diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:06:39 -0600 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:06:39 -0600 |
| commit | f75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (patch) | |
| tree | 8c7ee70616e00c4bef794b16e740b05293eafcf3 /src/server/game/Server | |
| parent | c51f6e7fa02710cacaa1ded36cbac757ec462400 (diff) | |
Core: Codestyle clean-up
"plr"->player
Note: codestyle methods needs maintained, Player* player.
Diffstat (limited to 'src/server/game/Server')
6 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp index 404a949371a..65865280459 100755 --- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp @@ -306,9 +306,9 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) return; } - if (Player* plr = grp->GetInvited(guid)) + if (Player* player = grp->GetInvited(guid)) { - plr->UninviteFromGroup(); + player->UninviteFromGroup(); return; } @@ -350,9 +350,9 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) return; } - if (Player* plr = grp->GetInvited(membername)) + if (Player* player = grp->GetInvited(membername)) { - plr->UninviteFromGroup(); + player->UninviteFromGroup(); return; } diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index fab7bf841c2..1ff1181bc6a 100755 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -419,8 +419,8 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck) data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles - Player* plr = ObjectAccessor::FindPlayer(guid); - data << uint8(plr ? plr->getLevel() : 0); // Level + Player* player = ObjectAccessor::FindPlayer(guid); + data << uint8(player ? player->getLevel() : 0); // Level for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it) { @@ -432,8 +432,8 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck) data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles - plr = ObjectAccessor::FindPlayer(guid); - data << uint8(plr ? plr->getLevel() : 0); // Level + player = ObjectAccessor::FindPlayer(guid); + data << uint8(player ? player->getLevel() : 0); // Level } } SendPacket(&data); diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 728e748a602..7327cdbba65 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -1190,18 +1190,18 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) _player->SetSelection(guid); - Player* plr = ObjectAccessor::FindPlayer(guid); - if (!plr) // wrong player + Player* player = ObjectAccessor::FindPlayer(guid); + if (!player) // wrong player return; uint32 talent_points = 0x47; - uint32 guid_size = plr->GetPackGUID().wpos(); + uint32 guid_size = player->GetPackGUID().wpos(); WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); - data.append(plr->GetPackGUID()); + data.append(player->GetPackGUID()); if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) { - plr->BuildPlayerTalentsInfoData(&data); + player->BuildPlayerTalentsInfoData(&data); } else { @@ -1210,7 +1210,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) data << uint8(0); // talentGroupIndex } - plr->BuildEnchantmentsInfoData(&data); + player->BuildEnchantmentsInfoData(&data); SendPacket(&data); } @@ -1291,15 +1291,15 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) return; } - Player* plr = sObjectAccessor->FindPlayerByName(charname.c_str()); + Player* player = sObjectAccessor->FindPlayerByName(charname.c_str()); - if (!plr) + if (!player) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } - uint32 accid = plr->GetSession()->GetAccountId(); + uint32 accid = player->GetSession()->GetAccountId(); QueryResult result = LoginDatabase.PQuery("SELECT username, email, last_ip FROM account WHERE id=%u", accid); if (!result) diff --git a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp index 7187241cc3a..25088f19b2b 100644 --- a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp @@ -157,23 +157,23 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) if (IS_PLAYER_GUID(guid)) { - Player* plr = ObjectAccessor::FindPlayer(guid); - if (!plr) + Player* player = ObjectAccessor::FindPlayer(guid); + if (!player) { sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid)); return; } - if (!plr->IsOnVehicle(vehicle->GetBase())) + if (!player->IsOnVehicle(vehicle->GetBase())) { sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid)); return; } - VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr); + VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player); ASSERT(seat); if (seat->IsEjectable()) - plr->ExitVehicle(); + player->ExitVehicle(); else sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid)); } diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 32e65ca7e3f..dccb320328d 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -55,12 +55,12 @@ bool MapSessionFilter::Process(WorldPacket* packet) if (opHandle.packetProcessing == PROCESS_THREADUNSAFE) return false; - Player* plr = m_pSession->GetPlayer(); - if (!plr) + Player* player = m_pSession->GetPlayer(); + if (!player) return false; //in Map::Update() we do not process packets where player is not in world! - return plr->IsInWorld(); + return player->IsInWorld(); } //we should process ALL packets when player is not in world/logged in @@ -77,12 +77,12 @@ bool WorldSessionFilter::Process(WorldPacket* packet) return true; //no player attached? -> our client! ^^ - Player* plr = m_pSession->GetPlayer(); - if (!plr) + Player* player = m_pSession->GetPlayer(); + if (!player) return true; //lets process all packets for non-in-the-world player - return (plr->IsInWorld() == false); + return (player->IsInWorld() == false); } /// WorldSession constructor @@ -964,9 +964,9 @@ void WorldSession::SendAddonsInfo() SendPacket(&data); } -void WorldSession::SetPlayer(Player* plr) +void WorldSession::SetPlayer(Player* player) { - _player = plr; + _player = player; // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if (_player) diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index a28e3fca2ab..4a83c2d4092 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -247,7 +247,7 @@ class WorldSession char const* GetPlayerName() const; void SetSecurity(AccountTypes security) { _security = security; } std::string const& GetRemoteAddress() { return m_Address; } - void SetPlayer(Player* plr); + void SetPlayer(Player* player); uint8 Expansion() const { return m_expansion; } /// Session in auth.queue currently |
