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authorleak <leakzx@googlemail.com>2011-04-28 22:54:30 +0200
committerleak <leakzx@googlemail.com>2011-04-28 22:54:30 +0200
commite2e9431ca3b4725f29e13350eb9ca0b46cc0aff1 (patch)
tree6b4ad21b0223031c16ac846a832d2ffd4d3c56d2 /src/server/game/Server
parent3ab83417f5d6e18cf055195aa35beefdc4f98b9b (diff)
Core/ObjectMgr: Refactor sGOStorage
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QueryHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
index a19abb4534c..69e0cb38096 100755
--- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
@@ -213,12 +213,12 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
/// Only _static_ data send in this packet !!!
void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
{
- uint32 entryID;
- recv_data >> entryID;
+ uint32 entry;
+ recv_data >> entry;
uint64 guid;
recv_data >> guid;
- const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
+ const GameObjectTemplate *info = sObjectMgr->GetGameObjectTemplate(entry);
if (info)
{
std::string Name;
@@ -232,15 +232,15 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
- if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(entryID))
+ if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(entry))
{
sObjectMgr->GetLocaleString(gl->Name, loc_idx, Name);
sObjectMgr->GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
}
}
- sLog->outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
+ sLog->outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
- data << uint32(entryID);
+ data << uint32(entry);
data << uint32(info->type);
data << uint32(info->displayId);
data << Name;
@@ -258,9 +258,9 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
- GUID_LOPART(guid), entryID);
+ GUID_LOPART(guid), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
- data << uint32(entryID | 0x80000000);
+ data << uint32(entry | 0x80000000);
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}