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authorBootz <Stage6Dev@EMPulseGaming.com>2011-11-07 11:06:39 -0600
committerBootz <Stage6Dev@EMPulseGaming.com>2011-11-07 11:06:39 -0600
commitf75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (patch)
tree8c7ee70616e00c4bef794b16e740b05293eafcf3 /src/server/game/Server
parentc51f6e7fa02710cacaa1ded36cbac757ec462400 (diff)
Core: Codestyle clean-up
"plr"->player Note: codestyle methods needs maintained, Player* player.
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GroupHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LFGHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp18
-rw-r--r--src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp16
-rwxr-xr-xsrc/server/game/Server/WorldSession.h2
6 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
index 404a949371a..65865280459 100755
--- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
@@ -306,9 +306,9 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
return;
}
- if (Player* plr = grp->GetInvited(guid))
+ if (Player* player = grp->GetInvited(guid))
{
- plr->UninviteFromGroup();
+ player->UninviteFromGroup();
return;
}
@@ -350,9 +350,9 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
return;
}
- if (Player* plr = grp->GetInvited(membername))
+ if (Player* player = grp->GetInvited(membername))
{
- plr->UninviteFromGroup();
+ player->UninviteFromGroup();
return;
}
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index fab7bf841c2..1ff1181bc6a 100755
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -419,8 +419,8 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
- Player* plr = ObjectAccessor::FindPlayer(guid);
- data << uint8(plr ? plr->getLevel() : 0); // Level
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ data << uint8(player ? player->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it)
{
@@ -432,8 +432,8 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
- plr = ObjectAccessor::FindPlayer(guid);
- data << uint8(plr ? plr->getLevel() : 0); // Level
+ player = ObjectAccessor::FindPlayer(guid);
+ data << uint8(player ? player->getLevel() : 0); // Level
}
}
SendPacket(&data);
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 728e748a602..7327cdbba65 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -1190,18 +1190,18 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
_player->SetSelection(guid);
- Player* plr = ObjectAccessor::FindPlayer(guid);
- if (!plr) // wrong player
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player) // wrong player
return;
uint32 talent_points = 0x47;
- uint32 guid_size = plr->GetPackGUID().wpos();
+ uint32 guid_size = player->GetPackGUID().wpos();
WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
- data.append(plr->GetPackGUID());
+ data.append(player->GetPackGUID());
if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
{
- plr->BuildPlayerTalentsInfoData(&data);
+ player->BuildPlayerTalentsInfoData(&data);
}
else
{
@@ -1210,7 +1210,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
data << uint8(0); // talentGroupIndex
}
- plr->BuildEnchantmentsInfoData(&data);
+ player->BuildEnchantmentsInfoData(&data);
SendPacket(&data);
}
@@ -1291,15 +1291,15 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
- Player* plr = sObjectAccessor->FindPlayerByName(charname.c_str());
+ Player* player = sObjectAccessor->FindPlayerByName(charname.c_str());
- if (!plr)
+ if (!player)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
- uint32 accid = plr->GetSession()->GetAccountId();
+ uint32 accid = player->GetSession()->GetAccountId();
QueryResult result = LoginDatabase.PQuery("SELECT username, email, last_ip FROM account WHERE id=%u", accid);
if (!result)
diff --git a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
index 7187241cc3a..25088f19b2b 100644
--- a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
@@ -157,23 +157,23 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (IS_PLAYER_GUID(guid))
{
- Player* plr = ObjectAccessor::FindPlayer(guid);
- if (!plr)
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
{
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
- if (!plr->IsOnVehicle(vehicle->GetBase()))
+ if (!player->IsOnVehicle(vehicle->GetBase()))
{
sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
- VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr);
+ VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
ASSERT(seat);
if (seat->IsEjectable())
- plr->ExitVehicle();
+ player->ExitVehicle();
else
sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 32e65ca7e3f..dccb320328d 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -55,12 +55,12 @@ bool MapSessionFilter::Process(WorldPacket* packet)
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
return false;
- Player* plr = m_pSession->GetPlayer();
- if (!plr)
+ Player* player = m_pSession->GetPlayer();
+ if (!player)
return false;
//in Map::Update() we do not process packets where player is not in world!
- return plr->IsInWorld();
+ return player->IsInWorld();
}
//we should process ALL packets when player is not in world/logged in
@@ -77,12 +77,12 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
return true;
//no player attached? -> our client! ^^
- Player* plr = m_pSession->GetPlayer();
- if (!plr)
+ Player* player = m_pSession->GetPlayer();
+ if (!player)
return true;
//lets process all packets for non-in-the-world player
- return (plr->IsInWorld() == false);
+ return (player->IsInWorld() == false);
}
/// WorldSession constructor
@@ -964,9 +964,9 @@ void WorldSession::SendAddonsInfo()
SendPacket(&data);
}
-void WorldSession::SetPlayer(Player* plr)
+void WorldSession::SetPlayer(Player* player)
{
- _player = plr;
+ _player = player;
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if (_player)
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index a28e3fca2ab..4a83c2d4092 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -247,7 +247,7 @@ class WorldSession
char const* GetPlayerName() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
- void SetPlayer(Player* plr);
+ void SetPlayer(Player* player);
uint8 Expansion() const { return m_expansion; }
/// Session in auth.queue currently