diff options
| author | Spp <none@none> | 2010-10-06 15:52:39 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-10-06 15:52:39 +0200 |
| commit | e7817a4a4971ae08ee89ec8d9e66c3a47637249c (patch) | |
| tree | e1c2364a4065de727ab05786a0f2eb3a014190e6 /src/server/game/Server | |
| parent | 4aff9d02031d8ae3d9007e9e825ba0e27d702b52 (diff) | |
Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Protocol/Handlers/LFGHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index 033c26afac1..818beeef674 100644 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -186,7 +186,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data) recv_data >> out; sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); - sLFGMgr.TeleportPlayer(GetPlayer(), out); + sLFGMgr.TeleportPlayer(GetPlayer(), out, true); } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) |
