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authorSpp <none@none>2010-10-06 15:52:39 +0200
committerSpp <none@none>2010-10-06 15:52:39 +0200
commite7817a4a4971ae08ee89ec8d9e66c3a47637249c (patch)
treee1c2364a4065de727ab05786a0f2eb3a014190e6 /src/server/game/Server
parent4aff9d02031d8ae3d9007e9e825ba0e27d702b52 (diff)
Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/LFGHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index 033c26afac1..818beeef674 100644
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -186,7 +186,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
recv_data >> out;
sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
- sLFGMgr.TeleportPlayer(GetPlayer(), out);
+ sLFGMgr.TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)