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authorRat <none@none>2010-06-05 23:40:08 +0200
committerRat <none@none>2010-06-05 23:40:08 +0200
commit75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch)
treeebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Skills/SkillDiscovery.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
rearranged core files
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rw-r--r--src/server/game/Skills/SkillDiscovery.cpp239
1 files changed, 239 insertions, 0 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
new file mode 100644
index 00000000000..163f7a2bf7e
--- /dev/null
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -0,0 +1,239 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "ProgressBar.h"
+#include "Policies/SingletonImp.h"
+#include "World.h"
+#include "Util.h"
+#include "SkillDiscovery.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include <map>
+
+struct SkillDiscoveryEntry
+{
+ uint32 spellId; // discavered spell
+ uint32 reqSkillValue; // skill level limitation
+ float chance; // chance
+
+ SkillDiscoveryEntry()
+ : spellId(0), reqSkillValue(0), chance(0) {}
+
+ SkillDiscoveryEntry(uint32 _spellId, uint32 req_skill_val, float _chance)
+ : spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {}
+};
+
+typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
+typedef UNORDERED_MAP<int32, SkillDiscoveryList> SkillDiscoveryMap;
+
+static SkillDiscoveryMap SkillDiscoveryStore;
+
+void LoadSkillDiscoveryTable()
+{
+
+ SkillDiscoveryStore.clear(); // need for reload
+
+ uint32 count = 0;
+
+ // 0 1 2 3
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
+
+ if (!result)
+ {
+ sLog.outString();
+ sLog.outString(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ std::ostringstream ssNonDiscoverableEntries;
+ std::set<uint32> reportedReqSpells;
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 spellId = fields[0].GetUInt32();
+ int32 reqSkillOrSpell = fields[1].GetInt32();
+ uint32 reqSkillValue = fields[2].GetInt32();
+ float chance = fields[3].GetFloat();
+
+ if (chance <= 0) // chance
+ {
+ ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
+ << " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
+ continue;
+ }
+
+ if (reqSkillOrSpell > 0) // spell case
+ {
+ SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
+ if (!reqSpellEntry)
+ {
+ if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
+ {
+ sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
+ reportedReqSpells.insert(reqSkillOrSpell);
+ }
+ continue;
+ }
+
+ // mechanic discovery
+ if (reqSpellEntry->Mechanic != MECHANIC_DISCOVERY &&
+ // explicit discovery ability
+ !IsExplicitDiscoverySpell(reqSpellEntry))
+ {
+ if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
+ {
+ sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
+ " and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
+ reqSkillOrSpell,spellId);
+ reportedReqSpells.insert(reqSkillOrSpell);
+ }
+ continue;
+ }
+
+ SkillDiscoveryStore[reqSkillOrSpell].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
+ }
+ else if (reqSkillOrSpell == 0) // skill case
+ {
+ SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
+
+ if (bounds.first == bounds.second)
+ {
+ sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
+ continue;
+ }
+
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
+ }
+ else
+ {
+ sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
+ continue;
+ }
+
+ ++count;
+ } while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u skill discovery definitions", count);
+ if (!ssNonDiscoverableEntries.str().empty())
+ sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
+
+ // report about empty data for explicit discovery spells
+ for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
+ {
+ SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
+ if (!spellEntry)
+ continue;
+
+ // skip not explicit discovery spells
+ if (!IsExplicitDiscoverySpell(spellEntry))
+ continue;
+
+ if (SkillDiscoveryStore.find(spell_id) == SkillDiscoveryStore.end())
+ sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
+ }
+}
+
+uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
+{
+ // explicit discovery spell chances (always success if case exist)
+ // in this case we have both skill and spell
+ SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
+ if (tab == SkillDiscoveryStore.end())
+ return 0;
+
+ SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
+ uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
+
+ float full_chance = 0;
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ if (item_iter->reqSkillValue <= skillvalue)
+ if (!player->HasSpell(item_iter->spellId))
+ full_chance += item_iter->chance;
+
+ float rate = full_chance / 100.0f;
+ float roll = rand_chance() * rate; // roll now in range 0..full_chance
+
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ {
+ if (item_iter->reqSkillValue > skillvalue)
+ continue;
+
+ if (player->HasSpell(item_iter->spellId))
+ continue;
+
+ if (item_iter->chance > roll)
+ return item_iter->spellId;
+
+ roll -= item_iter->chance;
+ }
+
+ return 0;
+}
+
+uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
+{
+ uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
+
+ // check spell case
+ SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
+
+ if (tab != SkillDiscoveryStore.end())
+ {
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ {
+ if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
+ item_iter->reqSkillValue <= skillvalue &&
+ !player->HasSpell(item_iter->spellId))
+ return item_iter->spellId;
+ }
+
+ return 0;
+ }
+
+ if (!skillId)
+ return 0;
+
+ // check skill line case
+ tab = SkillDiscoveryStore.find(-(int32)skillId);
+ if (tab != SkillDiscoveryStore.end())
+ {
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ {
+ if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
+ item_iter->reqSkillValue <= skillvalue &&
+ !player->HasSpell(item_iter->spellId))
+ return item_iter->spellId;
+ }
+
+ return 0;
+ }
+
+ return 0;
+}
+