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authorleak <none@none>2010-12-22 00:12:03 +0100
committerleak <none@none>2010-12-22 00:12:03 +0100
commit6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch)
treec41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/Skills/SkillDiscovery.cpp
parenta45a039e736fb81aff6c2a4812561de220da62ec (diff)
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 510ead760b4..8a9b548d64a 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -18,7 +18,6 @@
#include "DatabaseEnv.h"
#include "Log.h"
-#include "ProgressBar.h"
#include "World.h"
#include "Util.h"
#include "SkillDiscovery.h"
@@ -55,14 +54,11 @@ void LoadSkillDiscoveryTable()
if (!result)
{
- barGoLink bar(1);
- bar.step();
sLog.outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
sLog.outString();
return;
}
- barGoLink bar(result->GetRowCount());
uint32 count = 0;
std::ostringstream ssNonDiscoverableEntries;
@@ -71,7 +67,6 @@ void LoadSkillDiscoveryTable()
do
{
Field *fields = result->Fetch();
- bar.step();
uint32 spellId = fields[0].GetUInt32();
int32 reqSkillOrSpell = fields[1].GetInt32();