid as this one ssInvalidPetitionGUIDs << "'" << charter->GetGUIDLow() << "'"; - sLog->outDebug("Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str()); CharacterDatabase.escape_string(name); SQLTransaction trans = CharacterDatabase.BeginTransaction(); trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str()); @@ -243,7 +243,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) { // ok - sLog->outDebug("Received opcode CMSG_PETITION_SHOW_SIGNATURES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); //recv_data.hexlike(); uint8 signs = 0; @@ -272,7 +272,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) if (result) signs = uint8(result->GetRowCount()); - sLog->outDebug("CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid_low); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid_low); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12)); data << uint64(petitionguid); // petition guid @@ -295,14 +295,14 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode CMSG_PETITION_QUERY"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok //recv_data.hexlike(); uint32 guildguid; uint64 petitionguid; recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid) recv_data >> petitionguid; // petition guid - sLog->outDebug("CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid); SendPetitionQueryOpcode(petitionguid); } @@ -330,7 +330,7 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) } else { - sLog->outDebug("CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); return; } @@ -375,7 +375,7 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode MSG_PETITION_RENAME"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok //recv_data.hexlike(); uint64 petitionguid; @@ -398,7 +398,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) } else { - sLog->outDebug("CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); return; } @@ -434,7 +434,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'", db_newname.c_str(), GUID_LOPART(petitionguid)); - sLog->outDebug("Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionguid), newname.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionguid), newname.c_str()); WorldPacket data(MSG_PETITION_RENAME, (8+newname.size()+1)); data << uint64(petitionguid); data << newname; @@ -443,7 +443,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode CMSG_PETITION_SIGN"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok //recv_data.hexlike(); Field *fields; @@ -546,7 +546,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')", GUID_LOPART(ownerguid),GUID_LOPART(petitionguid), plguidlo,GetAccountId()); - sLog->outDebug("PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(),plguidlo,GetAccountId()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(),plguidlo,GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionguid); @@ -568,13 +568,13 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode MSG_PETITION_DECLINE"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok //recv_data.hexlike(); uint64 petitionguid; uint64 ownerguid; recv_data >> petitionguid; // petition guid - sLog->outDebug("Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid)); if (!result) @@ -594,7 +594,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data) void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode CMSG_OFFER_PETITION"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok //recv_data.hexlike(); uint8 signs = 0; @@ -616,7 +616,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) Field *fields = result->Fetch(); type = fields[0].GetUInt8(); - sLog->outDebug("OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid)); if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam()) { @@ -695,7 +695,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received opcode CMSG_TURN_IN_PETITION"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION"); // ok //recv_data.hexlike(); WorldPacket data; @@ -707,7 +707,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) recv_data >> petitionguid; - sLog->outDebug("Petition %u turned in by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); // data QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid)); @@ -839,14 +839,14 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) // register team and add captain sObjectMgr->AddArenaTeam(at); - sLog->outDebug("PetitonsHandler: arena team added to objmrg"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: arena team added to objmrg"); // add members for (uint8 i = 0; i < signs; ++i) { Field* fields = result->Fetch(); uint64 memberGUID = fields[0].GetUInt64(); - sLog->outDebug("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID)); at->AddMember(memberGUID); result->NextRow(); } @@ -858,7 +858,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) CharacterDatabase.CommitTransaction(trans); // created - sLog->outDebug("TURN IN PETITION GUID %u", GUID_LOPART(petitionguid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionguid)); data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_OK; @@ -867,7 +867,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data) { - sLog->outDebug("Received CMSG_PETITION_SHOWLIST"); // ok + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); // ok //recv_data.hexlike(); uint64 guid; @@ -881,7 +881,7 @@ void WorldSession::SendPetitionShowList(uint64 guid) Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!pCreature) { - sLog->outDebug("WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -941,5 +941,5 @@ void WorldSession::SendPetitionShowList(uint64 guid) // data << uint32(9); // required signs? //} SendPacket(&data); - sLog->outDebug("Sent SMSG_PETITION_SHOWLIST"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST"); } diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp index 4498595f871..a9b6ef6c163 100755 --- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp @@ -197,16 +197,16 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data) data << uint32(ci->questItems[i]); // itemId[6], quest drop data << uint32(ci->movementId); // CreatureMovementInfo.dbc SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } else { - sLog->outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", GUID_LOPART(guid), entry); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } } @@ -253,16 +253,16 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data) for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) data << uint32(info->questItems[i]); // itemId[6], quest drop SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } else { - sLog->outDebug("WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", GUID_LOPART(guid), entryID); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); data << uint32(entryID | 0x80000000); SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } } @@ -397,7 +397,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data) SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); } void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) @@ -437,13 +437,13 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) } SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); uint32 unk; recv_data >> unk; diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp index 4eb37efdd23..aa61e618642 100755 --- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp @@ -54,7 +54,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) { case TYPEID_UNIT: { - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid))); Creature* cr_questgiver=questgiver->ToCreature(); if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { @@ -66,7 +66,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) } case TYPEID_GAMEOBJECT: { - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid))); GameObject* go_questgiver=(GameObject*)questgiver; questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver); if (questStatus > 6) @@ -87,12 +87,12 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) uint64 guid; recv_data >> guid; - sLog->outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE); if (!pCreature) { - sLog->outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid)); return; } @@ -122,7 +122,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) if (!GetPlayer()->isAlive()) return; - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); @@ -239,7 +239,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) uint32 quest; uint8 unk1; recv_data >> guid >> quest >> unk1; - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); @@ -273,7 +273,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) uint32 quest; recv_data >> quest; - sLog->outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest); Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest); if (pQuest) @@ -297,7 +297,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) if (!GetPlayer()->isAlive()) return; - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!pObject) @@ -352,7 +352,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) if (!GetPlayer()->isAlive()) return; - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!pObject||!pObject->hasInvolvedQuest(quest)) @@ -370,7 +370,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) { - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->CloseGossip(); } @@ -383,7 +383,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; - sLog->outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); GetPlayer()->SwapQuestSlot(slot1,slot2); } @@ -393,7 +393,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) uint8 slot; recv_data >> slot; - sLog->outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot); if (slot < MAX_QUEST_LOG_SIZE) { @@ -426,7 +426,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) uint32 quest; recv_data >> quest; - sLog->outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); if (const Quest* pQuest = sObjectMgr->GetQuestTemplate(quest)) { @@ -465,7 +465,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) if (!_player->isAlive()) return; - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest); if (pQuest) @@ -501,7 +501,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) @@ -509,7 +509,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) uint32 questId; recvPacket >> questId; - sLog->outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(questId)) { @@ -567,7 +567,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) uint8 msg; recvPacket >> guid >> msg; - sLog->outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); if (_player->GetDivider() != 0) { @@ -682,7 +682,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); uint32 count = 0; diff --git a/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp b/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp index 44bd0e8e6c9..ac98830dd2b 100755 --- a/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp @@ -37,7 +37,7 @@ void WorldSession::HandleLearnTalentOpcode(WorldPacket & recv_data) void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { - sLog->outDebug("CMSG_LEARN_PREVIEW_TALENTS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS"); uint32 talentsCount; recvPacket >> talentsCount; @@ -56,14 +56,14 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data) { - sLog->outDetail("MSG_TALENT_WIPE_CONFIRM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM"); uint64 guid; recv_data >> guid; Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER); if (!unit) { - sLog->outDebug("WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp index c9122e68f01..864c5aa5146 100755 --- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp @@ -283,7 +283,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data) recv_data >> guid; - sLog->outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); // ignore for remote control state if (_player->m_mover != _player) @@ -302,7 +302,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) uint64 guid; recvPacket >> guid; - sLog->outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); // ignore for remote control state if (_player->m_mover != _player) @@ -326,7 +326,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) uint8 castCount, castFlags; recvPacket >> castCount >> spellId >> castFlags; - sLog->outDebug("WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size()); // ignore for remote control state (for player case) Unit* mover = _player->m_mover; @@ -532,7 +532,7 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/) { - sLog->outDebug("WORLD: CMSG_SELF_RES"); // empty opcode + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) { @@ -582,7 +582,7 @@ void WorldSession::HandleSpellClick(WorldPacket & recv_data) void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA"); uint64 guid; recv_data >> guid; diff --git a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp index 0baca16a735..a7bc65143be 100755 --- a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp @@ -31,7 +31,7 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_TAXINODE_STATUS_QUERY"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY"); uint64 guid; @@ -45,7 +45,7 @@ void WorldSession::SendTaxiStatus(uint64 guid) Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) { - sLog->outDebug("WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid))); return; } @@ -55,18 +55,18 @@ void WorldSession::SendTaxiStatus(uint64 guid) if (curloc == 0) return; - sLog->outDebug("WORLD: current location %u ",curloc); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ",curloc); WorldPacket data(SMSG_TAXINODE_STATUS, 9); data << guid; data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0); SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_TAXINODE_STATUS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS"); } void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_TAXIQUERYAVAILABLENODES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES"); uint64 guid; recv_data >> guid; @@ -75,7 +75,7 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data) Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!unit) { - sLog->outDebug("WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } @@ -102,7 +102,7 @@ void WorldSession::SendTaxiMenu(Creature* unit) bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater(); if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it. - sLog->outDebug("WORLD: CMSG_TAXINODE_STATUS_QUERY %u ",curloc); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ",curloc); WorldPacket data(SMSG_SHOWTAXINODES, (4+8+4+8*4)); data << uint32(1); @@ -111,7 +111,7 @@ void WorldSession::SendTaxiMenu(Creature* unit) GetPlayer()->m_taxi.AppendTaximaskTo(data,GetPlayer()->isTaxiCheater()); SendPacket(&data); - sLog->outDebug("WORLD: Sent SMSG_SHOWTAXINODES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES"); GetPlayer()->SetTaxiCheater(lastTaxiCheaterState); } @@ -166,7 +166,7 @@ void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid) void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_ACTIVATETAXIEXPRESS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS"); uint64 guid; uint32 node_count; @@ -176,7 +176,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { - sLog->outDebug("WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); return; } std::vector<uint32> nodes; @@ -191,14 +191,14 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) if (nodes.empty()) return; - sLog->outDebug("WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" ,nodes.front(),nodes.back()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" ,nodes.front(),nodes.back()); GetPlayer()->ActivateTaxiPathTo(nodes, npc); } void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { - sLog->outDebug("WORLD: Received CMSG_MOVE_SPLINE_DONE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); uint64 guid; // used only for proper packet read recv_data.readPackGUID(guid); @@ -252,7 +252,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) } } - sLog->outDebug("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); @@ -276,18 +276,18 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: Received CMSG_ACTIVATETAXI"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI"); uint64 guid; std::vector<uint32> nodes; nodes.resize(2); recv_data >> guid >> nodes[0] >> nodes[1]; - sLog->outDebug("WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]); Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { - sLog->outDebug("WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); return; } diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp index f189085849b..ae486e1f5ac 100755 --- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp @@ -69,13 +69,13 @@ void WorldSession::SendTradeStatus(TradeStatus status) void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Ignore Trade %u",_player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u",_player->GetGUIDLow()); // recvPacket.print_storage(); } void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug("WORLD: Busy Trade %u",_player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u",_player->GetGUIDLow()); // recvPacket.print_storage(); } @@ -150,7 +150,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (myItems[i]) { // logging - sLog->outDebug("partner storing: %u",myItems[i]->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u",myItems[i]->GetGUIDLow()); if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", @@ -168,7 +168,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (hisItems[i]) { // logging - sLog->outDebug("player storing: %u",hisItems[i]->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u",hisItems[i]->GetGUIDLow()); if (trader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", diff --git a/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp index 1a926ca54ae..e2b5fe96ae1 100755 --- a/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp @@ -24,7 +24,7 @@ void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE"); // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled recv_data.read_skip<uint8>(); recv_data.read_skip<uint8>(); @@ -33,14 +33,14 @@ void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data) void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_CHANNEL_VOICE_ON"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON"); // Enable Voice button in channel context menu recv_data.hexlike(); } void WorldSession::HandleSetActiveVoiceChannel(WorldPacket & recv_data) { - sLog->outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL"); recv_data.read_skip<uint32>(); recv_data.read_skip<char*>(); recv_data.hexlike(); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index a34103efa98..e0412272688 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -298,7 +298,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; case STATUS_UNHANDLED: - sLog->outDebug("SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)", + sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)", GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; @@ -310,7 +310,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); if (sLog->IsOutDebug()) { - sLog->outDebug("Dumping error causing packet:"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:"); packet->hexlike(); } } @@ -500,7 +500,7 @@ void WorldSession::LogoutPlayer(bool Save) ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline //No SQL injection as AccountId is uint32 CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId()); - sLog->outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); } m_playerLogout = false; @@ -872,10 +872,10 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data) uint32 currentTime; addonInfo >> currentTime; - sLog->outDebug("ADDON: CurrentTime: %u", currentTime); + sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime); if (addonInfo.rpos() != addonInfo.size()) - sLog->outDebug("packet under-read!"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!"); } else sLog->outError("Addon packet uncompress error!"); diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index ba119e324a2..e20430ee164 100755 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -61,7 +61,7 @@ struct ServerPktHeader uint8 headerIndex=0; if (isLargePacket()) { - sLog->outDebug("initializing large server to client packet. Size: %u, cmd: %u", size, cmd); + sLog->outDebug(LOG_FILTER_NETWORKIO, "initializing large server to client packet. Size: %u, cmd: %u", size, cmd); header[headerIndex++] = 0x80|(0xFF &(size>>16)); } header[headerIndex++] = 0xFF &(size>>8); @@ -755,7 +755,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) opcode, GetRemoteAddress().c_str(), m_Session?m_Session->GetAccountId():-1); if (sLog->IsOutDebug()) { - sLog->outDebug("Dumping error causing packet:"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:"); new_pct->hexlike(); } @@ -934,7 +934,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) // Check locked state for server AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit(); - sLog->outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType) { WorldPacket Packet (SMSG_AUTH_RESPONSE, 1); |
