diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-04-03 21:23:30 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-04-03 21:23:30 +0200 |
| commit | f847cd4eeb8ce0d537ef793d8926cf28650724c4 (patch) | |
| tree | 5ecdc8abf04be2ccef700495e93b8835142a90cd /src/server/game/Server | |
| parent | f1b7ca1a91a93410b900da832df0a189f8fb3717 (diff) | |
Core/Networking: Fixed Socket::DelayedCloseSocket not working if write queue is empty when its called on linux and mac
Closes #29887
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index d4317cf5e14..7a3a1841853 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -724,6 +724,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth:: // Check that Key and account name are the same on client and server if (memcmp(hmac.GetDigest().data(), authSession->Digest.data(), authSession->Digest.size()) != 0) { + SendAuthResponseError(ERROR_DENIED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: {} ('{}') address: {}", account.Game.Id, authSession->RealmJoinTicket, address); DelayedCloseSocket(); return; |
