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authorShauren <none@none>2010-12-22 21:25:23 +0100
committerShauren <none@none>2010-12-22 21:25:23 +0100
commit0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch)
treeb88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Skills/SkillDiscovery.cpp
parent0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff)
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 8a9b548d64a..139393bcc15 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -112,7 +112,7 @@ void LoadSkillDiscoveryTable()
}
else if (reqSkillOrSpell == 0) // skill case
{
- SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(spellId);
+ SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
if (bounds.first == bounds.second)
{
@@ -162,7 +162,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
if (tab == SkillDiscoveryStore.end())
return 0;
- SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(spellId);
+ SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
float full_chance = 0;