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authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Skills/SkillDiscovery.cpp
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rw-r--r--src/server/game/Skills/SkillDiscovery.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index f0bfb5bc0ba..fb34cff150c 100644
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -21,7 +21,6 @@
#include "DatabaseEnv.h"
#include "Log.h"
#include "ProgressBar.h"
-#include "SingletonImp.h"
#include "World.h"
#include "Util.h"
#include "SkillDiscovery.h"